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    • 1. 发明授权
    • Wagering games using multi-level gaming structure
    • 投注游戏使用多层次的游戏结构
    • US08172677B2
    • 2012-05-08
    • US12514432
    • 2007-11-05
    • Charles R BleichStephen A CanterburyEric M PryzbyJames M RasmussenNorman R Wurz
    • Charles R BleichStephen A CanterburyEric M PryzbyJames M RasmussenNorman R Wurz
    • A63F13/00A63F13/12
    • G07F17/3216G07F17/3218
    • According to one aspect of the present invention, a gaming system is disclosed including at least one community display and a plurality of personal media terminals. The at least one community display is adapted to display a community event thereon. The plurality of personal media terminals has a player positioning device and a plurality of speakers. At least two of the plurality of speakers are positioned to provide frontal audio to the player positioning device and at least two of the plurality of speakers are positioned to provide rear audio to the player positioning device. The plurality of speakers is positioned so as to provide a 360-degree sound field relative to the player positioning device. The 360-degree sound field for each of the plurality of personal media terminals differs based on the location of the personal media terminal in relation to the community display.
    • 根据本发明的一个方面,公开了一种包括至少一个社区显示和多个个人媒体终端的游戏系统。 所述至少一个社区显示器适于在其上显示社区事件。 多个个人媒体终端具有播放器定位装置和多个扬声器。 多个扬声器中的至少两个被定位成向播放器定位装置提供正面音频,并且多个扬声器中的至少两个定位成向播放器定位装置提供后部音频。 多个扬声器被定位成相对于玩家定位装置提供360度的声场。 基于个人媒体终端相对于社区显示的位置,多个个人媒体终端中的每一个的360度声场是不同的。
    • 10. 发明授权
    • Apparatus for generating enhanced interactive video game playfield
environments
    • 用于产生增强的交互式视频游戏场地环境的装置
    • US4890833A
    • 1990-01-02
    • US182387
    • 1988-04-18
    • Kenneth F. LantzScott C. HerschlerCharles R. BleichWalter E. SmoluchaGregory W. Wepner
    • Kenneth F. LantzScott C. HerschlerCharles R. BleichWalter E. SmoluchaGregory W. Wepner
    • H04N9/22
    • H04N9/22
    • A video game or the like including a real-time interactive video disk game-play background generation system. The disk player incorporates track skipping capability which is under the direct control of the game processor, on a frame-by-frame basis, whereby substantially instantaneous jumps to alternative video scenes can be effected in response to changing game play. Video scene data is stored on the disk in horizontally compressed format. A video expander/scroller effectively stretches the compressed video from the disk by a factor of two and selects, under game processor control, one frame width, or one-half the expanded background scene, for display. A color programmable read-only-memory (PROM) having at least two pre-programmed color pallets is provided to redefine color relationships of game symbols stored in read-only-memory (ROM) thereby reducing the storage of redundant game symbol data in this ROM.
    • 包括实时交互式视频盘游戏背景生成系统的视频游戏等。 磁盘播放器包括在游戏处理器的直接控制下的轨道跳过功能,逐帧地基于这样一种方式,从而可以响应于改变的游戏进行实际上瞬时跳转到替代视频场景。 视频场景数据以水平方式压缩格式存储在磁盘上。 视频扩展器/滚动器有效地将压缩的视频从磁盘延伸2倍,并在游戏处理器控制下选择一个帧宽度或扩展背景场景的一半以供显示。 提供具有至少两个预编程彩色托盘的彩色可编程只读存储器(PROM),以重新定义存储在只读存储器(ROM)中的游戏符号的颜色关系,从而减少冗余游戏符号数据的存储 只读存储器。