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    • 1. 发明授权
    • Trading and sailing board game
    • 交易和帆船游戏
    • US4850597A
    • 1989-07-25
    • US115839
    • 1987-11-02
    • Andrew C. Milliken
    • Andrew C. Milliken
    • A63F3/00A63F3/02A63F9/00A63F9/04A63F11/00
    • A63F3/00063A63F3/00085A63F2003/00719A63F2009/0482A63F2009/0488A63F2011/0016A63F2011/0023A63F9/0413
    • The board game apparatus is intended primarily to provide a game involving trading, negotiating, and sailing. In order that the principle of the invention can be readily understood, a single embodiment thereof is discussed. The object of the game is to accumulate wealth through transporting goods on a cargo sloop and trading with other players. The game apparatus allows the sloops to be realistically sailed from port to port purchasing and trading cargo. Movement of the sloop is governed by wind, tide, current and the skill of the player. An array of playing spaces arranged in a grid allows a plurality of paths between any two ports. Value of the cargo changes as it is transported from port to port increasing as the distance from the port of origin increases, which reflects the added cost of transportation. A doubling of cargo value occurs if the market for that commodity is cornered. Unforeseen events during the game may resupply cargo at ports. Thus, trading of cargo is stimulated. Eventually, cargo at the ports is depleted, sloops are removed from service, and the player with the greatest accumulated wealth wins the game.
    • 棋盘游戏机主要是提供涉及交易,谈判和航行的游戏。 为了容易理解本发明的原理,讨论了其单个实施例。 游戏的目的是通过货物运输货物和与其他玩家交易来积累财富。 游戏机允许怠速从港口到港口采购和交易货物实际航行。 sloop的运动由风,潮,当前和玩家的技能控制。 布置在网格中的一组播放空间允许任何两个端口之间的多个路径。 随着与原港口的距离越来越多,货物从港口运往港口的价值变化越来越大,反映了运输成本的增加。 如果该商品的市场受到影响,货物价值将翻倍。 游戏期间的不可预知的事件可能会在港口重新提供货物。 因此,货物的交易受到刺激。 最终,港口的货物已经耗尽,怠速从服务中被淘汰,具有最大累积财富的玩家赢得了比赛。