会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 82. 发明申请
    • GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE
    • 图形用户界面,用于在触摸屏设备上实现游戏控制器的系统和方法
    • US20120242590A1
    • 2012-09-27
    • US13155633
    • 2011-06-08
    • Pierpaolo BaccichetMichael ToyEmily AdamsStephen G. Perlman
    • Pierpaolo BaccichetMichael ToyEmily AdamsStephen G. Perlman
    • G06F3/041
    • A63F13/42A63F13/2145A63F13/24A63F13/355A63F13/533A63F2300/1018A63F2300/1075A63F2300/301A63F2300/308A63F2300/403A63F2300/538A63F2300/6045G06F3/038G06F3/0488G06F3/04886
    • A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game.
    • 描述了用于控制在线视频游戏的触摸屏设备和方法。 例如,触摸屏装置的一个实施例包括:触摸屏显示器,用于响应于用户触摸触摸屏显示而显示图像和接收用户输入; 网络接口,用于响应于来自所述设备的用户输入,与执行视频游戏的游戏服务器建立网络连接,所述游戏服务器压缩来自视频游戏的视频输出,以生成交互式压缩流视频,以及发送所生成的交互压缩流视频 通过所述视频游戏通过所述网络连接到所述触摸屏设备; 用于存储程序代码的存储器和用于处理程序代码以生成触摸屏图形用户界面(GUI)的处理器,包括:多个用户输入元件,响应于用户在触摸上选择用户输入元素来提供用户输入 屏幕显示; 其中,所述用户输入从所述触摸屏设备发送到所述游戏服务器,以控制所述视频游戏的执行。
    • 86. 发明申请
    • GAME CONTROLLER WITH PROJECTION FUNCTION
    • 具有投影功能的游戏控制器
    • US20120214588A1
    • 2012-08-23
    • US13050958
    • 2011-03-18
    • QIANG YOUREN-WEN HUANGTSUNG-JEN CHUANGSHIH-FANG WONG
    • QIANG YOUREN-WEN HUANGTSUNG-JEN CHUANGSHIH-FANG WONG
    • A63F13/00
    • A63F13/26A63F13/211A63F2300/105A63F2300/301H04N9/3173
    • A game controller connected to a game console includes an input unit, a video access unit, a projection unit, an angle detection unit, and a processing unit. The input unit generates control signals according to user input for controlling games. The video access unit receives video signals from the game console. The projection unit includes a lens module to projects game images onto a projection surface and a driving module to adjust the projection direction of the lens module. The angle detection unit detects a tilt angle of the game controller. The processing unit controls game play according to the control signals and generates an adjusting signal including a change of the tilt angle. The adjusting signal is sent to the driving module to adjust the projection direction of the lens module.
    • 连接到游戏机的游戏控制器包括输入单元,视频存取单元,投影单元,角度检测单元和处理单元。 输入单元根据用户输入生成用于控制游戏的控制信号。 视频访问单元从游戏控制台接收视频信号。 投影单元包括将游戏图像投影到投影表面上的透镜模块和用于调整透镜模块的投影方向的驱动模块。 角度检测单元检测游戏控制器的倾斜角度。 处理单元根据控制信号控制游戏,并产生包括倾斜角的变化的调整信号。 调整信号被发送到驱动模块以调整透镜模块的投射方向。
    • 88. 发明授权
    • Track information processor, track information processing method, information recording medium, and program
    • 跟踪信息处理器,轨道信息处理方法,信息记录介质和程序
    • US08239155B2
    • 2012-08-07
    • US12279632
    • 2007-02-15
    • Yasuhiro Kawabata
    • Yasuhiro Kawabata
    • G06F3/041
    • G06F3/0416A63F13/00A63F13/2145A63F13/537A63F2300/1075A63F2300/301G06F3/0488
    • In a trajectory information processing apparatus (201) for equalizing the sensitivity of input near a starting point of a trajectory input to the extent possible, regardless of direction of movement, the trajectory information processing apparatus (201) including an input receiving unit (202) receives input of coordinate information of a trajectory at a first definition, a correcting unit (203) corrects the coordinate information of the trajectory based on a pair of coordinates of a starting point of the trajectory at the first definition and a pair of coordinates of the starting point of the trajectory at a second definition lower than the first definition, a converting unit (204) converts the corrected trajectory coordinate information to the second definition and outputs the converted coordinate information, the correcting unit (203), if the starting point locates on an edge of an area which includes the starting point at the first definition, and includes pairs of coordinates which are to be converted to a same pair of coordinates at the second definition, then corrects the pairs of position coordinates of the trajectory so that the starting point of the trajectory is located further inside than said edge of the area.
    • 在轨迹信息处理装置(201)中,不管运动方向如何均衡均匀化输入轨迹输入附近的输入的灵敏度,所述轨迹信息处理装置(201)包括输入接收单元(202) 在第一定义处接收轨迹的坐标信息的输入,校正单元(203)基于在第一定义处的轨迹起始点的一对坐标和第一定义的一对坐标来校正轨迹的坐标信息 转换单元(204)将校正的轨迹坐标信息转换为第二定义,并输出转换后的坐标信息,校正单元(203),如果起始点位于 在包括第一定义的起始点的区域的边缘上,并且包括坐标对 将在第二定义处转换成相同的一对坐标,然后校正轨迹的位置坐标对,使得轨迹的起始点位于比该区域的所述边缘更靠内侧。