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    • 63. 发明申请
    • GAMING DEVICE AND METHOD HAVING A FIRST INTERACTIVE GAME WHICH DETERMINES A FUNCTION OF A SECOND WAGERING GAME
    • 具有确定第二次游戏游戏功能的第一个交互式游戏的游戏设备和方法
    • US20110218024A1
    • 2011-09-08
    • US13107589
    • 2011-05-13
    • Anthony J. Baerlocher
    • Anthony J. Baerlocher
    • A63F13/00
    • G07F17/32G07F17/3244G07F17/3276G07F17/3295
    • A gaming device including a first player interactive game requiring one or more player inputs which result in an outcome. The outcome does not result in an award provided to the player. In one embodiment, the gaming device determines a paytable employed in the wagering game based on an outcome of the interactive game. In another embodiment, the gaming device includes a plurality of different wagering games. The gaming device determines which wagering game to provide to the player based, at least in part, on the outcome of the interactive game. Other suitable functions can be employed in the wagering game based on the outcome of the interactive game in accordance with the present invention. In any embodiment, the gaming device provides an outcome to the player for the wagering game which can result in an award.
    • 包括需要一个或多个玩家输入的第一玩家交互式游戏的游戏设备,其导致结果。 结果不会导致向玩家提供奖励。 在一个实施例中,游戏装置基于交互式游戏的结果来确定在投注游戏中使用的支付表。 在另一个实施例中,游戏装置包括多个不同的投注游戏。 游戏装置至少部分地基于交互式游戏的结果来确定向玩家提供哪个投注游戏。 基于根据本发明的交互式游戏的结果,可以在投注游戏中采用其他适当的功能。 在任何实施例中,游戏设备向玩家提供可以导致奖励的投注游戏的结果。
    • 65. 发明授权
    • Gaming system and method having configurable bonus game triggering outcomes
    • 游戏系统和方法具有可配置的奖励游戏触发结果
    • US07976379B2
    • 2011-07-12
    • US12268841
    • 2008-11-11
    • Anthony J. Baerlocher
    • Anthony J. Baerlocher
    • G06F17/00
    • G07F17/3244G07F17/3258
    • A gaming system and method which provides for one or more gaming device triggered bonus games to be skipped or otherwise not provided to the players at the gaming devices which triggered such bonus games. The average expected payouts of skipped gaming device triggered bonus games are contributed to a bonus accumulation pool or fund. The accumulation pool is subsequently utilized to provide one or more gaming system triggered bonuses to one or more players at one or more of the gaming devices in the gaming system. A player's accumulated triggering symbols determine, at least in part, the player's probability of winning part of the bonus accumulation pool and/or the player's portion of the bonus accumulation pool.
    • 一种游戏系统和方法,其提供一个或多个游戏设备触发的奖励游戏被跳过或以其他方式不提供给触发这种奖励游戏的游戏设备的玩家。 跳过游戏设备触发奖金游戏的平均预期支出是奖金累积池或基金。 蓄积池随后用于向游戏系统中的一个或多个游戏装置的一个或多个游戏者提供一个或多个游戏系统触发奖金。 玩家累积的触发符号至少部分地决定玩家获得部分奖金累积池和/或玩家的奖金累积池部分的概率。
    • 67. 发明申请
    • GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A GAME HAVING A DYNAMIC AWARD SCHEME
    • 游戏系统,游戏设备和提供动态游戏游戏的游戏方法
    • US20110111818A1
    • 2011-05-12
    • US12617366
    • 2009-11-12
    • Anthony J. Baerlocher
    • Anthony J. Baerlocher
    • A63F9/24A63F13/00
    • G07F17/3244G07F17/32G07F17/3209G07F17/3211G07F17/3225G07F17/3293
    • Various embodiments of the present disclosure provide gaming systems, gaming devices and methods which have casual games with dynamic award schemes. Each game has a designated number of elements such as positions, moveable elements, or the combination of positions and moveable elements. For each play of the wagering game, the gaming system: receives a wager from a player; determines a number of the designated number of elements which will function as or be designated as payout elements; determines which of the designated number of elements to make the payout elements; for each payout element, determines the payout value associated with that payout element; and (e) determines a game ending condition. The gaming system enables the player to play the wagering game in accordance with the predetermined rules of the wagering game. This includes enabling the player to employ the elements until the game ending condition occurs. For each payout element, if the payout element is employed in that play of the wagering game in a designated manner in accordance with the predetermined rules of the wagering game, the gaming system provides the player the payout value associated with that payout element.
    • 本公开的各种实施例提供具有动态奖励方案的休闲游戏的游戏系统,游戏设备和方法。 每个游戏具有指定数量的元素,例如位置,可移动元素,或位置和可移动元素的组合。 对于投注游戏的每个游戏,游戏系统:从玩家接收赌注; 确定将用作或指定为支付元素的指定数量的元素的数量; 确定指定数量的元素中的哪些元素来产生支付元素; 对于每个支付元素,确定与该支付元素相关联的支付值; 和(e)确定游戏结束条件。 游戏系统使得玩家可以根据投注游戏的预定规则来玩投注游戏。 这包括使玩家能够使用元素直到游戏结束条件发生。 对于每个支付元件,如果根据投注游戏的预定规则以指定的方式在投注游戏的游戏中使用支付元素,则游戏系统向玩家提供与该支付元素相关联的支付值。