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    • 42. 发明授权
    • Method, system, terminal and network side for triggering terminal response
    • 方法,系统,终端和网络端触发终端响应
    • US08761767B2
    • 2014-06-24
    • US13636999
    • 2011-11-18
    • Hao Wu
    • Hao Wu
    • H04W60/04
    • H04W60/04H04W4/70H04W68/00H04W68/005H04W74/008H04W76/10
    • The present invention discloses a method for triggering terminal response, including: after receiving a trigger message sent by a network side, a terminal sending an access request message to the network side; wherein, the access request message includes a trigger identification. The present invention discloses a system for triggering terminal response which realizes the above-mentioned method for triggering terminal response, a terminal and a network side at the same time. In the present invention, when the network side receives the access request message sent by the terminal, because the access request message carries the trigger identification, the network side can determine which trigger message is responded by the access request message according to the trigger identification carried in the access request message, thus deleting this trigger message stored by itself after the terminal accesses the server, and does not need to send the trigger for the terminal repeatedly.
    • 本发明公开了一种用于触发终端响应的方法,包括:在接收到由网络侧发送的触发消息之后,终端向网络侧发送接入请求消息; 其中,所述访问请求消息包括触发标识。 本发明公开了一种用于触发终端响应的系统,其实现了上述触发终端响应的方法,终端和网络侧的同时。 在本发明中,当网络侧接收到终端发送的接入请求消息时,由于接入请求消息携带了触发标识,网络侧可以根据携带的触发标识来确定哪个触发消息被接入请求消息所响应 在访问请求消息中,因此在终端访问服务器之后,删除自身存储的触发消息,并且不需要重复发送终端的触发。
    • 44. 发明授权
    • Online game system and method of data resource handling for an online game
    • 在线游戏系统和在线游戏数据资源处理方法
    • US08517838B2
    • 2013-08-27
    • US13238918
    • 2011-09-21
    • Hao Wu
    • Hao Wu
    • G07F17/32
    • G07F17/32G07F17/3286
    • An online game system is capable of connection with a client through a communication network to provide an online game to the client. The online game system includes a gaming logic server cluster and a network resource server cluster. The gaming logic server cluster is configured for providing at least one of client login service, client account service, game logic operation service, game database service and data backup service related to the online game. The network resource server cluster is configured for providing data resources associated with gaming images of the online game to the client.
    • 在线游戏系统能够通过通信网络与客户端连接,以向客户端提供在线游戏。 在线游戏系统包括游戏逻辑服务器集群和网络资源服务器集群。 游戏逻辑服务器集群被配置为提供与在线游戏相关的客户端登录服务,客户端帐户服务,游戏逻辑操作服务,游戏数据库服务和数据备份服务中的至少一个。 网络资源服务器集群被配置为向客户端提供与在线游戏的游戏图像相关联的数据资源。
    • 48. 发明申请
    • METHOD FOR PROVIDING A STABILIZED VIDEO SEQUENCE
    • 提供稳定视频序列的方法
    • US20120218427A1
    • 2012-08-30
    • US13034010
    • 2011-02-24
    • Hao Wu
    • Hao Wu
    • H04N5/228
    • H04N5/23254H04N5/23267
    • A method for providing a stabilized digital video sequence, comprising: analyzing a set of image frames captured at different times to determine one-dimensional image frame representations; combining the one-dimensional frame representations to form a two-dimensional spatiotemporal representation of the video sequence; identifying a set of trajectories corresponding to structures in the two-dimensional spatiotemporal representation; identify a set of foreground trajectory segments and a set of background trajectory segments; analyzing the background trajectory segments to estimate a motion pattern for the digital video camera; analyzing the motion pattern for the digital video camera to determine a undesired motion portion corresponding to an unintended camera shaking motion; applying spatial shifts to at least some of the image frames of the digital video sequence to provide a stabilized digital video sequence.
    • 一种用于提供稳定的数字视频序列的方法,包括:分析在不同时间捕获的一组图像帧以确定一维图像帧表示; 组合一维帧表示以形成视频序列的二维时空表示; 识别对应于二维时空表示中的结构的一组轨迹; 识别一组前景轨迹段和一组背景轨迹段; 分析背景轨迹段以估计数字摄像机的运动模式; 分析数字摄像机的运动模式以确定对应于非预期相机抖动运动的不期望运动部分; 将空间位移应用于数字视频序列的至少一些图像帧以提供稳定的数字视频序列。