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    • 43. 发明授权
    • Three-dimensional image processing system with enhanced character control
    • 具有增强字符控制的三维图像处理系统
    • US06244959B1
    • 2001-06-12
    • US08859528
    • 1997-05-20
    • Shigeru MiyamotoYasunari NishidaTakumi KawagoeSatoshi Nishiumi
    • Shigeru MiyamotoYasunari NishidaTakumi KawagoeSatoshi Nishiumi
    • A63F1300
    • A63F13/57A63F13/06A63F13/10A63F13/428A63F13/52A63F13/95A63F2300/1018A63F2300/206A63F2300/636A63F2300/64A63F2300/6661A63F2300/807G05G9/047G05G2009/0474G05G2009/04759G06F3/038G06F3/0383G06T15/10
    • A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game system and methodology features a unique player controller. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys and a wide range of animation effects are generated. The controlled character's pace may be varied between walking by slight controller joystick movement or running through a greater angular displacement of the joystick, while at the same time controlling the direction of the character's movement over 360 degrees in the three-dimensional world. A player controlled character's movement is also controlled as a function of the surface topography on which he stands. For example, a character's moving speed changes depending upon whether the character is standing on a horizontal upwardly or downwardly inclined plane. Speed changes also are controlled as a function of a surface's coefficient of friction, e.g. a surface having little traction, such as -ice or snow, or a surface having more traction, such as grass.
    • 视频游戏系统包括可插拔地连接到具有主处理器,协处理器,可扩展主存储器和播放器控制器的主控制台的游戏盒。 描述了游戏微处理器和协处理器外部的多功能外围处理子系统,其执行用于处理播放器控制器输入/输出的命令,从而减轻图形处理子系统的处理负担。 视频游戏系统和方法具有独特的播放器控制器。 使用操纵杆和/或交叉开关和/或控制键的组合可以以多种不同的方式来控制玩家控制的角色,并且产生广泛的动画效果。 受控角色的步调可以通过轻微的控制杆操纵杆移动或者通过操纵杆的较大的角位移而行走,同时控制角色在三维世界中的360度运动的方向。 玩家控制角色的运动也可以根据他所在的表面形貌进行控制。 例如,角色的移动速度取决于角色是竖立在水平的向上还是向下倾斜的平面上。 速度变化也被控制为表面的摩擦系数的函数,例如 具有很少牵引力的表面,例如 - 或雪,或具有更多牵引力的表面,例如草。