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    • 21. 发明申请
    • METHODS AND DEVICES FOR DOWNLOADING GAMES OF CHANCE
    • 下载游戏的方法和设备
    • US20110218038A1
    • 2011-09-08
    • US13101939
    • 2011-05-05
    • Michael KinsleyBinh T. NguyenJamal Benbrahim
    • Michael KinsleyBinh T. NguyenJamal Benbrahim
    • A63F9/24
    • G07F17/32G07F17/323G07F17/3232
    • The present invention provides methods, devices and systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a different wagering game. In other implementations, gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Preferred implementations of the invention allow gaming software to be downloaded to gaming machines in a secure manner that automatically ensures that licensing and regulatory requirements are satisfied. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required.
    • 本发明提供了用于下载游戏软件的方法,设备和系统。 根据本发明的一些实施方式,游戏软件例如由一个或多个服务器在多个信道上连续发送。 在一些这样的实现中,每个频道专用于不同的投注游戏的软件。 在其他实现中,游戏软件组件在多个通道上传输,每个通道专用于特定的游戏软件组件。 一些实施方案响应于来自游戏机的请求而提供游戏软件。 提供专用和/或公共网络的实现。 本发明的优选实现允许以安全的方式将游戏软件下载到游戏机,以自动确保满足许可和监管要求。 一些这样的实现确定游戏软件是否需要支付,并且如果需要,则提供自动支付。
    • 22. 发明申请
    • Method and System for Instant-On Game Dowload
    • 即时游戏下载的方法和系统
    • US20110105234A1
    • 2011-05-05
    • US12986861
    • 2011-01-07
    • Binh T. NguyenJoseph R. HedrickBryan Wolf
    • Binh T. NguyenJoseph R. HedrickBryan Wolf
    • A63F9/24
    • G07F17/3225G07F17/32G07F17/323
    • Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.
    • 公开了一种方法,装置和系统,包括计算机程序产品,在游戏机中实现和使用用于在数据网络上按需提供游戏的方法的技术。 游戏机通过数据网络发送用于游戏应用的请求消息。 在网络模式中,游戏机通过用于基于网络的游戏的数据网络的流媒体信道从被执行的游戏应用接收输出的结果。 在基于网络的游戏过程中,通过数据网络的下载频道下载游戏应用程序。 在本地模式中,游戏机独立于基于网络的游戏进行下载的游戏应用。 游戏机从网络模式瞬间切换到用于基于机器的游戏的本地模式,包括维持基于网络的游戏的状态。
    • 23. 发明授权
    • Method and system for instant-on game download
    • 即时游戏下载的方法和系统
    • US07887420B2
    • 2011-02-15
    • US11224814
    • 2005-09-12
    • Binh T. NguyenJoseph R. HedrickBryan Wolf
    • Binh T. NguyenJoseph R. HedrickBryan Wolf
    • A63F13/00A63F9/24G06F19/00
    • G07F17/3225G07F17/32G07F17/323
    • Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.
    • 公开了一种方法,装置和系统,包括计算机程序产品,在游戏机中实现和使用用于在数据网络上按需提供游戏的方法的技术。 游戏机通过数据网络发送用于游戏应用的请求消息。 在网络模式中,游戏机通过用于基于网络的游戏的数据网络的流媒体信道从被执行的游戏应用接收输出的结果。 在基于网络的游戏过程中,通过数据网络的下载频道下载游戏应用程序。 在本地模式中,游戏机独立于基于网络的游戏进行下载的游戏应用。 游戏机从网络模式瞬间切换到用于基于机器的游戏的本地模式,包括维持基于网络的游戏的状态。
    • 24. 发明授权
    • Gaming system and gaming method
    • 游戏系统和游戏方法
    • US07874919B2
    • 2011-01-25
    • US10972830
    • 2004-10-25
    • Craig A. PaulsenBinh T. Nguyen
    • Craig A. PaulsenBinh T. Nguyen
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3227G07F17/3239G07F17/3255
    • A method of operating a gaming system comprising a plurality of gaming apparatuses may include receiving position data relating to a position of a player from a wireless device carried by the player. The method may include retrieving stored player data that relates to the player. The method may also include displaying a first video image relating to a video game and determining a payout based on an outcome of the video game, the first video image and the payout not being based on the player data. Additionally, the method may include providing according to the player position data a personalized operation based on the player data. The personalized operation may be selected from the group of personalized operations consisting of displaying a second video images relating to a video game, displaying a third video image unrelated to a video game, and providing a payout independent of the outcome of a video game. A system including a gaming apparatus and a computer is programmed to operate the gaming apparatus according to the method may be provided, as may a gaming apparatus having a controller that is programmed to operate the gaming apparatus according to the method.
    • 操作包括多个游戏装置的游戏系统的方法可以包括从玩家携带的无线装置接收与玩家的位置有关的位置数据。 该方法可以包括检索与播放器相关的存储的播放器数据。 该方法还可以包括显示与视频游戏有关的第一视频图像,并且基于视频游戏的结果来确定支付,第一视频图像和不是基于玩家数据的支付。 此外,该方法可以包括根据玩家位置数据提供基于玩家数据的个性化操作。 个性化操作可以从包括显示与视频游戏相关的第二视频图像,显示与视频游戏无关的第三视频图像以及独立于视频游戏的结果提供支付的个性化操作组中选择。 根据该方法,包括游戏装置和计算机的系统被编程为根据该方法来操作游戏装置,如具有被编程为根据该方法操作游戏装置的控制器的游戏装置可以被提供的。
    • 25. 发明授权
    • Gaming method and apparatus utilizing secondary software applications
    • 使用二级软件应用的游戏方法和装置
    • US07828656B2
    • 2010-11-09
    • US10930296
    • 2004-08-31
    • Craig A. PaulsenBinh T. NguyenJoseph R. Hedrick
    • Craig A. PaulsenBinh T. NguyenJoseph R. Hedrick
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3227
    • In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.
    • 在通过游戏装置促进游戏的游戏方法中,游戏装置包括控制器和第一显示单元,可通信地耦合到第一显示单元的控制器,可以执行游戏软件应用,并且可以接收值输入数据 。 可以使第一显示单元显示代表以下游戏之一的游戏图像:扑克,二十一点,时隙,基诺或宾果。 可以执行辅助软件应用,并且与次要软件应用相关联的图标可以与游戏图像的显示同时显示,其中游戏图像的前景基本上被图标阻挡,并且其中图标基本上不受阻碍 在游戏画面的前景。 可以在检测到事件时使用次级软件应用来传达信息,并且可以确定与游戏结果相关联的值支付。
    • 26. 发明授权
    • Universal system mediation within gaming environments
    • 游戏环境中的通用系统调解
    • US07780526B2
    • 2010-08-24
    • US11155052
    • 2005-06-17
    • Binh T. NguyenJames W. Stockdale
    • Binh T. NguyenJames W. Stockdale
    • A63F9/24A63F13/02A63F13/10A63F13/12G06Q50/00A63F5/04G07F17/34
    • G07F17/3206G07F17/32G07F17/3239G07F17/3255
    • Gaming machines and networks capable of providing universal mediation between multiple disparate gaming systems are disclosed. In particular, multiple disparate gaming systems providing different services and features can be accessed by a player throughout a gaming session at a gaming device as a result of a single player transaction using a universal indicia of identification by the player. Such an indicia can include a card, token, PIN, biometric identifier and/or other identification source. A player identification device at the gaming device can accept such indicia, and can also facilitate protocol mediation and hardware mediation between the gaming device and each of the multiple disparate gaming systems. Enhanced DCUs may also be used to facilitate such mediations, and also to provide redundant communication paths between a LAN containing the gaming device and a WAN including the multiple disparate gaming systems.
    • 公开了能够在多个不同的游戏系统之间提供通用中介的游戏机和网络。 特别地,提供不同服务和特征的多个不同的游戏系统可以由玩家在游戏设备的整个游戏会话期间作为使用玩家识别的通用标记的单个玩家交易的结果来访问。 这样的标记可以包括卡,令牌,PIN,生物识别标识符和/或其他识别源。 游戏设备上的玩家识别装置可以接受这样的标记,并且还可以促进游戏装置与多个不同游戏系统中的每一个之间的协议中介和硬件中介。 还可以使用增强的DCU来促进这种中介,并且还可以在包含游戏设备的LAN和包括多个不同游戏系统的WAN之间提供冗余通信路径。
    • 27. 发明申请
    • FLEXIBLE DETERMINATION OF GAMING AND SERVICES
    • 灵活确定游戏和服务
    • US20100062838A1
    • 2010-03-11
    • US12209160
    • 2008-09-11
    • Binh T. NguyenPaul D. MiltenbergerBrian Underdahl
    • Binh T. NguyenPaul D. MiltenbergerBrian Underdahl
    • A63F9/24
    • G07F17/3206G07F17/32G07F17/323G07F17/3239G07F17/3255
    • According to some implementations, when a patron requests unavailable goods and/or services, at least one alternative option may be offered to that patron. The alternative option(s) may be determined in a variety of ways. For example, the patron's preferences may be compared to a database of available options. However, casino preferences and/or third party preferences may also be considered when determining an alternative option. In some instances, casino preferences and/or third party preferences may be accorded more weight than the preferences of at least some patrons. In some such implementations, however, third party preferences will be accorded less weight than the preferences of certain patrons, e.g., those patrons having a relatively high expected economic value to the gaming establishment.
    • 根据一些实施方案,当顾客请求不可​​用的商品和/或服务时,可以向该顾客提供至少一个替代选项。 替代选项可以以各种方式确定。 例如,可以将顾客的偏好与可用选项的数据库进行比较。 然而,当确定替代选项时,也可以考虑赌场偏好和/或第三方偏好。 在某些情况下,娱乐场偏好和/或第三方偏好可能比至少一些顾客的偏好更重。 然而,在一些这样的实现中,第三方偏好将比某些顾客的偏好(例如,具有对游戏机构具有相对较高的预期经济价值的那些顾客)的重量轻。
    • 28. 发明申请
    • GAME PRODUCTION AND REGULATORY APPROVAL SYSTEMS
    • 游戏生产和监管批准系统
    • US20090298576A1
    • 2009-12-03
    • US12131737
    • 2008-06-02
    • Binh T. Nguyen
    • Binh T. Nguyen
    • A63F9/24
    • G07F17/323G07F17/32G07F17/3223
    • Methods and systems for creating, producing, and submitting new wager game packages for approval from regulatory bodies are described. With the increasing need for game providers/publishers to create more games due to factors in the gaming industry, such as the advent of server-based gaming, game publishers are finding ways to leverage the creative pool of independent game developers. A game development system consists of a creative environment, a production environment, and a submission environment. In the creative workspace, new wager game code is developed using pre-approved game components and other components provided by the game provider/publisher. In the production environment, the game code is tested, converted to operate in multiple platforms, to meet the requirements of various jurisdictions, and the like. Once the game code is ready for submission to regulatory bodies, in the submission environment, certain required and some voluntary documents are produced, such as a differences report, game description report, and a compliance certificate, all intended to facilitate the game approval process by the regulatory body. In this manner, a greater number of new games may be created and the approval process of new games is made more efficient.
    • 描述了制定,生产和提交新的下注游戏包以供监管机构批准的方法和系统。 随着游戏机/出版商由于游戏行业的因素而创造更多的游戏,例如基于服务器的游戏的出现,游戏发行商正在寻找利用独立游戏开发者创意池的方法。 游戏开发系统由创意环境,生产环境和投放环境组成。 在创意工作区中,使用预先认可的游戏组件和游戏提供商/发行商提供的其他组件开发新的赌注游戏代码。 在生产环境中,游戏代码经过测试,转换为在多个平台上运行,以满足各个司法管辖区的要求等。 一旦游戏代码准备好提交给监管机构,在提交环境中,产生了某些必需的和一些自愿文件,例如差异报告,游戏描述报告和合规证书,所有这些都旨在通过以下方式进行游戏审批过程: 监管机构。 以这种方式,可以创建更多的新游戏,并且使新游戏的批准过程更有效率。
    • 30. 发明申请
    • Automated Techniques for Table Game State Tracking
    • 桌面游戏状态跟踪的自动化技术
    • US20090131151A1
    • 2009-05-21
    • US12249771
    • 2008-10-10
    • Roger William HarrisHarold E. MatticeBinh T. NguyenNevin A. BurrillTimothy W. MoserEduardo Samuel MezaSteven M. PankasGavin McPhail
    • Roger William HarrisHarold E. MatticeBinh T. NguyenNevin A. BurrillTimothy W. MoserEduardo Samuel MezaSteven M. PankasGavin McPhail
    • A63F9/24
    • G07F17/3251G07F17/32G07F17/3209G07F17/322G07F17/3232G07F17/3237G07F17/3239
    • Techniques are disclosed for facilitating game state tracking of gaming activity conducted at a gaming system including a first live casino gaming table. In at least one embodiment, the system may be operable to: control a wager-based game played at the first gaming table; enable a first active game session to be conducted at the first gaming table; automatically detect a first table game state change event for triggering a change of state of the first active game session; and automatically update the state of the first game session using at least a portion of information relating to the first table game state change event. According to specific embodiments, the first table game state change event may include (or may correspond to) at least of the following events: an event relating to a first player's physical gestures or movements; an event relating to a first casino employee's physical gestures or movements; an event relating to the first player's verbal instructions; an event relating to a casino employee's verbal instructions; and/or an event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table. In at least one embodiment, the first table game state change event may be analyzed and/or interpreted with respect to selected criteria, and the state of the first game session may be automatically advanced (and/or updated) in response to the analysis and/or interpretation of the first table game state change event.
    • 公开了用于促进在包括第一实况赌场游戏桌的游戏系统中进行的游戏活动的游戏状态跟踪的技术。 在至少一个实施例中,该系统可操作用于:控制在第一游戏桌上玩的基于赌注的游戏; 使得能够在第一游戏桌上进行第一活动游戏会话; 自动检测用于触发第一活动游戏会话的状态改变的第一表游戏状态改变事件; 并且使用与第一表游戏状态改变事件相关的信息的至少一部分来自动更新第一游戏会话的状态。 根据具体实施例,第一表游戏状态改变事件可以包括(或可能对应于)至少以下事件:与第一玩家的身体手势或运动有关的事件; 与第一个赌场雇员的身体姿势或运动有关的事件; 与第一名玩家的口头指示有关的事件; 与赌场员工口头说明有关的事件; 和/或与游戏桌上官方指定的投注区之外发生的投注活动有关的事件。 在至少一个实施例中,可以针对所选择的标准来分析和/或解释第一表游戏状态改变事件,并且响应于分析可以自动地提前(和/或更新)第一游戏会话的状态,并且 /或第一个桌面游戏状态改变事件的解释。