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    • 21. 发明授权
    • Apparatus and method of image synthesization
    • 图像合成装置及方法
    • US6100895A
    • 2000-08-08
    • US255731
    • 1999-02-23
    • Katsuhiro MiuraTakashi YokotaMasaki TakedaKuniyuki Konishi
    • Katsuhiro MiuraTakashi YokotaMasaki TakedaKuniyuki Konishi
    • G06T15/50G06T15/80G06F15/00
    • G06T15/50G06T15/80A63F2300/66A63F2300/8017
    • A character screen information generating unit (34) has a function also serving as a spotlight information generating unit and outputs spotlight information for brightness toward a brightness information converting unit (30). The brightness information converting unit (30) uses this spotlight information for brightness to convert brightness information. A shading computation unit (24) uses the converted brightness information and color information of an object to determine color information to be displayed on a display at each pixel. A depth cueing computation unit (26) uses depth information to make a depth cueing computation relative to the determined color information. Thus, a pattern such as headlight can be displayed in the form of spotlight. Further, such a spotlight display can reflect by the depth information. There may further be provided a depth information converting unit for converting the depth information by the use of spotlight information for depth.
    • 字符画面信息生成部(34)具有作为聚光灯信息生成部的功能,向亮度信息变换部(30)输出亮度的聚光灯信息。 亮度信息转换单元(30)使用该聚光灯信息进行亮度转换亮度信息。 阴影计算单元(24)使用被转换的亮度信息和对象的颜色信息来确定要在每个像素的显示器上显示的颜色信息。 深度提示计算单元(26)使用深度信息来相对于所确定的颜色信息进行深度提示计算。 因此,可以以聚光灯的形式显示头灯等图案。 此外,这种聚光灯显示可以通过深度信息反映。 还可以提供一种深度信息转换单元,用于通过使用聚光灯信息深度来转换深度信息。
    • 23. 发明授权
    • Image synthesizing system with texture mapping
    • 具有纹理映射的图像合成系统
    • US5870101A
    • 1999-02-09
    • US774320
    • 1996-12-24
    • Hiroyuki MurataTakashi YokotaKatsuhiro Miura
    • Hiroyuki MurataTakashi YokotaKatsuhiro Miura
    • G06T15/04G06T11/40
    • G06T15/04
    • An image synthesizing system is provided which can output a high-quality image in real time through the texture mapping without preventing the hardware from being increased in speed and reduced in scale. A 3-D image is formed by a game space processing unit (13) and image supply unit (10) to perform a 3-D computation. At a processor unit (30), coordinates for each dot in a polygon and the corresponding texture coordinates are determined. A field buffer unit (40) stores the texture coordinates at an address specified by the coordinates for each dot. A texture data storage unit (42) has stored a rendering data. The texture coordinates are read out from the field buffer unit (40) and then used to read out the rendering data from the texture coordinate storage unit (42) to synthesize and output a pseudo 3-D image. By thus storing the texture coordinates in the field buffer unit (40), the subsampling/interpolation and the like may be carried out.
    • 提供一种图像合成系统,其可以通过纹理映射实时输出高质量的图像,而不会妨碍硬件的速度增加和规模缩小。 3D图像由游戏空间处理单元(13)和图像提供单元(10)形成,以执行3-D计算。 在处理器单元(30)处,确定多边形中每个点的坐标以及对应的纹理坐标。 场缓冲器单元(40)将纹理坐标存储在由每个点的坐标指定的地址处。 纹理数据存储单元(42)已经存储了渲染数据。 从场缓冲器单元(40)读出纹理坐标,然后用于从纹理坐标存储单元(42)读出渲染数据,以合成并输出伪3-D图像。 通过这样将纹理坐标存储在场缓冲器单元(40)中,可以执行子采样/内插等。
    • 25. 发明授权
    • Image synthesizing system for producing three-dimensional images
    • 用于制作三维图像的图像合成系统
    • US5615322A
    • 1997-03-25
    • US365164
    • 1994-12-28
    • Hiroyuki MurataTakashi Yokota
    • Hiroyuki MurataTakashi Yokota
    • G06T15/04G06T17/40
    • G06T15/04
    • An image synthesizing system capable of synthesizing a high-quality image in real time is provided herein. The image synthesizing system is adapted to process a plurality of overlapping polygons sequentially starting from the closest polygon to the view point in a scene. An end flag storage unit stores an end flag at an address corresponding to the processed dot. A processing dot instruction unit reads out this end flag which in turn is used to indicate a dot to be processed to a processor unit. In such a case, the processing dot instruction unit instructs the processor unit so that the end flag of the dot decided to be processed is written back into the end flag storage unit while at the same time only the dot to be processed is treated. Thus, the image synthesization can sequentially be carried out to the polygons starting from the closest polygon to the view point in the scene. At the same time, the computing process to the hidden portion of polygons which have been processed can be omitted.
    • 本文提供能够实时合成高质量图像的图像合成系统。 图像合成系统适于从场景中的最近多边形到视点处顺序地处理多个重叠多边形。 结束标志存储单元将结束标志存储在与处理的点对应的地址处。 处理点指令单元读出该结束标志,该结束标志又用于指示要处理到处理器单元的点。 在这种情况下,处理点指令单元指示处理器单元,使得决定处理的点的结束标志被写回结束标志存储单元,同时只处理待处理的点。 因此,图像合成可以顺序地执行到从最近的多边形开始到场景中的视点的多边形。 同时,可以省略对已处理的多边形的隐藏部分的计算处理。
    • 26. 发明授权
    • Image synthesizing system with surface data perspective transformation
    • 具有表面数据透视变换的图像合成系统
    • US5561746A
    • 1996-10-01
    • US111912
    • 1993-08-26
    • Hiroyuki MurataTakashi Yokota
    • Hiroyuki MurataTakashi Yokota
    • G06T15/04G06T17/00
    • G06T15/04
    • An image synthesizing system improves perspective transformation of images by giving a far and near sense to the spatial change in the surface data of an object. A texture data storage unit stores texture data at positions represented by texture coordinates. An image supply unit outputs texture coordinates, brightness data, attribute data and the other data which correspond to the vertex coordinates arid vertices of polygons. A processor unit determines rendering data for each dot by subjecting the texture coordinates and brightness data to the perspective transformation, linear interpolation and inversely perspective transformation. The resulting rendering data is then mapped to representing coordinates determined by a main processor in a field buffer unit. Thereafter, the rendering data is transformed into RGB data by a palette/mixer circuit using color data which are read out from a texture data storage unit by the texture coordinates, attribute data and brightness data. Thus, an image data can be formed.
    • 图像合成系统通过对物体的表面数据中的空间变化给出远近的感觉来改善图像的透视变换。 纹理数据存储单元将纹理数据存储在由纹理坐标表示的位置处。 图像供给单元输出纹理坐标,亮度数据,属性数据以及对应于多边形顶点坐标和顶点的其他数据。 处理器单元通过对纹理坐标和亮度数据进行透视变换,线性插值和反向透视变换来确定每个点的渲染数据。 然后将所得到的渲染数据映射到由场处理器在场缓冲器单元中确定的表示坐标。 此后,通过调色板/混合器电路,通过纹理坐标,属性数据和亮度数据从纹理数据存储单元读出的颜色数据将渲染数据变换为RGB数据。 因此,可以形成图像数据。
    • 27. 发明授权
    • Plasma processing apparatus using capacitance manometer and pressure
control method thereof
    • 使用电容式压力计的等离子体处理装置及其压力控制方法
    • US5311452A
    • 1994-05-10
    • US799197
    • 1991-11-27
    • Takashi YokotaOsamu Kamikanda
    • Takashi YokotaOsamu Kamikanda
    • G01L9/04G01L19/02G01L27/00G05D16/20H01J37/32G01F25/00C23F1/00
    • H01J37/32449G01L27/002G05D16/2013H01J37/32935
    • A pressure gage detects a pressure in a vacuum-processing container as an electrical signal. A pressure detection signal from the pressure gage includes an error over time. An error detecting unit detects a signal representing the error which is output from the pressure gage while the vacuum-processing container is set at a predetermined calibration pressure. A correction value calculating unit calculates, in accordance with the signal representing the error which is detected by the error detecting unit, a signal representing a correction value used in order to cancel the signal representing the error. A correcting unit adds the pressure detection signal from the pressure gage to the signal representing the correction value which is calculated by the correction value calculating unit while an instruction for setting an interior of the vacuum-processing container at a desired pressure value is output, thereby eliminating the error over time which is included in the pressure detection signal. A pressure controlling unit controls the interior of the vacuum-processing container at the desired pressure value in accordance with an output signal from which the error over time has been eliminated by the correcting unit.
    • 压力表检测真空处理容器中的压力作为电信号。 来自压力表的压力检测信号包括随时间的误差。 当真空处理容器设定在预定的校准压力时,误差检测单元检测表示从压力表输出的误差的信号。 校正值计算单元根据表示由错误检测单元检测到的误差的信号,计算表示为了消除表示该误差的信号而使用的校正值的信号。 校正单元将来自压力计的压力检测信号添加到表示由校正值计算单元计算出的校正值的信号,同时输出用于将真空处理容器的内部设置为期望压力值的指令,从而 消除包含在压力检测信号中的随时间的误差。 压力控制单元根据由校正单元消除了随时间的误差的输出信号,将真空处理容器的内部控制在期望的压力值。