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    • 11. 发明申请
    • Wobbling Game System
    • 摆动游戏系统
    • US20090200743A1
    • 2009-08-13
    • US12388284
    • 2009-02-18
    • David L. Gray
    • David L. Gray
    • A63F9/00
    • A63F9/26
    • A wobbling game system for providing an interactive and challenging game. The wobbling game system generally includes an apparatus for determining an outcome of a game, comprising a base including a curved portion and a flat portion, wherein the flat portion is positioned at a lowermost end of the base and wherein the curved portion extends from the flat portion. At least one ballast is positioned proximate the base or adding weight to the base and an adjustable counterbalance mechanism extends from the base for stabilizing the base on the flat portion. A plurality of games to use the apparatus with are also described herein.
    • 一个提供互动和挑战性游戏的摇摆游戏系统。 摇摆游戏系统通常包括用于确定游戏结果的装置,包括:基部,包括弯曲部分和平坦部分,其中平坦部分位于基部的最下端,并且其中弯曲部分从平坦部分延伸 一部分。 至少一个镇流器靠近基座定位,或者增加了对基座的重量,并且可调平衡机构从基座延伸,以使平台上的基座稳定。 本文还描述了使用该装置的多个游戏。
    • 13. 发明申请
    • Game playing methods and game piece stack formations for playing same
    • 玩游戏方法和玩游戏棋子堆叠形式相同
    • US20050104298A1
    • 2005-05-19
    • US10713396
    • 2003-11-14
    • Stephen ButcherPaul EveloffDavid GreblerRobert Grebler
    • Stephen ButcherPaul EveloffDavid GreblerRobert Grebler
    • A63F1/04A63F9/00A63F9/18A63F9/26
    • A63F9/0073A63F1/04A63F9/18A63F9/26
    • A method of playing a game includes providing a plurality of stackable game pieces, at least a proportion of which are parallelepiped game pieces having at least one pair of opposed non-right angle parallelogram end faces and at least one pair of opposed rectangular surfaces. The game pieces are arranged in a stack having multiple layers including an initial upper layer. The multiple layers include a plurality of parallelepiped layers formed from the parallelepiped game pieces which are rested on one of the rectangular surfaces and nested relative to one another in each respective parallelepiped layer. A selected game piece is removed from any layer of the stack other than the upper layer. The selected game piece is then replaced on top of the stack to reconfigure the game piece stack. The steps of removing and replacing are repeated by one or more players until a new upper layer is formed on top of the stack or until the stack topples. The steps of removing, replacing, and repeating are then subsequently repeated until the stack topples.
    • 玩游戏的方法包括提供多个可堆叠游戏件,其至少一部分是具有至少一对相对的非直角平行四边形端面和至少一对相对矩形表面的平行六面体游戏件。 游戏件被布置在具有包括初始上层的多层的堆叠中。 多层包括由平行六面体游戏件形成的多个平行六面体层,它们搁置在一个矩形表面上,并且在每个相应的平行六面体层中相对于彼此嵌套。 所选择的游戏件从除上层之外的任何堆叠层中移除。 所选择的游戏件然后在堆叠的顶部被替换以重新配置游戏件堆叠。 拆卸和更换的步骤由一个或多个玩家重复,直到在堆叠的顶部形成新的上层或者直到堆叠顶部。 然后重复去除,替换和重复的步骤,直到堆叠倒数为止。
    • 14. 发明授权
    • Novelty balancing apparatus
    • 新奇平衡装置
    • US06536081B2
    • 2003-03-25
    • US09901832
    • 2001-07-09
    • Otis P. AllenElby L. Williams
    • Otis P. AllenElby L. Williams
    • A44B1500
    • A44B15/005A63F9/26A63F2009/0027Y10T24/13Y10T24/1379Y10T24/4098Y10T24/4534
    • The present invention, also known as the equalizer, is a novelty device offering a challenging and entertaining environment when played. This particular novelty toy is designed and configured for use by a singular person. This novelty device comprises a substrate having a first end, a second end, an upper surface and a lower surface. The lower surface is flat and the upper surface includes a plateau area. From the plateau area the upper surfaces incline downward to the first end. The first end constitutes the holding area when utilizing the present invention. The object of the novelty device of the present invention is to balance an object, such as a belt, large paper clip, substantially flat pencils, or bookmarkers one the plateau area while holding the first end and maintaining the lower surface to be parallel to the ground.
    • 本发明也称为均衡器,是一种新颖的装置,当玩时提供具有挑战性和娱乐性的环境。 这个特别的新奇玩具被设计和配置为供单个人使用。 这种新颖的装置包括具有第一端,第二端,上表面和下表面的基板。 下表面是平坦的,并且上表面包括平台区域。 从高原地区,上表面向下倾斜到第一端。 当利用本发明时,第一端构成保持区域。 本发明的新颖装置的目的是在保持第一端并且保持下表面平行于平坦的区域的同时平衡诸如皮带,大的纸夹,大致平坦的铅笔或书签的物体, 地面。
    • 19. 发明授权
    • Tiltable board game apparatus
    • 倾斜棋盘游戏机
    • US4589664A
    • 1986-05-20
    • US563571
    • 1983-12-20
    • Jack B. Slimp, Jr.
    • Jack B. Slimp, Jr.
    • A63F3/00A63F9/00A63F9/26A63F3/02
    • A63F9/26A63F3/00
    • An amusement game having a rectangular board with a central pair of axes provided with a fulcrum and locations for playing pieces on either side of the axes which fall within rows parallel to the axes, such rows being parallel and spaced equal distances apart. Playing pieces of three different weights are received in respective holes provided at the locations for same and the fulcrum is elevated to allow tilting of the board in either direction when the pieces are unevenly distributed by a predetermined moment. The axes are located equal distances from the board's transverse centerline and are at the same level. The weight of each of the heavier playing pieces is a multiple of about 1.5 or 2 or 3 times the weight of each of the lightest playing pieces. Each side has at least one zone of spaces, which zone is T-shaped in the first embodiment and conforms to the shape of a trapezoid in the second and third embodiments. The center of gravity of the combined board and playing pieces in their starting position is higher than the level of the axes in the first embodiment and more approximately at the same level in the second and particularly in the third embodiment.
    • 具有矩形板的娱乐游戏,具有设置有支点的中心对的一对轴线,以及用于在平行于轴线的行落下的轴的任一侧上播放片段的位置,这些行彼此平行间隔开等距离。 将三个不同重量的片材接收在设置在相同位置处的相应孔中,并且支点被提升以允许板在两个方向上倾斜预定时刻不平均分布时。 轴距离板的横向中心线等距离处于同一水平。 每个较重的玩具的重量是每个最轻的玩具的重量的约1.5或2或3倍的倍数。 在第二实施例和第三实施例中,每侧具有至少一个空间区域,该区域在第一实施例中为T形,并且符合梯形的形状。 组合板的重心和起始位置上的游戏件的重心高于第一实施例中的轴的水平,而在第二实施例中,特别是在第三实施例中大致相同。