会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 12. 发明授权
    • Message image display device, message image display device control method, and information storage medium
    • 消息图像显示装置,消息图像显示装置控制方法和信息存储介质
    • US07956765B2
    • 2011-06-07
    • US11908483
    • 2006-02-07
    • Hiroaki Arai
    • Hiroaki Arai
    • G08B7/00
    • A63F13/52A63F13/10A63F2300/63
    • There is provided a message image display device enabling a user to grasp a content of each massage image when a plurality of message images are displayed. A display control unit (76) causes a display unit (82) to display a screen containing a plurality of message images. A judging unit (78) judges whether display of at least a part of a message image is limited by one or more other message images. A display-time determining unit (84) determines a display time of each of message images according to the judgment result of the judging unit (78). The display control unit (76) displays each of the message images over the display time of the message image determined by the display-time determining unit (84).
    • 提供了一种消息图像显示装置,当显示多个消息图像时,能够使用户掌握每个按摩图像的内容。 显示控制单元(76)使得显示单元(82)显示包含多个消息图像的屏幕。 判断单元(78)判断消息图像的至少一部分的显示是否被一个或多个其他消息图像限制。 显示时间确定单元(84)根据判断单元(78)的判断结果确定每个消息图像的显示时间。 显示控制单元(76)在由显示时间确定单元(84)确定的消息图像的显示时间上显示消息图像中的每一个。
    • 15. 发明授权
    • System and method for monitoring a physiological condition
    • 用于监测生理状况的系统和方法
    • US07867165B2
    • 2011-01-11
    • US11583433
    • 2006-10-19
    • Stephen J. Brown
    • Stephen J. Brown
    • A61B5/00
    • G06F19/3418A61B5/044A61B5/14532A61B90/00A63F2300/1012A63F2300/204A63F2300/63G06F19/00G06F19/324G06F19/3456G06Q10/02G06Q10/025G06Q50/22G06Q50/24G09B5/065G09B7/00G09B19/00G09B23/28G16H40/63
    • Method for treating a medical condition in a human patient comprising choosing a psychological strategy for treating the medical condition, encoding electronic instructions for an interactive video game in such a way that the interactive video game implements the psychological strategy, loading the electronic instructions into a microprocessor-based unit equipped with a display for displaying the interactive video game and with an patient input device for receiving responses to the interactive video game from the human patient, and instructing the human patient how and when to use the microprocessor-based unit to play the interactive video game. The interactive video game contains instructions for a scoring procedure for quantitatively analyzing the medical condition of the human patient, and/or counseling instructions or self-care instructions. The video game can be used in conjunction with a physical parameter measuring device connected to the microprocessor-based unit.
    • 用于治疗人类患者的医疗状况的方法,包括选择治疗医疗状况的心理策略,编码交互式视频游戏的电子指令,使得交互式视频游戏实现心理策略,将电子指令加载到微处理器 所述单元配备有用于显示所述交互式视频游戏的显示器和用于从所述人类患者接收到所述交互式视频游戏的响应的患者输入设备,并且指示所述人类患者如何以及何时使用基于微处理器的单元播放 交互式视频游戏。 交互式视频游戏包含用于定量分析人类患者的医疗状况的评分过程和/或辅导指令或自理指导的指令。 视频游戏可以与连接到基于微处理器的单元的物理参数测量装置结合使用。
    • 18. 发明授权
    • Multiply interconnectable environmentally interactive character simulation module method and system
    • 可互换环境交互式人物模拟模块的方法与系统
    • US07704146B2
    • 2010-04-27
    • US12098963
    • 2008-04-07
    • Anthony Mark Ellis
    • Anthony Mark Ellis
    • A63F9/24A63F13/00
    • A63F13/31A63F13/10A63F13/12A63F13/52A63F13/92A63F2300/1006A63F2300/204A63F2300/6063A63F2300/63A63F2300/6607G06N3/004
    • The present invention relates to a game, including a first module having a housing, a processor, a display operably coupled to the processor and an electrical contact positioned such that access is available to the electrical contact of the first module through the first module housing, and a second module having a housing, a processor, a display operably coupled to the processor and an electrical contact positioned such that access is available to the electrical contact of the second module through the second module housing, the electrical contact of the second module configured to contact the electrical contact of the first module, allowing the processor of the first module to communicate with the processor of the second module. Wherein when the processor of the second module is in communication with the processor of the first module, the first module display and the second module display are configured to each display a portion of a the game, each such portion configured to not overlap each other such portion.
    • 本发明涉及一种游戏,其包括具有壳体,处理器,可操作地耦合到处理器的显示器的第一模块和定位成使得第一模块通过第一模块壳体的电接触可用的接触, 以及第二模块,其具有外壳,处理器,可操作地耦合到所述处理器的显示器和定位成使得所述第二模块通过所述第二模块壳体的电接触可用的接触,所述第二模块的电接触被配置 以接触第一模块的电触头,允许第一模块的处理器与第二模块的处理器通信。 其中当第二模块的处理器与第一模块的处理器通信时,第一模块显示器和第二模块显示器被配置为每个显示游戏的一部分,每个这样的部分被配置为彼此不重叠, 一部分。
    • 19. 发明授权
    • Storage medium storing traveling time calculation program and game apparatus
    • 存储行驶时间计算程序和游戏装置的存储介质
    • US07674167B2
    • 2010-03-09
    • US10921897
    • 2004-08-20
    • Keizo Ohta
    • Keizo Ohta
    • A63F9/14
    • A63F13/57A63F13/10A63F13/803A63F2300/63A63F2300/64A63F2300/8017
    • A traveling time calculation program causes a computer to function as the following: position determination programmed logic circuitry which determines a position of a movable object using a velocity vector with every update of a game screen, virtual position setting programmed logic circuitry which sets a virtual position between positions immediately before and after the movable object passes through a second position, and shifts the virtual position using an infinitesimal unit vector obtained by dividing a velocity vector at the position immediately before the movable object passes through the second position into predetermined numbers, and traveling time calculation programmed logic circuitry which calculates a traveling time from the first position to a position immediately before or after the virtual position crosses the second position.
    • 行驶时间计算程序使得计算机的功能如下:位置确定编程逻辑电路,其利用游戏画面的每次更新来确定可移动对象的位置,虚拟位置设置编程逻辑电路,其设置虚拟位置 在可移动物体通过第二位置之前和之后的位置之间移动虚拟位置,并且使用通过将紧邻移动物体通过第二位置的位置处的速度矢量除以预定数量而获得的无穷小单位矢量来移动虚拟位置,并且行进 时间计算编程逻辑电路,其计算从虚拟位置穿过第二位置之前或之后的从第一位置到位置的行进时间。