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    • 15. 发明申请
    • GAME MACHINE
    • 游戏机
    • US20110180998A1
    • 2011-07-28
    • US12779932
    • 2010-05-13
    • Eric Verstraeten
    • Eric Verstraeten
    • A63F9/00
    • G07F17/3253A63F9/30A63F2009/2454G07F17/32G07F17/3295G07F17/3297
    • Game machine comprising a housing with a number of upright walls, said housing being adapted to accommodate playing means, for instance pick-up means such as a grabber; wherein the upright walls of the housing comprise at least one translucent panel; and a pattern of multicolor LEDs is provided on the inner side of the housing behind this at least one translucent panel, said multicolor LEDs being connected to a control unit for controlling the color emitted by each multicolor LED, which control unit and at least one translucent panel are adapted to impart a determined impression of color to the at least one panel.
    • 游戏机包括具有多个直立壁的壳体,所述壳体适于适应播放装置,例如拾取装置,例如抓取器; 其中所述壳体的直立壁包括至少一个半透明面板; 并且在该至少一个半透明面板的后面的壳体的内侧上设置多色LED的图案,所述多色LED连接到控制单元,用于控制由每个多色LED发射的颜色,该控制单元和至少一个半透明 面板适于将确定的颜色印象赋予至少一个面板。
    • 17. 发明申请
    • TWO-PLAYER GAME OF SKILL WHERE EACH PLAYER TRIES TO PRESS WHILE THE OTHER PLAYER IS PRESSING
    • 两个玩家游戏的技巧,每个玩家可以在其他播放器压缩时进行新闻
    • US20090318205A1
    • 2009-12-24
    • US12484239
    • 2009-06-14
    • William Glenn Wardlow
    • William Glenn Wardlow
    • A63F9/24
    • A63F9/24A63F2009/2408A63F2009/2451A63F2009/2452A63F2009/2454A63F2009/2489
    • A two-Player game comprising the steps of first determining whether or not a Player is Pressing his or her Actuator, and if so, changing the state of the Indicator(s) to show the first Player is Pressing. Second determining whether or not the opposing Player presses while the first Player is pressing, and, if so, awarding a point to the opposing Player and adding it to Memory. Third, after a point is scored, comparing the scoring Player's cumulative score stored in Memory with a predetermined number of points necessary to win. If the scoring Player has not reached the predetermined number of points necessary to win, Indicating a point scored and resuming the game. If the scoring Player has reached the predetermined number of points necessary to win, Indicating that the scoring Player has won.
    • 一种双人游戏,包括以下步骤:首先确定玩家是否按下他或她的执行器,如果是,则改变显示第一玩家的指示符的状态正在按压。 第二个确定对手在第一个玩家是否按下时是否按下,如果是,则向对方发放一个点并将其添加到内存中。 第三,在得分后,将记忆中存储的得分球员的累积积分与获胜所需的预定点数进行比较。 如果得分球员没有达到预定数量的积分,指示得分并重新开始游戏。 如果得分球员已经达到了必须获得的预定点数,表明得分球员已经赢了。
    • 18. 发明申请
    • HANGMAN GAME APPARATUS
    • 汉曼游戏机
    • US20090160130A1
    • 2009-06-25
    • US11961427
    • 2007-12-20
    • Aymeric LE COTTIER
    • Aymeric LE COTTIER
    • A63F3/00
    • A63F9/183A63F9/0098A63F2009/2451A63F2009/2454A63F2009/247
    • A game apparatus for playing hangman, the game apparatus includes a game body and a display that is coupled to the game body and operable to depict at least progress of the game while the game is being played. Further, a display element is provided in the display, wherein the display element is activated to indicate the progress of the game while the game is being played. Also, a counter is coupled to the game body and is operable to display a number of remaining turns for at least one player while the game is being played. Moreover, an activator is coupled to the body and operable to adjust the counter in response to the at least one player's progress in the game.
    • 一种用于玩hang子手的游戏装置,游戏装置包括游戏主体和连接到游戏主体的显示器,并且可操作以在玩游戏时至少描绘游戏的进展。 此外,在显示器中提供显示元件,其中,当游戏正在播放时,显示元件被激活以指示游戏的进行。 此外,计数器耦合到游戏主体,并且可操作以在游戏正在播放时显示至少一个玩家的剩余圈数。 此外,激活器耦合到身体并且可操作以响应于至少一个玩家在游戏中的进展来调整计数器。
    • 20. 发明申请
    • Game apparatus
    • 游戏机
    • US20060281507A1
    • 2006-12-14
    • US10552519
    • 2004-04-06
    • Paul Adams
    • Paul Adams
    • A63F13/00
    • A63F3/00643A63F2009/2408A63F2009/2442A63F2009/2454A63F2009/247
    • An electronic game apparatus is provided, comprising an array of indicators, including at least two different types of indicator; at least two sets of player operable switches, each set of switches including sensors corresponding to each type of indicator; and, a microprocessor, the microprocessor connected to each of the indicators and each of the switches and operable to control the activation of each indicator, and to change game state in response to the operation of a switch in dependence on the correspondence between the operated switch and an activated indicator. The game apparatus of the invention can be operated in a number of modes for one, two or multiple players.
    • 提供一种电子游戏装置,包括指示器阵列,包括至少两种不同类型的指示器; 至少两组播放器可操作开关,每组开关包括对应于每种类型的指示器的传感器; 连接到每个指示器和每个开关的微处理器,微处理器可操作以控制每个指示器的激活,并根据操作的开关之间的对应关系来响应于开关的操作来改变游戏状态 和激活的指示器。 本发明的游戏装置可以用于一个,两个或多个玩家的多种模式中操作。