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    • 12. 发明申请
    • Adventure sequence activities
    • 冒险顺序活动
    • US20060128460A1
    • 2006-06-15
    • US11349844
    • 2006-02-07
    • David MuirBinh Nguyen
    • David MuirBinh Nguyen
    • A63F9/24
    • G07F17/323G07F17/32G07F17/3206G07F17/3211G07F17/3227G07F17/3232G07F17/3255G07F17/3262G07F17/3276G07F17/329G07F17/3293G07F17/34
    • Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.
    • 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。
    • 13. 发明申请
    • Secure media distribution in a wager gaming system
    • 在赌注游戏系统中安全的媒体分发
    • US20080153588A1
    • 2008-06-26
    • US11644229
    • 2006-12-21
    • David MuirBinh NguyenBrian Underdahl
    • David MuirBinh NguyenBrian Underdahl
    • A63F9/24
    • G06F21/10G06F2221/2109G07F17/32
    • Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or “burned” onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.
    • 描述了用于确保在授权的下注游戏机上执行游戏盘上的下注游戏代码的新颖的赌注游戏系统,机器和方法。 为了防止下注游戏光盘或其他存储介质的未经授权的复制不能在游戏机上执行,机器检查是否已经将许可代码写入盘。 如果光盘没有代码,则游戏机生成授权代码的第一段,其与游戏提供者一起使用的其他数据用于生成最终授权码。 这是在游戏提供商验证机器操作者有许可(例如许可证)以执行包含在该特定盘上的游戏代码之后完成的。 最终的授权码被发送到配备有可写入光盘驱动器的游戏机,在其上被写入或“烧录”到游戏盘上。 在这个阶段,游戏机与游戏机相关联或与游戏机相关联,并可在该机器上执行。
    • 14. 发明申请
    • Adventure sequence activities
    • 冒险顺序活动
    • US20050107164A1
    • 2005-05-19
    • US10930694
    • 2004-08-30
    • David MuirBinh Nguyen
    • David MuirBinh Nguyen
    • G07F17/32A63F13/00
    • G07F17/32G07F17/3227G07F17/3255
    • A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.
    • 游戏系统包括通信网络,具有与存储在其中的玩家相关联的信息的便携式数据存储设备以及通信地耦合到通信网络的多个游戏单元。 每个游戏单元包括用于读取和存储便携式数据存储装置内的信息的接口。 游戏系统还包括通信地耦合到通信网络和多个游戏单元的网络计算机。 网络计算机被编程为使得播放器能够基于与存储在便携式数据存储设备中的播放器相关联的信息,以特定顺序播放多个游戏单元的一组。
    • 17. 发明申请
    • APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS
    • 无线游戏通信的装置和方法
    • US20080268957A1
    • 2008-10-30
    • US12172951
    • 2008-07-14
    • Binh T. NguyenCraig A. PaulsenJames StockdaleDavid Muir
    • Binh T. NguyenCraig A. PaulsenJames StockdaleDavid Muir
    • A63F9/24G06F17/00
    • G07F17/3241G07F17/3223G07F17/323
    • A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.
    • 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。
    • 18. 发明授权
    • Duty free gaming rewards
    • 免税游戏奖励
    • US09552692B2
    • 2017-01-24
    • US13069548
    • 2011-03-23
    • David MuirDaniel DeWaalAnthony BaerlocherLeslie Swift
    • David MuirDaniel DeWaalAnthony BaerlocherLeslie Swift
    • G07F17/32
    • G07F17/3237G07F17/3244G07F17/3267
    • A gaming machine including an interface unit configured to accept game play data from a player, and a controller coupled to the interface unit. The controller includes a processor and a memory, wherein the memory stores player tracking data and wherein the processor is configured to receive, via the interface unit, game play data for the player playing a primary game, initiate a play of a secondary game if a triggering event occurs, enable a player to select at least one of a plurality of different loyalty awards associated with the secondary game, determine an outcome of the secondary game, and issue a loyalty award based on the determined outcome of the secondary game.
    • 一种游戏机,包括被配置为接收来自玩家的游戏数据的接口单元,以及耦合到所述接口单元的控制器。 所述控制器包括处理器和存储器,其中所述存储器存储播放器跟踪数据,并且其中所述处理器经配置以经由所述接口单元接收玩游戏主游戏的玩家的游戏数据,如果 发生触发事件,使得玩家能够选择与次要游戏相关联的多个不同忠诚奖励中的至少一个,确定次级游戏的结果,并且基于所确定的次要游戏的结果发布忠诚奖励。
    • 19. 发明申请
    • Methods, Apparatuses And Systems for Multilayer Gaming
    • 多层游戏的方法,装置和系统
    • US20070072665A1
    • 2007-03-29
    • US11549258
    • 2006-10-13
    • David Muir
    • David Muir
    • A63F9/24
    • G07F17/32A63F3/0645A63F2001/008G07F17/3211G07F17/3244
    • A gaming method includes displaying an image of a multilayer game including a plurality of layers, each layer having at least one plane with at least one symbol position in which at least one symbol is disposed, at least two layers of the plurality of layers being displayed such that the planes of the at least two layers are not coplanar, and at least one layer of the at least two layers having a plurality of symbol positions in which a plurality of symbols are disposed. The method also includes determining a game outcome associated with the plurality of symbols disposed in the plurality of symbols positions of the at least one layer, and a multilayer game outcome associated with at least one symbol in each of the at least one symbol positions of the at least two layers. Gaming apparatuses and gaming systems are also provided.
    • 游戏方法包括显示包括多个层的多层游戏的图像,每层具有至少一个具有至少一个符号位置的平面,其中设置有至少一个符号,显示多个层中的至少两层 使得所述至少两个层的平面不是共面的,并且所述至少两个层中的至少一个层具有其中设置有多个符号的多个符号位置。 该方法还包括确定与设置在至少一个层的多个符号位置中的多个符号相关联的游戏结果,以及与至少一个符号位置中的至少一个符号位置中的至少一个符号相关联的多层游戏结果 至少两层。 还提供游戏装置和游戏系统。