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    • 93. 发明申请
    • CAPACITIVE TOUCHPAD AND TOY INCORPORATING THE SAME
    • 电容式触控式耳机和玩具同时兼容
    • US20120081336A1
    • 2012-04-05
    • US13324857
    • 2011-12-13
    • James ZielinskiCharles H. DeVoe
    • James ZielinskiCharles H. DeVoe
    • G06F3/044
    • A63F3/00643A63F2009/2408A63F2009/245A63F2009/2486A63F2300/1068G06F3/044
    • Capacitive touchpad assemblies, toys including capacitive touchpad assemblies and integral card readers, and methods for detecting contact with a capacitive touch surface are provided. A capacitive touch surface may have a capacity that varies depending on whether it is being contacted by an object such as a human finger. A voltage of the capacitive touch surface may be altered during each of a predetermined number of recurring time intervals. The capacitance of the capacitive touch surface will determine the amount of time required to alter its voltage to a threshold voltage within each time interval. The sum amount of time required for the voltage of the capacitive touch surface to reach the threshold voltage in a predetermined number of time intervals may be used to determine whether the capacitive touch surface is being touched.
    • 提供电容触摸板组件,包括电容式触摸板组件和集成读卡器的玩具以及用于检测与电容式触摸表面的接触的方法。 电容式触摸表面可以具有根据其是否被诸如人的手指的物体接触而变化的容量。 可以在预定次数的重复时间间隔的每一个期间改变电容性触摸表面的电压。 电容式触摸表面的电容将决定在每个时间间隔内将其电压改变为阈值电压所需的时间。 可以使用电容性触摸表面的电压在预定数量的时间间隔内达到阈值电压所需的时间总和,以确定电容触摸表面是否被触摸。
    • 97. 发明申请
    • Trading Game Simulation Method
    • 交易游戏模拟方法
    • US20110285085A1
    • 2011-11-24
    • US13197538
    • 2011-08-03
    • Charles Pickelhaupt
    • Charles Pickelhaupt
    • A63F3/00
    • A63F3/00069A63F1/04A63F2009/2486A63F2300/807
    • A trading simulation game that emulates the roles of market makers and traders involved in the securities market. The simulation allows for random market activity by specifying a starting market price and employing a subset of a pool of market-affecting items to modify the starting price and determine the final game price. Items in the subset are incrementally revealed to simulation participants during play, and designated participants may make the first offer to trade. All participants simultaneously make and accept offers to buy and sell the simulated security without restriction, based on the public and private information they have and their dynamic estimates of the final game price. Trades are tracked with a novel tally sheet or game status board, and they are settled at the final game price when all items are revealed. The use of a subset of a pool of market-affecting items allows for probability-based strategy similar to popular card games like blackjack and poker.
    • 交易模拟游戏,模拟参与证券市场的做市商和交易者的角色。 该模拟允许通过指定起始市场价格并采用市场影响项目池的一部分来修改开始价格并确定最终游戏价格来进行随机的市场活动。 子集中的项目在游戏过程中向模拟参与者逐步显示,指定的参与者可以首先进行交易。 所有参与者同时根据他们拥有的公共和私人信息以及最终游戏价格的动态估计,同时制定和接受买卖模拟证券的提议。 所有交易都使用一个新颖的账单或游戏状态板进行跟踪,所有项目都被揭开后,它们将以最终的游戏价格结算。 使用市场影响项目池的子集允许基于概率的策略,类似于像21点和扑克的流行纸牌游戏。
    • 100. 发明申请
    • INTERACTIVE GAME BOARD SYSTEM INCORPORATING CAPACITIVE SENSING AND IDENTIFICATION OF GAME PIECES
    • 兼容游戏板的电容式感应和识别的交互式游戏板系统
    • US20090315258A1
    • 2009-12-24
    • US12488493
    • 2009-06-19
    • Michael WallacePhilip Trevor Odom
    • Michael WallacePhilip Trevor Odom
    • A63F3/00
    • A63F3/00643A63F2003/00662A63F2009/2486G06F3/044
    • An interactive game board system includes a game board, a plurality of capacitive sensors embedded in the game board, a microprocessor with input channels for the capacitive sensors, computer memory means, software instructions and data for directing an interactive game, one or more playing pieces with electrically an conductive portion, and power supply means. An interactive game board system includes interdigitated sensors. An interactive game board system includes capacitive sensors operating in dynamic sensing mode. An interactive game board system includes means for identifying individual game pieces. A method of providing an interactive game board system includes providing a game board, providing capacitive sensors, providing a microprocessor with input channels for the sensors, providing, computer memory means with software instructions for operating the interactive game system, providing a plurality of game pieces with an electrically conductive portion, detecting the presence or absence of game pieces in the vicinity of the sensors, determining the future direction of game play based upon the detecting step, and providing directive feedback to game players based upon the determining step. A method of providing an interactive game board system includes identifying individual game pieces.
    • 交互式游戏板系统包括游戏板,嵌入在游戏板中的多个电容式传感器,具有用于电容式传感器的输入通道的微处理器,计算机存储装置,用于引导交互式游戏的软件指令和数据,一个或多个播放片 具有导电部分和电源装置。 交互式游戏板系统包括叉指传感器。 交互式游戏板系统包括以动态感测模式操作的电容式传感器。 交互式游戏板系统包括用于识别各个游戏件的装置。 提供交互式游戏板系统的方法包括提供游戏板,提供电容式传感器,为微处理器提供用于传感器的输入通道,提供具有用于操作交互式游戏系统的软件指令的计算机存储装置,提供多个游戏件 具有导电部分,检测传感器附近的游戏块的存在或不存在,基于检测步骤确定游戏的未来方向,并且基于确定步骤向游戏玩家提供指示反馈。 提供交互式游戏板系统的方法包括识别各个游戏片段。