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    • 94. 发明授权
    • Switching power source apparatus
    • 开关电源装置
    • US08570019B2
    • 2013-10-29
    • US13194068
    • 2011-07-29
    • Masaru Nakamura
    • Masaru Nakamura
    • G05F1/00
    • H02M3/156H02M2001/0032Y02B70/16
    • A switching power source apparatus includes a high-side MOSFET 11 connected to an input voltage, a ramp signal generator 18 to generate a ramp signal in synchronization with a switching frequency of the high-side MOSFET 11, an amplitude signal generator to generate an amplitude signal Comp corresponding to an amplitude of the ramp signal, a superposing circuit 3 to generate a second ramp signal having a positive inclination corresponding to the amplitude and frequency of the ramp signal and provide a superposed signal by superposing the second ramp signal on a first reference voltage, a controller 1 to control the ON timing and ON width of the high-side MOSFET 11, and a sudden heavy load detector 23 to detect if light load changes to heavy load, and if detects such a change, widen the ON width of the high-side MOSFET 11.
    • 开关电源装置包括与输入电压连接的高侧MOSFET 11,斜坡信号发生器18,与高侧MOSFET11的开关频率同步地产生斜坡信号;振幅信号发生器,其产生振幅 信号Comp对应于斜坡信号的幅度,叠加电路3产生具有对应于斜坡信号的幅度和频率的正倾斜的第二斜坡信号,并通过将第二斜坡信号叠加在第一参考上来提供叠加信号 电压控制器1,用于控制高侧MOSFET 11的导通定时和导通宽度;以及突发重载检测器23,用于检测轻负载是否变为重负载,并且如果检测到这种变化,则加宽 高边MOSFET 11。
    • 95. 发明授权
    • Game system and computer readable medium including a marker position determination portion
    • 游戏系统和包括标记位置确定部分的计算机可读介质
    • US08267784B2
    • 2012-09-18
    • US12893544
    • 2010-09-29
    • Masaru Nakamura
    • Masaru Nakamura
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • A63F13/44A63F13/5375A63F13/54A63F13/814
    • There is provided a game system in which areas where operation instruction markers of each player influence each other. The game system 1 determines a division position DP of lane L where an operation instruction marker IM is displayed each time when a predetermined condition is satisfied during a game, and a size of display area DA of the lane of each player based on the determined division position DP. The game system 1 also determines the position of operation instruction marker IM corresponding to each operation timing 20 described in sequence data SD so that the position changes with the progress of music being reproduced, and displays a game image GI where the operation instruction markers IM corresponding to each players P are arranged in the display area DA corresponding to the player P.
    • 提供了一种游戏系统,其中每个玩家的操作指示标记的区域彼此影响。 游戏系统1确定在每次游戏期间满足预定条件时每次显示操作指示标记IM的通道L的分割位置DP,以及基于所确定的分区的每个玩家的车道的显示区域DA的大小 位置DP。 游戏系统1还确定与顺序数据SD中描述的每个操作定时20相对应的操作指令标记IM的位置,使得位置随着正在再现的音乐的进行而改变,并且显示游戏图像GI,其中操作指令标记IM对应 每个玩家P被布置在对应于玩家P的显示区域DA中。
    • 97. 发明申请
    • WORKPIECE DIVIDING METHOD
    • 工作分歧方法
    • US20120100696A1
    • 2012-04-26
    • US13275878
    • 2011-10-18
    • Masaru Nakamura
    • Masaru Nakamura
    • H01L21/78
    • H01L21/78
    • A workpiece has a substrate and a film formed on the front side of the substrate. A first laser beam applied to the film from the front side of the workpiece along streets formed on the film, thereby forming a plurality of laser processed grooves along the streets. An adhesive tape is attached to the front side of the workpiece. Thereafter, a second laser beam is applied to the substrate from the back side of the workpiece along the streets, with the focal point of the second laser beam set inside the substrate, forming a plurality of modified layers along the streets. Thereafter, the adhesive tape is expanded to divide the substrate along the streets, thereby obtaining a plurality of individual devices. The back side of the substrate of each device is then ground to remove the modified layers and reduce the thickness of each device to a predetermined thickness.
    • 工件具有形成在基板的正面上的基板和膜。 第一激光束沿着形成在膜上的街道从工件的前侧施加到膜,从而沿着街道形成多个激光处理槽。 粘合带附着到工件的前侧。 此后,第二激光束沿着街道从工件的后侧施加到基板,第二激光束的焦点设置在基板的内部,沿着街道形成多个改性层。 此后,粘合带被扩张以沿着街道分隔基板,从而获得多个单独的装置。 然后研磨每个器件的衬底的背面以去除改性层,并将每个器件的厚度减小到预定厚度。