会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • 온라인 게임을 이용한 학습 지도 방법
    • 使用在线游戏指导研究的方法
    • KR101179174B1
    • 2012-09-03
    • KR1020110024466
    • 2011-03-18
    • (주)마상소프트
    • 강삼석권동혁손봉호권상혁최웅
    • G06Q50/20G06Q50/10G09B19/22G08B5/06A63F13/335
    • G06Q50/205A63F13/335G06Q50/10G08B5/06G09B19/22
    • PURPOSE: A method for guiding study using an online game is provided to enable students to proceed with a game and perform learning at the same time. CONSTITUTION: A center server assigns a group quest and a member quest to a execution group(S120). A student terminal obtains a key item during executing an online game(S130). The student terminal transmits request information of key item information to the center server. The center server transmits the key item information to the student terminal(S140). The student terminal transmits a training result of the group quest to the center server(S150). The center server assigns experience to a student character if the training result is an answer about the group quest(S160).
    • 目的:提供一种使用在线游戏指导学习的方法,使学生能够进行游戏并同时进行学习。 构成:中心服务器向执行组分配组任务和成员任务(S120)。 学生终端在执行在线游戏时获得关键项目(S130)。 学生终端向中心服务器发送关键项目信息的请求信息。 中心服务器将密钥项信息发送给学生终端(S140)。 学生终端向中心服务器发送组任务的训练结果(S150)。 如果训练结果是关于小组任务的答案,则中心服务器将经验分配给学生角色(S160)。
    • 4. 发明公开
    • 인터넷상의 온라인 게임에서 음성통신 서비스 방법
    • 在网络游戏中播放在线游戏的语音通信服务的方法,当游戏玩家享受在线游戏时,不会增加网络负载
    • KR1020040088736A
    • 2004-10-20
    • KR1020030022732
    • 2003-04-10
    • (주)마상소프트
    • 권동혁권철민
    • G06Q50/10G06Q50/30
    • PURPOSE: A method for a voice communication service on an Internet online game is provided to enable gamers to conveniently use voice communication without increasing network load while the gamers enjoy the online game. CONSTITUTION: An Internet messenger server transmits request information to other side terminal if the voice communication with other side gamer is requested from one gamer terminal(S230). If the other side gamer accepts the voice communication, the Internet messenger server transmits an IP(Internet Protocol) address and the voice communication port information to other side terminal(S250). The voice communication is realized in a P2P(Peer-to-Peer) form according to the RTP(Real-time Transfer Protocol) through a headset connecting to the terminal of the gamers(S260). If the gamers want to stop the voice communication, the voice communication is terminated by closing voice communication ports set to the terminals of the gamers(S280).
    • 目的:提供一种用于互联网在线游戏的语音通信服务的方法,以使玩家能够方便地使用语音通信而不增加网络负载,同时游戏玩家享受在线游戏。 规定:如果从一个玩家终端请求与另一方玩家的语音通信,则因特网信使服务器向另一方终端发送请求信息(S230)。 如果另一方游戏者接受语音通信,则因特网信使服务器将IP(因特网协议)地址和语音通信端口信息发送到另一侧终端(S250)。 通过连接到玩家终端的耳机,根据RTP(实时传输协议),以P2P(对等)形式实现语音通信(S260)。 如果玩家想要停止语音通信,则通过关闭设置到玩家的终端的语音通信端口来终止语音通信(S280)。
    • 5. 发明公开
    • 아이템 거래 방법
    • 物品交易方式
    • KR1020130119154A
    • 2013-10-31
    • KR1020120042090
    • 2012-04-23
    • (주)마상소프트
    • 강삼석권동혁손봉호권상혁최웅
    • G06Q30/06G06Q30/08A63F13/69G06Q50/10
    • G06Q30/08A63F13/69G06Q50/10
    • PURPOSE: An item transaction method is provided to induce a user to join a game and purchase an item by sending an item selling announcement to only a beset customer for purchase, enabling a user obtaining a publication right to register and sell the item, and arousing user's interest. CONSTITUTION: An item transaction method includes an item selecting step in which certain items for a sale is selected in a limitation number; a best customer selecting step in which only customers satisfying a predetermined conditions are selected; a step of notifying the sale of items to the best customer; a step of determining contract prices by confirming purchase prices of the customer requesting the purchase; and a step of sending the item to the customer who suggests the purchase price which is the closes to the contract price. [Reference numerals] (AA) Start; (BB) Select items; (CC) Select customers; (DD) Notify the sales of the items; (EE) Determine contract prices by checking purchase prices; (FF) Check a successful bidder and send the item to the customer; (GG) End
    • 目的:提供一种项目交易方法,以引导用户加入游戏并通过向仅限购买顾客发送商品销售通知来购买商品,从而使用户能够获得注册和销售商品的出版权,并激发 用户兴趣 构成:项目交易方法包括项目选择步骤,其中在限制号中选择销售的某些项目; 选择仅满足预定条件的客户的最佳客户选择步骤; 通知向最好的客户出售物品的步骤; 通过确认要求购买的客户的购买价格确定合同价格的步骤; 并将该项目发送给建议购买价格为合约价格收盘的客户的步骤。 (附图标记)(AA)开始; (BB)选择项目; (CC)选择客户; (DD)通知物品的销售; (EE)通过检查购买价格确定合同价格; (FF)检查中标者并将该物品发送给客户; (GG)结束
    • 7. 发明授权
    • 인터넷상의 온라인 게임에서 음성통신 서비스 방법
    • 인터넷상의온라인게임에서음비통신서비스방
    • KR100470488B1
    • 2005-02-07
    • KR1020030022732
    • 2003-04-10
    • (주)마상소프트
    • 권동혁권철민
    • G06Q50/10G06Q50/30
    • PURPOSE: A method for a voice communication service on an Internet online game is provided to enable gamers to conveniently use voice communication without increasing network load while the gamers enjoy the online game. CONSTITUTION: An Internet messenger server transmits request information to other side terminal if the voice communication with other side gamer is requested from one gamer terminal(S230). If the other side gamer accepts the voice communication, the Internet messenger server transmits an IP(Internet Protocol) address and the voice communication port information to other side terminal(S250). The voice communication is realized in a P2P(Peer-to-Peer) form according to the RTP(Real-time Transfer Protocol) through a headset connecting to the terminal of the gamers(S260). If the gamers want to stop the voice communication, the voice communication is terminated by closing voice communication ports set to the terminals of the gamers(S280).
    • 目的:提供一种用于互联网在线游戏上的语音通信服务的方法,以使游戏者能够在玩家享受在线游戏的同时在不增加网络负荷的情况下方便地使用语音通信。 组成:如果从一个游戏者终端请求与另一方游戏者的语音通信(S230),则互联网信使服务器将请求信息传输到另一方终端。 如果另一侧游戏者接受语音通信,则互联网信使服务器将IP(互联网协议)地址和语音通信端口信息发送到另一侧终端(S250)。 通过连接到游戏者终端的头戴式耳机根据RTP(实时传输协议)以P2P(对等)形式实现语音通信(S260)。 如果游戏者想要停止语音通信,则通过关闭设置给游戏者终端的语音通信端口来终止语音通信(S280)。
    • 8. 发明公开
    • 마일리지 적립 시스템 및 그 방법
    • 用于累积误差和方法的系统
    • KR1020130119150A
    • 2013-10-31
    • KR1020120042086
    • 2012-04-23
    • (주)마상소프트
    • 강삼석권동혁손봉호권상혁최웅
    • G06Q30/02G06Q30/06G06Q20/06A63F13/822G06Q50/10
    • G06Q30/02A63F13/822G06Q20/0658G06Q30/06G06Q50/10
    • PURPOSE: A mileage saving system and a method thereof are provided to successively activate signing up for a membership and a transaction in an item by enabling a buyer and a user who the buyer recommended to save a mileage whenever the buyer buys an item and by returning a part of profits to a plurality of members. CONSTITUTION: A mileage saving system comprises a customer database (320) storing information on a member; a mileage database (330) storing a mileage saved for the member stored in the customer database; an item database (340) storing information on sold items; and a transaction server (310) accumulating the mileage of a recommended user inputted by a buyer by supplying the item information stored in the item database to the buyer and supplying a mileage allocation accumulating screen for accumulating the mileage generated when the buyer buys the item for the other. [Reference numerals] (100) User terminal; (200) Communication network; (300) Trading site; (310) Trading server; (320) Customer DB; (330) Mileage DB; (340) Item DB
    • 目的:提供一种里程保存系统及其方法,以通过使买方和买方建议在买方购买物品时可以节省里程的用户,并通过返回来继续激活注册会员资格和交易项目 一部分利润给多个成员。 构成:里程保存系统包括存储关于成员的信息的客户数据库(320) 存储为存储在客户数据库中的成员保存的里程的里程数据库(330) 存储有关出售物品的信息的物品数据库(340) 以及交易服务器(310),通过将存储在项目数据库中的项目信息提供给买方来积累由买方输入的推荐用户的里程,并提供里程分配累积屏幕,用于累积当买方购买物品时产生的里程 另一个。 (附图标记)(100)用户终端; (200)通讯网络; (300)交易网站; (310)交易服务器; (320)客户DB; (330)里程数据; (340)物品DB
    • 9. 发明公开
    • 네트워크 기반의 플랫폼 시스템
    • 基于网络的平台系统
    • KR1020130089903A
    • 2013-08-13
    • KR1020120003286
    • 2012-01-11
    • (주)마상소프트
    • 강삼석정창진권동혁
    • G06F15/16G06F9/44G06Q50/10
    • G06F8/34G06F8/60G06F9/451G06F15/161G06F15/167G06Q50/10
    • PURPOSE: A network based platform system is provided to reduce development period and development cost by borrowing a function requiring long development time when developing an application from a framework provided by an individual or an enterprise. CONSTITUTION: A framework providing server (110) provides user interface (UI) screen identification codes with a specific function to be installed in a smart phone application developed based on an application framework and a store server distributes the application. A client terminal (120) receives the smart phone application framework from the framework providing server, generates the smart phone application according to key input of a developer and installs a specific function implemented to the smart phone application framework to the smart phone application. [Reference numerals] (130) Store server; (AA) Connection; (BB) Download; (CC) Calling; (DD) Displaying; (EE) Game; (FF) Registering
    • 目的:提供一种基于网络的平台系统,通过借鉴从个人或企业提供的框架开发应用程序时需要长时间开发的功能来减少开发周期和开发成本。 构成:框架提供服务器(110)提供具有特定功能的用户界面(UI)屏幕识别码,以将其安装在基于应用框架开发的智能电话应用中,并且存储服务器分发应用。 客户终端(120)从框架提供服务器接收智能电话应用框架,根据开发者的关键输入生成智能电话应用,并将实现到智能电话应用框架的特定功能安装到智能电话应用。 (附图标记)(130)存储服务器; (AA)连接; (BB)下载; (CC)呼叫; (DD)显示; (EE)游戏; (FF)注册
    • 10. 发明公开
    • 온라인 게임 시스템의 미션 처리 방법
    • 在线游戏系统任务处理方法
    • KR1020130082917A
    • 2013-07-22
    • KR1020110140662
    • 2011-12-22
    • (주)마상소프트
    • 강삼석권동혁진대호전원균
    • G06Q50/10H04L29/08A63F13/533A63F13/822
    • G06Q50/10A63F13/533A63F13/822H04L67/02
    • PURPOSE: A method for mission processing of an online game system is provided to provide new experience to users by providing a special mission temporarily on Lunar new year's day, Christmas and anniversary etc. CONSTITUTION: A game server sets up special mission information with mission information that a game server is going to provide (S31). The game server provides a corresponding special mission during proceeding period of the special mission according to the established special mission information (S32). If the proceeding period of the special mission is terminated, the corresponding special mission information is deleted in the mission information provided by the game server, and thus the game server does not provide a special mission any more (S33). [Reference numerals] (S31) An administrator sets up a special mission provided by a game server; (S32) The game server provides the special mission during a certain period of time; (S33) The game server puts an end to the special mission
    • 目的:提供在线游戏系统的任务处理方法,通过在农历新年,圣诞节和周年纪念等临时提供特别任务,为用户提供新的体验。构成:游戏服务器设置特派团信息与任务信息 游戏服务器将提供(S31)。 游戏服务器根据既定的特派团信息在特派团进行期间提供相应的特派团(S32)。 如果特殊任务的进行期间终止,则在游戏服务器提供的任务信息中删除相应的特殊任务信息,因此游戏服务器不再提供特殊任务(S33)。 (参考号)(S31)管理员设定由游戏服务器提供的特殊任务; (S32)游戏服务器在一段时间内提供特殊任务; (S33)游戏服务器结束了特务