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    • 1. 发明公开
    • 인터넷 스타크레프트게임 채팅시스템
    • 互联网STARCRAFT游戏的教学系统
    • KR1020020036436A
    • 2002-05-16
    • KR1020000066597
    • 2000-11-09
    • 주식회사 프리눅스
    • 김희봉
    • G06Q50/10G06Q50/30
    • A63F13/87A63F13/335A63F13/5252A63F13/822
    • PURPOSE: A chatting system for an Internet Starcraft game is provided to offer the friendly and effective cyber meeting space applying the video chatting on the Internet by making a user use the Starcraft game as a connection medium while talking with each other. CONSTITUTION: The user can use a video chatting system including the Starcraft game by connecting to a home site with a user computer and accessing with an assigned ID. The user makes a meeting or joins in the meeting and plays the Starcraft game with a partner selecting from the participants. A screen for the Starcraft game and the video chatting comprises a video realization part displaying a figure of the users connecting to a selecting room and displaying a character in case of refusing to display a real figure of the user, a Starcraft game screen displaying the progress status of the Starcraft game and enabling the user to play the Starcraft game, and a chatting screenmaking the user feel face to face with the partner by playing the Starcraft game and chatting with the partner simultaneously.
    • 目的:提供用于互联网星际争霸游戏的聊天系统,通过使用户使用星际争霸游戏作为连接媒体,提供友好有效的网络会议空间,在互联网上应用视频聊天。 规定:用户可以使用包括星际争霸游戏的视频聊天系统,通过用户计算机连接到家庭网站并使用分配的ID进行访问。 用户在会议中进行会议或加入,并与参与者选择合作伙伴进行星际争霸游戏。 星际争霸游戏和视频聊天的屏幕包括:视频实现部分,显示连接到选择室的用户的图形,并且在拒绝显示用户的真实图形的情况下显示角色;显示进度的星际争霸游戏屏幕 星际争霸游戏的状态,使玩家能够玩“星际争霸”游戏,并通过玩游戏和与对方同时与对方聊天,与用户感觉与对方面对面的聊天屏幕。
    • 3. 发明公开
    • 인터넷 포트리스게임 채팅시스템
    • 具有互联网游戏的教鞭系统
    • KR1020020036441A
    • 2002-05-16
    • KR1020000066602
    • 2000-11-09
    • 주식회사 프리눅스
    • 김희봉
    • G06Q50/10G06Q50/30
    • A63F13/87A63F13/335A63F13/5252A63F13/847
    • PURPOSE: A chatting system with an Internet Fortress game is provided to offer the friendly and effective cyber meeting space applying the video chatting on the Internet by making a user use the Fortress game as a connection medium while talking with each other. CONSTITUTION: The user uses a video chatting system including the Fortress game by connecting to a home site with a user computer and accessing with an assigned ID. The user makes a meeting or joins in the meeting and plays the Fortress game with a partner selecting from the participants. A screen for the Fortress game and the video chatting comprises a video realization part(10) displaying a figure of the users connecting to a selecting room and displaying a character(2) in case of refusing to display a real figure of the user, a Fortress game screen(11) displaying the progress status of the Fortress game and enabling the user to play the Fortress game, and a chatting screen(12) making the user feel face to face with the partner by playing the Fortress game and chatting with the partner at the same time.
    • 目的:提供一个具有互联网堡垒游戏的聊天系统,通过使用户在使用Fortress游戏作为连接媒体之间进行互相交谈,提供友好和有效的网络会议空间,在网络上应用视频聊天。 规定:用户使用包含Fortress游戏的视频聊天系统,通过用户计算机连接到家庭网站并使用分配的ID进行访问。 用户在会议中进行会议或加入,并与参与者选择合作伙伴进行“堡垒”游戏。 Fortress游戏和视频聊天的屏幕包括视频实现部分(10),显示连接到选择室的用户的图形,并且在拒绝显示用户的真实图形的情况下显示字符(2), Fortress游戏画面(11)显示Fortress游戏的进度状态,并且使用户能够玩Fortress游戏;以及聊天屏幕(12),使用户通过玩Fortress游戏与对方感觉面对面,并与 同时合作伙伴
    • 4. 发明公开
    • 인터넷 테트리스게임 채팅시스템
    • 互联网游戏教学系统
    • KR1020020036439A
    • 2002-05-16
    • KR1020000066600
    • 2000-11-09
    • 주식회사 프리눅스
    • 김희봉
    • G06Q50/10G06Q50/30
    • PURPOSE: A chatting system for an Internet Tetris game is provided to offer the friendly and effective cyber meeting space applying the video chatting on the Internet by making a user use the Tetris game as a connection medium while talking with each other. CONSTITUTION: The user can use a video chatting system including the Tetris game by connecting to a home site with a user computer and accessing with an assigned ID. The user makes a meeting or joins in the meeting and plays the Tetris game with a partner selecting from the participants. A screen for the Tetris game and the video chatting comprises a video realization part(10) displaying a figure of the users connecting to a selecting room and displaying a character(2) in case of refusing to display a real figure of the user, a Tetris game screen(11) displaying the progress status of the Tetris game and enabling the user to play the Tetris game, and a chatting screen(12) making the user feel face to face with the partner by playing the Tetris game and chatting with the partner simultaneously.
    • 目的:提供用于互联网俄罗斯方块游戏的聊天系统,通过使用户在使用俄罗斯方块游戏作为连接媒介之间进行互相交谈,提供友好和有效的网络会议空间,以应用互联网上的视频聊天。 规定:用户可以使用包括俄罗斯方块游戏的视频聊天系统,通过用户计算机连接到家庭网站并使用分配的ID进行访问。 用户在会议中进行会议或加入,并与参与者选择合作伙伴进行俄罗斯方块比赛。 俄罗斯方块游戏和视频聊天的屏幕包括:视频实现部分(10),显示连接到选择室的用户的图形,并且在拒绝显示用户的真实图形的情况下显示字符(2); 俄罗斯方块游戏画面(11)显示俄罗斯方块游戏的进度状态,并使用户能够玩俄罗斯方块游戏;以及聊天屏幕(12),使用户通过玩俄罗斯方块游戏与对方感觉面对面,并与 伙伴同时。
    • 5. 发明公开
    • 인터넷 장기게임 채팅시스템
    • 互联网韩国游戏游戏系统
    • KR1020020036437A
    • 2002-05-16
    • KR1020000066598
    • 2000-11-09
    • 주식회사 프리눅스
    • 김희봉
    • G06Q50/10G06Q50/30
    • PURPOSE: A chatting system for an Internet Korean chess game is provided to offer the friendly and effective cyber meeting space applying the video chatting on the Internet by making a user use the Korean chess game as a connection medium while talking with each other. CONSTITUTION: The user can use a video chatting system including the Korean chess game by connecting to a home site with a user computer and accessing with an assigned ID. The user makes a meeting or joins in the meeting and plays the Korean chess game with a partner selecting from the participants. A screen for the Korean chess game and the video chatting comprises a video realization part displaying a figure of the users connecting to a selecting room and displaying a character in case of refusing to display a real figure of the user, a Korean chess game screendisplaying the progress status of the Korean chess game and enabling the user to play the Korean chess game, and a chatting screenmaking the user feel face to face with the partner by playing the Korean chess game and chatting with the partner simultaneously.
    • 目的:提供一种用于互联网韩国象棋游戏的聊天系统,以便在使用用户使用韩国象棋游戏作为连接媒体的同时,在互联网上应用视频聊天的友好和有效的网络会议空间。 规定:用户可以使用包括韩国象棋游戏在内的视频聊天系统,通过用户计算机连接到家庭网站并使用分配的ID进行访问。 用户在会议中加入会议,并与参与者选择合作伙伴一起玩韩国象棋游戏。 用于韩国象棋游戏和视频聊天的屏幕包括:视频实现部分,显示连接到选择室的用户的图形,并且在拒绝显示用户的真实图形的情况下显示角色,韩国象棋游戏显示 韩国象棋游戏的进展状态,使用户能够玩韩国象棋游戏,并且通过玩韩国象棋游戏和与对方同时与对方聊天,用户与伴侣面对面的聊天屏幕。
    • 6. 发明公开
    • 인터넷 축구게임 채팅시스템
    • 互联网足球游戏教学系统
    • KR1020020036438A
    • 2002-05-16
    • KR1020000066599
    • 2000-11-09
    • 주식회사 프리눅스
    • 김희봉
    • G06Q50/10G06Q50/30
    • A63F13/87A63F13/335A63F13/5252A63F13/812
    • PURPOSE: A chatting system for an Internet Football game is provided to offer the friendly and effective cyber meeting space applying the video chatting on the Internet by making a user use the Football game as a connection medium while talking with each other. CONSTITUTION: The user can use a video chatting system including the Football game by connecting to a home site with a user computer and accessing with an assigned ID. The user makes a meeting or joins in the meeting and plays the Football game with a partner selecting from the participants. A screen for the Football game and the video chatting comprises a video realization part(10) displaying a figure of the users connecting to a selecting room and displaying a character(2) in case of refusing to display a real figure of the user, a Football game screen(11) displaying the progress status of the Football game and enabling the user to play the Football game, and a chatting screen(12) making the user feel face to face with the partner by playing the Football game and chatting with the partner simultaneously.
    • 目的:提供一种互联网足球游戏的聊天系统,通过使用户在使用足球游戏作为连接媒体进行交谈的同时,在互联网上应用视频聊天,提供友好而有效的网络会议空间。 规定:用户可以使用包含足球游戏的视频聊天系统,通过用户计算机连接到家庭网站并使用分配的ID进行访问。 用户在会议中进行会议或加入,并与参与者选择合作伙伴进行足球比赛。 用于足球游戏和视频聊天的屏幕包括视频实现部分(10),其在拒绝显示用户的真实图形的情况下显示连接到选择室的用户的图形并显示字符(2), 足球游戏画面(11)显示足球游戏的进度状态,使用户能够玩足球游戏;以及聊天屏幕(12),通过播放足球游戏和与对方聊天来使用户与对方感觉到面对面 伙伴同时。
    • 7. 发明公开
    • 인터넷 삼국지게임 채팅시스템
    • 互联网SAMKUKCHI游戏的交换系统
    • KR1020020036435A
    • 2002-05-16
    • KR1020000066596
    • 2000-11-09
    • 주식회사 프리눅스
    • 김희봉
    • G06Q50/10G06Q50/30
    • A63F13/87A63F13/335A63F13/5252A63F13/822
    • PURPOSE: A chatting system for an Internet Samkukchi game is provided to offer the friendly and effective cyber meeting space applying the video chatting on the Internet by making a user use the Samkukchi game as a connection medium while talking with each other. CONSTITUTION: The user can use a video chatting system including the Samkukchi game by connecting to a home site with a user computer and accessing with an assigned ID. The user makes a meeting or joins in the meeting and plays the Samkukchi game with a partner selecting from the participants. A screen for the Samkukchi game and the video chatting comprises a video realization part(10) displaying a figure of the users connecting to a selecting room and displaying a character(2) in case of refusing to display a real figure of the user, a Samkukchi game screen(11) displaying the progress status of the Samkukchi game and enabling the user to play the Samkukchi game, and a chatting screen(12) making the user feel face to face with the partner by playing the Samkukchi game and chatting with the partner simultaneously.
    • 目的:提供用于互联网Samkukchi游戏的聊天系统,通过使用户在使用Samkukchi游戏作为连接媒体之间进行互相交谈,提供友好和有效的网络会议空间,以应用互联网上的视频聊天。 规定:用户可以使用包含Samkukchi游戏的视频聊天系统,通过用户计算机连接到家庭网站,并使用分配的ID进行访问。 用户在会议中加入会议,并与参与者选择合作伙伴进行Samkukchi游戏。 用于Samkukchi游戏和视频聊天的屏幕包括视频实现部分(10),其显示连接到选择室的用户的图形,并且在拒绝显示用户的真实图形的情况下显示字符(2), Samkukchi游戏画面(11)显示Samkukchi游戏的进度状态,并使用户能够玩Samkukchi游戏;以及聊天屏幕(12),通过播放Samkukchi游戏和与对方聊天来使用户与对方感到面对面 伙伴同时。
    • 8. 发明公开
    • 인터넷 오목게임 채팅시스템
    • 互联网OMOK游戏的教学系统
    • KR1020020036433A
    • 2002-05-16
    • KR1020000066594
    • 2000-11-09
    • 주식회사 프리눅스
    • 김희봉
    • G06Q50/10G06Q50/30
    • PURPOSE: A chatting system for an internet Omok(gobang) game is provided to enable a user to play an Omok game with video chatting. CONSTITUTION: The user can use a video chatting system including the Omok game by connecting to a home site with a user computer and accessing with an assigned ID. The user makes a meeting or joins in the meeting and plays the Omok with a partner selecting from the participants. A screen for the Omok game and the video chatting comprises a video realization part(10) displaying a figure of the users connecting to a selecting room and displaying a character(2) in case of refusing to display a real figure of the user, an Omok game screen(11) displaying the progress status of the Omok game and enabling the user to play the Omok game.
    • 目的:提供用于互联网Omok(gobang)游戏的聊天系统,以使用户能够通过视频聊天播放Omok游戏。 构成:用户可以使用包含Omok游戏的视频聊天系统,通过用户计算机连接到家庭网站并使用分配的ID进行访问。 用户在会议中进行会议或加入,并与参与者选择合作伙伴一起播放Omok。 用于Omok游戏和视频聊天的屏幕包括视频实现部分(10),其显示连接到选择室的用户的图形,并且在拒绝显示用户的真实图形的情况下显示字符(2), Omok游戏画面(11)显示Omok游戏的进度状态,使用户可以玩Omok游戏。
    • 9. 发明公开
    • 무선단말기의 무선데이터 통신 및 인터넷 접속용 충전기
    • 无线数据通信和互联网接入无线终端的收费
    • KR1020040005427A
    • 2004-01-16
    • KR1020020039990
    • 2002-07-10
    • 주식회사 프리눅스
    • 정은숙
    • H04B1/38
    • H02J7/0044H04B1/3877H04M1/04
    • PURPOSE: A charger for wireless data communication and Internet access of a wireless terminal is provided to have wireless data communication and Internet access functions as well as basic charging functions, thereby conveniently using the Internet at any place supported by a wireless communication circuit. CONSTITUTION: A connection unit(120) is installed on a charger(100), and enables Internet access to a wireless terminal as well as Internet access to other apparatuses. A setting groove(130) mounts the wireless terminal thereon, and has a charging terminal connected with a charging terminal of the wireless terminal in connection with a charging circuit. A supporting board(140) supports and fixes the wireless terminal mounted on one side of the setting groove(130). A local wireless data communication circuit is built in the charger(100), and transceives Internet information inputted through an Internet line with the wireless terminal.
    • 目的:提供一种用于无线终端的无线数据通信和互联网接入的充电器,以具有无线数据通信和因特网接入功能以及基本的充电功能,从而在由无线通信电路支持的任何地方方便地使用因特网。 构成:连接单元(120)安装在充电器(100)上,并使得能够上网到无线终端以及上网到其他设备。 设置槽(130)将无线终端安装在其上,并且具有与充电电路连接的无线终端的充电终端连接的充电终端。 支撑板(140)支撑并固定安装在设置槽(130)一侧的无线终端。 在充电器(100)中内置有本地无线数据通信电路,并且收发通过因特网线路与无线终端输入的互联网信息。
    • 10. 发明公开
    • 인터넷 화투게임 채팅시스템
    • 互联网韩国游戏卡牌游戏系统
    • KR1020020036442A
    • 2002-05-16
    • KR1020000066603
    • 2000-11-09
    • 주식회사 프리눅스
    • 김희봉
    • G06Q50/10G06Q50/30
    • PURPOSE: A chatting system for an Internet Korean playing card game is provided to offer the friendly and effective cyber meeting space applying the video chatting on the Internet by making a user use the Korean playing card game as a connection medium while talking with each other. CONSTITUTION: The user can use a video chatting system including the Korean playing card game by connecting to a home site with a user computer and accessing with an assigned ID. The user makes a meeting or joins in the meeting and plays the game with a partner selecting from the participants. A screen for the game and the video chatting comprises a video realization part(10) displaying a figure of the users connecting to a selecting room and displaying a character(2) in case of refusing to display a real figure of the user, a Korean playing card game screen(11) displaying the progress status of the game and enabling the user to play the game, and a chatting screen(12) making the user feel face to face with the partner by playing the game and chatting with the partner simultaneously.
    • 目的:提供用于互联网韩国游戏纸牌游戏的聊天系统,以便在用户互相通话的同时,通过使用户将韩国游戏纸牌游戏作为连接媒介来提供在因特网上应用视频聊天的友好和有效的网络会议空间。 规定:用户可以使用带有用户计算机的家庭网站和分配的ID进行访问的韩国扑克游戏的视频聊天系统。 用户在会议中进行会议或加入,并与参与者选择合作伙伴进行比赛。 用于游戏和视频聊天的屏幕包括视频实现部分(10),显示连接到选择室的用户的图形,并且在拒绝显示用户的真实图像的情况下显示字符(2),韩文 玩游戏画面(11),显示游戏的进度状态并使用户能够玩游戏;以及聊天屏幕(12),通过玩游戏和与对方同时与对方同时感觉与对方感觉到面对面 。