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    • 51. 发明公开
    • 광고가 출력된 배경판 클릭게임을 이용한 광고방법
    • 使用广告横幅点击游戏的促销方法
    • KR1020130117041A
    • 2013-10-25
    • KR1020120039685
    • 2012-04-17
    • 김종환
    • 김종환
    • G06Q30/02A63F13/61G06Q50/10
    • G06Q30/02A63F13/61A63F2250/22G06Q50/10
    • PURPOSE: An advertisement method using an advertisement output background sheet clicking game maximizes advertisement effects by exposing an advertisement on an Internet site without causing an unacceptable feeling. CONSTITUTION: A membership status is determined in a membership authentication part through information inputted by a member in a membership determination step (S10). An advertisement background sheet control part outputs an advertisement background sheet which is partitioned into a plurality of sections with the input of a signal for requesting an advertisement output background sheet clicking game in an advertisement background sheet output step (S30). Operations corresponding to the sections clicked are outputted in a point/goods management part in an advertisement background sheet clicking game running step (S50). [Reference numerals] (AA) Give 50 points; (BB) Give 100 points; (CC) Give designated gift; (S10) Membership authentication; (S20) Start high-click game; (S30) Output advertisement background sheet; (S40) Particular sections clicked?; (S60) Accumulate point/gift; (S70) Request for encashing points?; (S80) Encash accumulated point
    • 目的:使用广告输出背景页面点击游戏的广告方法通过在因特网站点上暴露广告而使广告效果最大化,而不会引起不可接受的感觉。 构成:通过在成员确定步骤中由成员输入的信息,在会员认证部分中确定会员身份(S10)。 广告背景图部分控制部分输出在广告背景图输出步骤中输入了用于请求广告输出背景薄片点击游戏的信号的多个部分的广告背景薄片(S30)。 在广告背景图单击游戏运行步骤中的点/货物管理部分输出与点击的部分相对应的操作(S50)。 (附图标记)(AA)提供50分; (BB)给100分; (CC)给予指定礼物; (S10)会员认证; (S20)开始点击游戏; (S30)输出广告背景资料; (S40)特定部分点击? (S60)积分/礼物; (S70)请求填写点? (S80)积分积分
    • 54. 发明公开
    • 온라인게임에서의 사운드광고 제공장치 및 그 방법
    • 在线游戏制作广告声的装置和方法
    • KR1020090075125A
    • 2009-07-08
    • KR1020080000905
    • 2008-01-03
    • 주식회사 엔씨소프트
    • 신지연안혜영이해녕김인호
    • A63F13/61G06Q30/02G06Q50/10
    • A63F13/61A63F2250/22G06Q30/02G06Q50/10
    • An apparatus and a method of providing sound advertisement in online game are provided to maximize the effects of advertisement by automatically outputting sound advertisement during a waiting time in an online game. A game processing unit(110) processes an online game through a communication with a game server(200). When all kinds of game information and sound advertisement information are downloaded from a game server during progressing the online game, the game loading unit(130) stores the information downloaded as described above in the game DB. When a waiting time is recognized during the progressing of the on-line game, the sound advertisement processing unit(140) outputs the sound advertisement stored in the game DB for the waiting time to users.
    • 提供一种在网络游戏中提供声音广告的装置和方法,以通过在线游戏中的等待时间内自动输出声音广告来最大化广告效果。 游戏处理单元(110)通过与游戏服务器(200)的通信来处理在线游戏。 当在进行在线游戏的过程中从游戏服务器下载各种游戏信息和声音广告信息时,游戏装载单元(130)将如上所述下载的信息存储在游戏DB中。 当在在线游戏进行期间识别到等待时间时,声音广告处理单元(140)将用于等待时间的游戏DB中存储的声音广告输出给用户。
    • 56. 发明公开
    • 웹페이지 자동 변환기술을 이용한 광고방법 및 시스템
    • 使用自动网页转换技术提供广告的方法和系统
    • KR1020020054058A
    • 2002-07-06
    • KR1020000082681
    • 2000-12-27
    • 주식회사 비즈모델라인
    • 김재형김지한홍종철김용건
    • G06Q30/02G06Q50/10
    • G06Q30/0277A63F13/53A63F2250/22
    • PURPOSE: An advertisement service method and system is provided to convert a web page background into a background of an advertiser by using the URL of the advertiser web page when a user plays an internet game, and to enable the game server to support game data and the advertiser web site to support the background web page so that it can maximize the advertisement effect. CONSTITUTION: The method comprises steps of an advertisement web site offering a request of a web page advertisement to a game server, and making a settlement for the advertisement by using a payment module(301), the game server registering the URL of the advertiser web site at a database and setting a URL control time(302), a client accessing the game server and requesting a game execution event to the game server(303), the game server displaying a game agent on a new window of a client browser, and transmitting game execution data to the new game window by using a push data transmission technology(304), and the client performing the game based on the transmitted game data, the game server measuring an elapsed time and a game status, the game server converting a current background page into a background page of the advertiser web site by using a web page movement server component and the URL stored at the database(305).
    • 目的:提供一种广告服务方法和系统,用于当用户玩网络游戏时,通过使用广告商网页的URL将网页背景转换成广告商的背景,并且使得游戏服务器能够支持游戏数据和 广告主网站支持后台网页,以便最大化广告效果。 规定:该方法包括向游戏服务器提供网页广告的请求的广告网站的步骤,以及通过使用支付模块(301)进行广告的结算,游戏服务器登记广告主网页的URL 设置数据库的站点,并设置URL控制时间(302),客户端访问游戏服务器并向游戏服务器请求游戏执行事件(303),游戏服务器在客户端浏览器的新窗口上显示游戏代理, 并且通过使用推送数据传输技术(304)将游戏执行数据发送到新的游戏窗口,并且客户端基于所发送的游戏数据执行游戏,游戏服务器测量经过时间和游戏状态,游戏服务器转换 通过使用网页移动服务器组件和存储在数据库(305)的URL的当前背景页面进入广告商网站的后台页面。
    • 57. 发明公开
    • 퀴즈 및 퍼즐게임을 응용한 광고와 광고시청자에게는 무상으로 콘텐츠를 이용하게 하는 인터넷 광고 방법.
    • 广告应用查询和拼图游戏和互联网广告方法来制作广告观察者使用目录FREELY
    • KR1020020037577A
    • 2002-05-22
    • KR1020000067546
    • 2000-11-14
    • 이석환
    • 이석환
    • G06Q30/02G06Q50/10
    • G06Q30/0277A63F13/335A63F2250/22G06Q30/0209
    • PURPOSE: An advertisement applying a quiz and puzzle game and an Internet advertisement method for making an advertisement viewer use the contents freely are provided to increase the visit frequency of a site and the time viewing the advertisement so as to enhance the advertisement effect by giving the interests and freshness to a subscriber. CONSTITUTION: The Internet advertisement system using the quiz and puzzle game and a compensation system comprises a connector(10) using a service by connecting to an advertisement site, the Internet(20) connecting the connector with a server(30), the server providing the compensation system using the quiz and puzzle game to the connector and executing the provision of the connector's information to an advertisement requester(40), a database(35) storing the connector and the advertisement requestor information and various details necessary for the game, and the advertisement requestor requesting the advertisement and providing the compensation system to the connector.
    • 目的:提供一种应用测验和益智游戏的广告和用于使广告观众自由使用内容的互联网广告方法,以增加站点的访问频率和观看广告的时间,从而通过给予广告效果来提高广告效果 兴趣和新鲜度。 规定:使用测验和益智游戏的互联网广告系统和补偿系统包括使用通过连接到广告位置的服务的连接器(10),将连接器与服务器(30)连接的因特网(20),服务器提供 使用测验和益智游戏的补偿系统连接到连接器,并且向广告请求者(40),存储连接器的数据库(35)和广告请求者信息以及游戏所需的各种细节执行连接器的信息的提供;以及 广告请求者请求广告并向连接器提供补偿系统。
    • 58. 发明公开
    • TV 광고를 패러디한 배너게임과 영업 방법
    • 横幅游戏限制电视广告和业务方法
    • KR1020020036444A
    • 2002-05-16
    • KR1020000066605
    • 2000-11-09
    • 황성진
    • 황성진
    • G06Q30/02G06Q50/10
    • A63F13/61A63F13/335A63F2250/22G06Q30/0277
    • PURPOSE: A banner game parodied a TV advertisement and a business method are provided to extend the lifetime of an advertisement after terminating the advertisement by appearing a model appeared on the advertisement on a game after writing a scenario parodied the TV advertisement. CONSTITUTION: An advertisement owner distributes an advertisement game enabling a customer to directly join in through on-line by making the banner game with a familiar character used by the TV advertisement and a scenario and makes a profit from the game. Because an image of an enterprise is held in the contents of the game, the customer accepts the enterprise image unconsciously while playing the game.
    • 目的:提供一种横幅游戏制作电视广告和商业方法,通过在写出电视广告的剧情之后出现在游戏广告上出现的模型,延长终止广告后广告的使用寿命。 规定:广告主分配广告游戏,使客户能够通过在线使用由电视广告和场景使用的熟悉角色的横幅游戏直接加入,并从游戏中获利。 由于企业的形象被保存在游戏的内容中,所以客户在玩游戏时不经意地接受企业形象。
    • 59. 发明公开
    • 극장 개봉작 홍보를 위한 배너게임과 영업방법
    • 播放电影广告和商业方法的横幅游戏
    • KR1020020036443A
    • 2002-05-16
    • KR1020000066604
    • 2000-11-09
    • 황성진
    • 황성진
    • G06Q30/02G06Q50/10
    • G06Q30/0277A63F13/335A63F13/61A63F2250/22A63F2300/5506
    • PURPOSE: A banner game for a releasing movie advertisement and a business method are provided to make a banner advertisement advertise the releasing movie to a join-in type advertisement not a simple moving image by using two media, an advertisement and a movie. CONSTITUTION: The method comprises steps of understanding an entire plot and stream by arranging the characteristics of a movie scenario, selecting a simple and characteristic event and making a table according to the event, completing an overall game scenario based on the implicated movie scenario by selecting a genre of the game and checking the capable technology, and making the banner advertisement game parodied the movie.
    • 目的:提供一种用于发布电影广告和业务方法的横幅游戏,使得横幅广告通过使用两个媒体,广告和电影将宣传电影广告到加入式广告而不是简单的运动图像。 构成:该方法包括通过布置电影场景的特征,选择简单特征事件和根据事件制作表格来理解整个情节和流的步骤,通过选择所涉及的电影场景来完成整个游戏场景 游戏的类型和检查能力的技术,并使横幅广告游戏模仿电影。
    • 60. 发明公开
    • 게임화면을 이용하여 광고효과를 높이는 인터넷광고시스템 및 그 방법
    • 互联网广告系统和使用游戏画面增加广告效果的方法
    • KR1020010095711A
    • 2001-11-07
    • KR1020000019015
    • 2000-04-11
    • 백인환
    • 백인환
    • G06Q30/02G06Q50/10
    • G06Q30/0277A63F13/335A63F2250/22G06Q50/10
    • PURPOSE: An Internet advertising system and a method for increasing an advertisement effect by using a game screen are provided to increase the advertisement effect by involving a gamer and a watcher in the advertisement. CONSTITUTION: A user connects to a server and the server transmits a log-in screen for requesting a member's registration(100,110). If the user finishes the member's registration, the server transmits a game start initial screen to be displayed the game screen(120,130,140). During the game is in progress, if the user plays the game within a first setting time, the game is continuously progressed, but if the user dose not play the game within the setting time, an advertisement screen is transmitted and displayed(150,160,170). If the user plays the game within a second setting time, the game is continuously progressed, but if the user dose not play the game within the setting time, the process(150,160,170) is repeated.
    • 目的:提供一种通过使用游戏画面来增加广告效果的互联网广告系统和方法,以通过在广告中涉及玩家和观众来增加广告效果。 构成:用户连接到服务器,服务器发送用于请求会员注册的登录屏幕(100,110)。 如果用户完成会员注册,则服务器发送要显示游戏画面的游戏开始初始画面(120,130,140)。 在游戏进行中,如果用户在第一设定时间内玩游戏,则游戏持续进行,但是如果用户在设定时间内不玩游戏,则发送并显示广告画面(150,160,170)。 如果用户在第二设定时间内玩游戏,则游戏持续进行,但是如果用户在设定时间内不玩游戏,则重复进程(150,160,170)。