会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明专利
    • Pachinko machine
    • PACHINKO机器
    • JP2014061080A
    • 2014-04-10
    • JP2012207285
    • 2012-09-20
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • MORIOKA KAZUOSATO NAGAMASA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko machine capable of preventing a player from leaving a seat, with a prepaid medium left untaken.SOLUTION: When detecting that a storage tray is full by a full-state detection switch 68, a putout CPU 67 mounted on a putout control device 28 transmits a full-state detection signal to a main CPU 32. When receiving the full-state detection signal, the main CPU 32 transmits to a sub integrated CPU 42, an attention calling signal including information that the storage tray is full. When receiving the attention calling signal, the sub integrated CPU 42 displays on a symbol display part, a ball removal request message display for prompting the player to operate a ball removal lever because the storage tray is full and an attention calling message display for calling a player's attention that the prepaid medium is left untaken.
    • 要解决的问题:提供一种能够防止玩家离开座位的弹球机,其中预付介质保持不动。解决方案:当通过全状态检测开关68检测到存储托盘已满时,推送CPU67 安装在输入控制装置28上的全状态检测信号发送到主CPU 32.当接收到全状态检测信号时,主CPU32向副集成CPU 42发送包括信息的注意呼叫信号,该信息包括存储 托盘已满。 当接收到注意呼叫信号时,副集成CPU 42在符号显示部分上显示用于提示玩家操作除球杆的球删除请求消息显示,因为存储托盘已满,并且用于呼叫的注意呼叫消息显示 玩家注意到预付费媒体不被取消。
    • 2. 发明专利
    • Pachinko machine
    • PACHINKO机器
    • JP2014045805A
    • 2014-03-17
    • JP2012189021
    • 2012-08-29
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SANO CHISANROSATO NAGAMASA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a pachinko machine which can prevent a player from leaving his/her seat while forgetting to return prepaid media.SOLUTION: When a jackpot state (a specific special game state) caused by either "first probability variation jackpot" or "second probability variation jackpot" that a player can expect a jackpot state to occur again occurs within a relatively short time, attention calling message display areas 6a, 6b are provided in a symbol display part 6 during completion demonstration of the jackpot state or at a timing when the probability variation state occurs, and attention calling message displays 65, 66 are displayed in the attention calling message display areas 6a, 6b for a prescribed time.
    • 要解决的问题:提供一种弹药机,可以防止玩家离开他/她的座位,同时忘记返还预付费媒体。解决方案:当由“第一概率变异累积奖金”引起的累积奖状态(特定特殊游戏状态) 或“第二概率变异累积奖金”发生在相对较短的时间内再次发生累积奖励状态的情况下,将注意力呼叫信息显示区域6a,6b设置在符号显示部分6中, 发生概率变化状态的定时,在注意呼叫信息显示区域6a,6b中显示规定时间的关注呼叫消息显示65,66。
    • 3. 发明专利
    • Game machine
    • 游戏机
    • JP2008104807A
    • 2008-05-08
    • JP2006292792
    • 2006-10-27
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SATO NAGAMASA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine of highly practical use which can display detailed information on a game without omission. SOLUTION: The pachinko machine is equipped with a second display 7 with a liquid crystal screen 46 on a flat part in a front upper side of a supply tray 3. A history of displaying "jackpot symbols" and symbol variation modes until displaying "jackpot symbols" are displayed on the second display 7. A display changeover switch 44 is set on the right side of the second display 7. When the display changeover switch is pushed, display content of the second display 7 is displayed on a first display 8. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种高度实用的游戏机,可以显示关于游戏的详细信息而不遗漏。

      解决方案:弹球机配备有在供应托盘3的前上侧的平坦部分上具有液晶屏46的第二显示器7.显示“累积奖杯符号”和符号变化模式的历史直到显示 在第二显示器7上显示“大奖符号”。显示切换开关44设置在第二显示器7的右侧。当按下显示切换开关时,第二显示器7的显示内容被显示在第一显示器 8.版权所有(C)2008,JPO&INPIT

    • 4. 发明专利
    • Game machine monitoring system
    • 游戏机监控系统
    • JP2006122414A
    • 2006-05-18
    • JP2004315654
    • 2004-10-29
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SATO NAGAMASAKATO NOBUYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine monitoring system saving work for a changing process of a monitoring control or installation of more game machines, or monitoring objects.
      SOLUTION: A Pachinko machine 1 is provided with a monitoring tag 861 in a main substrate box, a monitoring tag 862 in a machine frame, a monitoring tag 863 in a front frame and a monitoring tag 864 in a large winning hole. A monitoring antenna 681 of an R/W (Reader/Writer) unit 301 for the main substrate box is installed in a position communicable with the monitoring tag 861 of the main substrate box 81 to monitor the main substrate box. A monitoring antenna 682 of the R/W unit 302 for the frame is installed in a position communicable with the monitoring tag 862 for the machine frame and a monitoring antenna 683 is installed in a position communicable with the monitoring tag 863 for the front frame to monitor the fraudulent opening of the frames respectively. A monitoring antenna 684 of the R/W unit 303 for the large winning hole is installed in a position communicable with the monitoring tag 864 for the large winning hole to monitor the fraudulent opening of the large winning hole.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种游戏机监控系统,用于保存对更多游戏机或监控对象的监视控制或安装的改变过程的工作。

      解决方案:弹球机1在主基板盒中设置有监视标签861,机架中的监视标签862,前框架中的监视标签863和大型获胜孔中的监视标签864。 用于主基板盒的R / W(读取器/写入器)单元301的监视天线681安装在与主基板盒81的监视标签861通信的位置,以监视主基板盒。 用于框架的R / W单元302的监视天线682安装在与用于机架的监视标签862通信的位置中,并且监视天线683安装在与用于前框架的监视标签863可通信的位置 分别监控框架的欺诈性开放。 用于大型获胜孔的R / W单元303的监视天线684安装在与用于大型获胜孔的监视标签864可通信的位置,以监视大型获胜孔的欺诈性打开。 版权所有(C)2006,JPO&NCIPI

    • 5. 发明专利
    • Monitoring system for game machine and relay device
    • 游戏机和继电器的监控系统
    • JP2006061424A
    • 2006-03-09
    • JP2004247533
    • 2004-08-26
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SATO NAGAMASAKATO NOBUYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a parlor management monitoring system and a relay device which enable the managing unit to manage more of game machines or accessories by reducing the size of the data collected to the managing unit from the game machines or the accessories and minimizing the load on the managing unit and the network in a replay device for relaying the data between the game machines or the accessories of the game machines. SOLUTION: When receiving the night data commission data from the parlor computer, an R/W unit transmits the night data as the monitoring data at the night (S121 and S123). When receiving the night data from all of R/W units. an island managing terminal gathers all the night data into one night data 1, which is reduced to be transmitted to the parlor computer (S226, S227 and S228). This can avoid the congestion on the circuits in the parlor computer as caused by the direct transmission of the night data to the parlor computer from a plurality of R/W units, thereby minimizing the load on the parlor computer. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种客厅管理监控系统和中继设备,其使管理单元能够通过从游戏机或者游戏机减少收集到管理单元的数据的大小来管理更多的游戏机或附件 配件,并最大限度地减轻重放设备上的管理单元和网络上的负载,用于在游戏机或游戏机的附件之间转发数据。

      解决方案:R / W单元从客厅电脑接收到夜间数据管理数据时,夜间将夜间数据作为监控数据发送(S121和S123)。 当收到所有R / W单位的夜间数据。 岛管理终端将所有夜间数据收集成一夜数据1,减少发送到客厅电脑(S226,S227和S228)。 这可以避免由于从多个R / W单元将夜间数据直接传送到客厅电脑而导致的客厅计算机中的电路的拥挤,从而最小化客厅计算机上的负载。 版权所有(C)2006,JPO&NCIPI

    • 6. 发明专利
    • Monitoring system and game medium dispenser
    • 监控系统和游戏媒体分配器
    • JP2005348828A
    • 2005-12-22
    • JP2004170484
    • 2004-06-08
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SATO NAGAMASAKATO NOBUYUKI
    • A63F7/02G06K17/00G06K19/00G07F7/08
    • PROBLEM TO BE SOLVED: To provide a monitoring system and a game medium dispenser which enable the monitoring of the game machine using an IC tag regardless of the space of the game machine island. SOLUTION: A token 20 as a token type IC tag is used for dispensing the game media. The dispenser 30 is equipped with an RF circuit 38 and when the token 20 is fed, the counts of the value information of the token 20 is read. The direction of putting out the game balls is given to the pachinko game machine 1 by depressing a dispensing button 75 and the counts undergo a subtraction to be loaded into the token 20. A monitoring tag 86 is set up at the monitoring location such as that of the main board box of the pachinko game machine 1, the RF circuit 38 has an monitoring antenna 68 connected thereto for the communication with the monitoring tag 86 and carries out the communication with the monitoring tag 86. When the identifying information contained in the reflected wave from the monitoring tag 86 is identical to the identifying information previously registered in the dispenser 30, the member where the monitoring tag 86 is set up is judged to be normal thereby monitoring the movement of the member of the pachinko game machine 1. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种监视系统和游戏介质分配器,其能够使用IC标签监视游戏机,而不管游戏机岛的空间如何。

      解决方案:作为令牌型IC标签的标记20用于分发游戏媒体。 分配器30配备有RF电路38,并且当令牌20被馈送时,读取令牌20的值信息的计数。 通过按下分配按钮75将弹出游戏球的方向给予弹球游戏机1,并且计数经过减法以加载到令牌20中。监视标签86设置在监视位置,例如 在弹珠游戏机1的主板盒中,RF电路38具有与其连接的监视天线68,用于与监视标签86进行通信,并与监视标签86进行通信。当识别信息包含在反射 来自监视标签86的波形与先前登记在分配器30中的识别信息相同,将监视标签86设置的部件判定为正常,从而监视弹球游戏机1的部件的移动。

      版权所有(C)2006,JPO&NCIPI

    • 8. 发明专利
    • Charge recovery system, charge billing server, management server, utilizing information collection server, and operation information collection server
    • 充电恢复系统,充值帐单服务器,管理服务器,使用信息收集服务器和操作信息收集服务器
    • JP2003348665A
    • 2003-12-05
    • JP2002194021
    • 2002-07-03
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SATO NAGAMASAKATO NOBUYUKI
    • A63F7/02G06Q30/04G06Q30/06G06Q50/00G06Q50/10H04W4/04H04Q7/38G06F17/60H04Q7/20
    • PROBLEM TO BE SOLVED: To provide a charge recovery system for collecting utilizing information associated with a utilized amount of articles, information and services and operating information associated with operating states of apparatuses and deciding the charge of the articles, the information the services, and the apparatuses depending on the information items, and to provide a charge billing server, a management server, a utilizing information collection server, and an operating information collection server. SOLUTION: A pachinko (Japanese pinball) game machine 8 rented to a pachinko shop 2 from a game machine manufacturing company 1 is provided with a game information storage device 9, which collects game information (operating information) of the pachinko game machine 8 and transmits the game information by a call from a game information collection server 4. The game information collection server 4 transmits the game information to the charge billing server 5 of a communication common carrier 3 in a telemetering system via a PHS (personal handyphone system) network. The charge billing server 5 calculates the rental charge of the pachinko game machine 8, prepares billing data together with a PHS communication charge, and transmits the playing information and the charge recovery data to a game house management server 6 of the game machine manufacturing company 1. COPYRIGHT: (C)2004,JPO
    • 要解决的问题:提供一种充电回收系统,用于收集与利用的物品,信息和服务量相关联的信息以及与设备的操作状态相关联的操作信息并且确定物品的费用,所述信息 以及根据信息项目的装置,并且提供计费计费服务器,管理服务器,利用信息收集服务器和操作信息收集服务器。

      解决方案:从游戏机制造公司1向弹球店2出租的弹球(日本弹球)游戏机8设置有游戏信息存储装置9,其收集弹球游戏机的游戏信息(操作信息) 8并通过来自游戏信息收集服务器4的呼叫来发送游戏信息。游戏信息收集服务器4经由PHS(个人手持电话系统)将游戏信息发送到遥测系统中的通信公共载体3的计费计费服务器5 )网络。 收费计费服务器5计算弹球游戏机8的租金,并与PHS通信费用一起准备计费数据,并将游戏信息和收费恢复数据发送给游戏机制造公司1的游戏机管理服务器6 版权所有(C)2004,JPO

    • 9. 发明专利
    • Service providing system for game machine
    • 游戏机服务提供系统
    • JP2014064792A
    • 2014-04-17
    • JP2012212850
    • 2012-09-26
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SATO NAGAMASA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a service providing system for game machines capable of providing service to a player with a simple configuration by increasing and decreasing information on the number of game media of the player managed as data while suppressing occurrence of disadvantages caused by a fraudulent act, or the like.SOLUTION: A service providing system for game machines comprises a portable terminal and an individual managing device. The portable terminal receives operation input by a service engineer to input consideration information on a consideration of service performed to a player, and transmits the inputted consideration information to the individual managing device. The individual managing device receives a selection instruction on whether a decrease in the number of owned balls indicated by the consideration information is permitted (S33 - S38) when receiving the consideration information (S31 : YES). In reception of the selection instruction of permission (S38 : YES), processing for decreasing the number of owned balls is executed (S43), and decrease completion information is transmitted to the portable terminal (S44).
    • 要解决的问题:提供一种游戏机的服务提供系统,能够通过增加和减少作为数据管理的玩家的游戏媒体的数量的信息,向玩家提供简单的配置,同时抑制由于 欺诈行为等。解决方案:游戏机的服务提供系统包括便携式终端和个人管理装置。 便携式终端接收服务工程师的操作输入,输入考虑到对玩家进行的服务的考虑信息,并将输入的考虑信息发送到各个管理装置。 各个管理装置接收到在接收到考虑信息时是否允许由考虑信息指示的所属球数减少的选择指令(S33-S38)(S31:是)。 在接收到许可的选择指示(S38:是)的情况下,执行减少所属球数的处理(S43),并向便携式终端发送减少完成信息(S44)。
    • 10. 发明专利
    • Gaming machine
    • JP2014018680A
    • 2014-02-03
    • JP2013164324
    • 2013-08-07
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SATO NAGAMASA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that prevents a player from leaving the seat while forgetting to return a prepaid medium.SOLUTION: Upon completion of a jackpot state, a player's attention is called to a fact that he or she has forgotten to return a prepaid medium by displaying for a prescribed time an attention calling message display 65 in a symbol display part 6. Also, during the display of the attention calling message display 65, the luminance of display regions 6b, 6b other than an attention calling message display region 6a in the symbol display part 6 is made lower than the luminance of the attention calling message display 65 itself. In addition, by turning off a lamp member or an LED of a light emission member, or by reducing the brightness of the LED from the brightest state at least in a presentation, the player's attention is made easier to be directed to the attention calling message display 65 which is displayed in the symbol display part 6.