会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明专利
    • Game machine
    • 游戏机
    • JP2005000317A
    • 2005-01-06
    • JP2003165627
    • 2003-06-10
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SANO TOMOSABUROUSATO NAGAMASA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which includes switches operated by a player and enables the player to change display at display lamps for the number of operation held balls or at display parts by operating the switch. SOLUTION: Circles are displayed at displaying parts 61a to 61j for the number of special pattern operation held balls to give information of the number of held balls. When the number of held balls becomes 10, a message of quickening depressing of the switch is displayed. When the switch is depressed, the display of the displaying part 61a for the number of special pattern operation held balls is changed to perform preliminary announcement. When the switch is depressed further, preliminary announcement is performed at the displaying part 61b for the number of special pattern operation held balls. Whenever the switch is depressed, the number of held balls to the displaying part 61j for the number of special pattern operation held balls is performed in order. The display is changed to "probable" in the case of probability variation winning and changed to "win" in the case of non probability-variation winning. "Re" is displayed in the case of ready-to win and the circles equal to the original ones are displayed in the case of "losing" which is not ready-to-win. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种游戏机,其包括由玩家操作的开关,并且使得玩家能够通过操作开关来改变显示灯上的操作保持球数或显示部分的显示。

      解决方案:在显示部61a至61j处显示圆圈,以显示特殊图案操作保持球的数量,以提供保持球数的信息。 当保持的球的数量变为10时,显示出快速按压开关的消息。 当按下开关时,改变用于特殊图案操作保持球数的显示部分61a的显示以执行初步通知。 当进一步按下开关时,在显示部分61b处执行特殊图案操作保持球的数量的初步通知。 无论何时按下开关,依次执行用于特殊图案操作保持球数的显示部分61j的保持球数。 在概率变异获胜的情况下,显示被改变为“可能”,并且在非概​​率变异获胜的情况下变为“胜”。 在即将获胜的情况下显示“Re”,并且在“丢失”的情况下显示与原始圈子相同的圈子,这是不成功的。 版权所有(C)2005,JPO&NCIPI

    • 2. 发明专利
    • Game machine
    • 游戏机
    • JP2005046521A
    • 2005-02-24
    • JP2003283838
    • 2003-07-31
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SANO TOMOSABUROU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which makes the number of retention balls increase but not easily reach the upper limit thereof or makes it decrease but not easily come down to zero. SOLUTION: The random numbers acquired for the game balls winning the starter electric role device with special figures are stored into a big win relationship information memory area. When the variation pattern of the special figures determined based on the random numbers present the ready for win variation pattern (S228: YES), a stock button is pushed (S230: YES) and the pattern can be replaced with the normal variation pattern (S250). The ready for win variation pattern after the replacement is stocked (S238) and when a release button is pushed in the reporting of the result of the big win judgment made later, the normal variation pattern can be replaced with the ready for win variation pattern. As a result, when the number of retention balls under the operation of the special figures is increased too much, this enables the replacement of the pattern used with the normal variation pattern shorter in the variation time to reduce the number of retention balls or when the number of retained balls is decreased too much, it enables the replacement thereof with the ready for win variation pattern longer in the variation time to increase the number of retention balls. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种游戏机,其使保持球的数量增加但不容易达到其上限或使其减小但不容易降至零。

      解决方案:获得用于获得具有特殊图形的起动机电动角色装置的游戏球的随机数存储在大赢利关系信息存储区域中。 当基于随机数确定的特殊图形的变化模式存在可以获胜的变化模式时(S228:是),按下库存按钮(S230:是),并且可以用正常变化模式替换模式(S250 )。 更换后的准备好的变化模式(S238),当稍后在大胜判断结果的报告中按下释放按钮时,正常变化模式可以被替换为准备好的变化模式。 结果,当在特殊图形的操作下的保持球的数量增加太多时,这使得可以在变化时间中更换使用正常变化图案的图案,以减少保持球的数量,或者当 保留球的数量减少太多,从而能够在变化时间中更长时间地更换准备好的变化图案以增加保持球的数量。 版权所有(C)2005,JPO&NCIPI

    • 3. 发明专利
    • Game machine
    • 游戏机
    • JP2005131331A
    • 2005-05-26
    • JP2003396582
    • 2003-11-27
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SUZUKI ATSUTOMOSANO TOMOSABUROU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine mitigating an evil effect caused by the difference in users' preferences of the volume of a sound output device such as an earphone, a headphone and the like. SOLUTION: This game machine is so constituted that, when the earphone 90 is connected to an earphone jack 68 (S51: YES), a connection flag is put "ON" (S52), when the earphone 90 is pulled off, it is not connected to the earphone jack (S51: NO) and the connection flag is in the "ON" state (S61: YES), so that the connection flag is put "OFF" (S62) and a value of a sound value storage area 432 is reset to "3", or an initial value (S63). COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种减轻由用户对诸如耳机,耳机等的声音输出装置的音量的偏好引起的不良影响的游戏机。

      解决方案:该游戏机的结构使得当耳机90连接到耳机插孔68(S51:是)时,连接标志被置为“开”(S52),当耳机90被拉下时, 它没有连接到耳机插孔(S51:否),连接标志处于“ON”状态(S61:是),所以连接标志被置“OFF”(S62)和声音值 存储区域432被重置为“3”或初始值(S63)。 版权所有(C)2005,JPO&NCIPI

    • 4. 发明专利
    • Game machine
    • 游戏机
    • JP2005046531A
    • 2005-02-24
    • JP2003284054
    • 2003-07-31
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SANO TOMOSABUROU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which makes the number of retention balls increase but not easily reach the upper limit thereof or decrease but not easily come down to zero. SOLUTION: The random numbers acquired for the game balls winning the special figure starter electric role device with special figures are stored into a big win relationship information memory area. When the variation pattern of the special figures determined based on the random numbers presents the ready for win variation pattern (S228:YES), a stock button is pushed (S230:YES) and the pattern can be replaced with the normal pattern (S250) and the ready for win variation pattern after the replacement is stocked (S238) and when a release button is pushed in the reporting of the result of the big win judgment made later, the normal variation pattern can be replaced with the ready for win variation pattern. As a result, when the number of retention balls under the operation of the special figures is increased too much, this enables the replacement of the pattern used with the normal variation pattern shorter in the variation time to reduce the number of retained balls or when the number of retained balls is decreased too much, it enables the replacement thereof with the ready for win variation pattern longer in the variation time to increase the number of balls retained. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种游戏机,其使保持球的数量增加但不容易达到其上限或降低但不容易降至零。

      解决方案:获得特殊数字启动器电子角色设备的游戏球获得的随机数字被存储到大胜关系信息存储区域中。 当基于随机数确定的特殊图形的变化图案呈现准备好的变化模式时(S228:是),按下库存按钮(S230:是),并且可以用正常图案替换图案(S250) 替换后的准备好的变化模式(S238),当稍后在大胜判定结果的报告中按下释放按钮时,正常变化模式可以被替换为准备好的变化模式 。 结果,当在特殊图形的操作下的保持球的数量增加太多时,这使得能够在变化时间中更换用正常变化图案更短的图案,以减少保留球的数量,或者当 保留球的数量减少太多,使得可以在变化时间内更换准备好的变化图案以增加保留的球数。 版权所有(C)2005,JPO&NCIPI

    • 7. 发明专利
    • Gaming machine
    • JP2005000325A
    • 2005-01-06
    • JP2003165686
    • 2003-06-10
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SANO TOMOSABUROUSATO NAGAMASA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which includes switches operated by a player and enables the player to change display at display lamps for the number of operation held balls or at display parts by operating the switch. SOLUTION: Circles are displayed at displaying parts 61a to 61j for the number of special pattern operation held balls to give information of the number of held balls. When the number of held balls becomes 10, a message of quickening depressing of the switch is displayed. When the switch is depressed, the display of the displaying part 61a for the number of special pattern operation held balls is changed to perform preliminary announcement. When the switch is depressed further, preliminary announcement is performed at the displaying part 61b for the number of special pattern operation held balls. Whenever the switch is depressed, the number of held balls to the displaying part 61j for the number of special pattern operation held balls is performed in order. The display is changed to "probable" in the case of probability variation winning and changed to "win" in the case of non probability-variation winning. "Re" is displayed in the case of ready-to win and the circles equal to the original ones are displayed in the case of "losing" which is not ready-to-win. COPYRIGHT: (C)2005,JPO&NCIPI