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    • 1. 发明专利
    • Baseball game machine
    • 基本游戏机
    • JP2006087897A
    • 2006-04-06
    • JP2004343216
    • 2004-11-26
    • Sega Corp株式会社セガ
    • HARA YOSHIKIYAMAKI AKIRAITO MIZUKITANABE KOJIOSADA YOSHIHISAYOSHIOKA TAKUMINOBATA FUJIO
    • A63G33/00A63B69/00A63F7/06
    • PROBLEM TO BE SOLVED: To provide a baseball game machine allowing one or two persons to simulate and enjoy a baseball play.
      SOLUTION: This baseball game machine 1 is provided with a field 2 where a home base 3 and other bases 4, 5 and 6 are drawn, a peripheral wall 16 surrounding the periphery of the field 2, and a pitching device for pitching a ball to the home base 3. This game machine is further provided with left/right batter's boxes 7 and 8 disposed in the both left/right sides of the home base 3, a fence 16 erected in outfield bleachers side of a fair ground in the field 2, base hit display parts 18 and 19 displaying various types of base hits including home run on the fence 16, a base hit detecting device detecting that a ball pitched from the pitching device is hit back by a player 22 positioned at the batter's box 7 or 8 and abuts on the base hit display part 18 or 19, and a base hit display device 16 displaying the base hit by the detection signal of the base it detection device.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一个或两个人模拟和享受棒球比赛的棒球游戏机。 解决方案:该棒球游戏机1设置有场地2,其中抽出住宅基座3和其他基座4,5和6,围绕场2的周边的周壁16和用于俯仰的俯仰装置 一个到家中的球3.这个游戏机还设置有设置在家庭基座3的左/右两侧的左/右击球盒7和8,一个竖立在公平地面的外场漂白机侧的挡板16 场2,基地击中显示部分18和19,其显示各种类型的基地命中,包括围栏16上的本垒打,基本命中检测装置,检测到从投球装置倾斜的球被位于击球手的位置的玩家22击退 方框7或8,并与基地击打显示部分18或19相邻,基地击中显示装置16显示基准检测装置的检测信号的基地命中。 版权所有(C)2006,JPO&NCIPI
    • 2. 发明专利
    • Game system
    • 游戏系统
    • JP2008142157A
    • 2008-06-26
    • JP2006330288
    • 2006-12-07
    • Sega Corp株式会社セガ
    • YOSHIOKA TAKUMIOSADA YOSHIHISAFUJISAWA KEIICHIOKA SHIZUSAITO TERUHIROBUN NAMI
    • A63F13/00A63F13/06A63F13/12
    • PROBLEM TO BE SOLVED: To provide a game system capable of increasing the sense of unity of players with each other and setting the players questions that satisfy even each player. SOLUTION: Fourteen common questions are determined for two players from the database of common questions, and one individual question is determined for each player from the database of individual questions. For the fourteen common questions, a question pack is determined by an order from the database 230 of the common questions regardless of the selection of a fortune-telling object and a fortune-telling item by the two players. For one individual question, one question is determined from the plurality of individual questions based on the selection of the fortune-telling object and the fortune-telling item selected by the respective players, which are stored in the database 240 of the individual questions. When the fortune-telling object and the fortune-telling item of the two players are the same, the individual question is prevented from becoming the same. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种能够增加玩家的统一感的游戏系统,并且设置玩家满足甚至每个玩家的问题。

      解决方案:从常见问题数据库中为两位玩家确定14个常见问题,每个玩家从个人问题数据库中确定一个个别问题。 对于十四个常见问题,问题包由常见问题的数据库230中的命令确定,而不管两个玩家选择算命的对象和算命项。 对于一个单独的问题,根据存储在各个问题的数据库240中的各个玩家选择的算命对象和算命项目,从多个个别问题中确定一个问题。 当两名运动员的算命对象和命运项目相同时,个人问题被阻止变得相同。 版权所有(C)2008,JPO&INPIT

    • 4. 发明专利
    • Ride for ride attraction, safety device for use in the same, and ride input device
    • 用于骑乘的骑行,在其中使用的安全装置和侧输入装置
    • JP2014000170A
    • 2014-01-09
    • JP2012136365
    • 2012-06-15
    • Sega Corp株式会社セガ
    • AKUTSU YOSUKEITO MIZUKIYOSHIOKA TAKUMINISHIMURA HIDETAKA
    • A63G21/04
    • A63G7/00
    • PROBLEM TO BE SOLVED: To provide a ride input device suitable for a ride attraction needing a safety device for fixing a passenger's body.SOLUTION: A ride for a ride attraction, which moves according to a track configuring a course, includes an inhibiting member 251. The inhibiting member 251 comprises a safety device which can be configured to be movable between a first position to secure a space enabling a passenger to sit on/rise from a seat 23 of the ride and a second position to inhibit the motion of the passenger's body sitting on the seat, with respect to the seat 23 of the ride, and an input device which is provided in at least a part of a first surface of the inhibiting member 251 and which can be operated by the passenger.
    • 要解决的问题:提供适合于乘坐吸引力的乘坐输入装置,需要安全装置来固定乘客的身体。解决方案:根据构成路线的轨道移动的乘坐吸引力的行驶包括禁止构件251 禁止构件251包括安全装置,该安全装置可构造成可在第一位置和第二位置之间移动,第一位置以确保乘客能够坐在乘坐座椅23上或从座椅23起升的空间,以及阻止乘客的运动的第二位置 坐在座椅上的身体相对于座椅的座椅23,以及设置在禁止构件251的第一表面的至少一部分中并且可由乘客操作的输入装置。
    • 5. 发明专利
    • Acoustic amusement facility
    • 声乐娱乐设施
    • JP2006312016A
    • 2006-11-16
    • JP2005381074
    • 2005-12-17
    • Sega Corp株式会社セガ
    • YOSHIOKA TAKUMIIDE YUICHITANABE KOJIITO MIZUKIOSADA YOSHIHISA
    • A63J5/04A63J11/00A63J13/00
    • PROBLEM TO BE SOLVED: To provide an acoustic amusement facility which enables a user to suffifiently enjoy the feeling of devotion into a virtual world, and at the same time to enjoy a stereophonic sound without being annoyed by noises outside.
      SOLUTION: For this acoustic amusement facility, a main room 1 being formed by simulating a virtual space in which a game player can stay, a double wall surface 2 which surrounds the main room, an introduction passage 7 which is constituted of the main room and the wall surface which surrounds the main room, a means for increasing a performance effect of the main room which appeals to at least one of the visual sense, the acoustic sense and other senses while passing through the introduction passage to the game player before reaching the main room 1, and a means which provides other information as a prejudice sense are provided. Then, a means which increases the performance effect to the game player which has been introduced to the main room, and various kinds of devices 16, 20, 30, 40, 50, 60 and 70 which provide the transition of positions by stereophonic sounds and false sounds to the game player to the other information and the prejudice sense, and increase an illusion that various acoustic images which are expressed by the stereophonic sounds are as if real images are driven for the acoustic amusement facility.
      COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种声音娱乐设施,其使用户能够充分地享受到虚拟世界的奉献感,同时享受立体声,而不会被外界的噪音所困扰。 解决方案:对于这种声学娱乐设施,通过模拟玩家可以停留的虚拟空间形成主房间1,围绕主房间的双壁面2,引入通道7,其由 主房间和围绕主房间的墙壁表面,用于提高主房间的性能效果的手段,其在通过引入通道到游戏者时视觉感受,声学感测和其他感测中的至少一个 在到达主房间1之前,提供提供其他信息作为偏见的手段。 然后,增加对被引入到主房间的游戏者的性能效果的手段以及通过立体声提供位置转换的各种装置16,20,30,40,50,60和70, 向游戏玩家发出对其他信息和偏见感的虚假声音,并且增加了由立体声声音表达的各种声音图像如同用于声学娱乐设备的真实图像被驱动的错觉。 版权所有(C)2007,JPO&INPIT
    • 6. 发明专利
    • Game machine
    • 游戏机
    • JP2006087896A
    • 2006-04-06
    • JP2004343215
    • 2004-11-26
    • Sega Corp株式会社セガ
    • HARA YOSHIKIYAMAKI AKIRAFUJISAWA KEIICHITANABE KOJIOSADA YOSHIHISAYOSHIOKA TAKUMINOBATA FUJIO
    • A63F7/20A63B69/00A63F7/06A63F9/00
    • A63F7/0612A63F7/249
    • PROBLEM TO BE SOLVED: To provide a game machine in which a plurality of foot-operated input devices are arranged on a surface and with which a player competes to step on the appropriate one of the plurality of foot-operated input devices quickly.
      SOLUTION: In the game machine 1, a plurality of recessed surface parts 7 are formed uniformly on a play field 2, ball receiving parts 4 are disposed at both ends of the player field 2 and ball throwing out devices for throwing a ball toward both ball receiving parts are provided respectively in the recessed surface parts 7. On positions corresponding to the plurality of recessed surface parts 7 on one or both sides of the play field 2, the foot-operated input devices 3 corresponding to the respective ball throwing out devices 8 provided for a pair each respectively in the respective recessed surface parts 7 are provided.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种游戏机,其中多个脚踏操作的输入装置布置在表面上,并且玩家与其竞争地快速地步进到多个脚踏操作的输入装置中的适当的一个上 。 解决方案:在游戏机1中,在游戏场地2上均匀地形成多个凹进的表面部分7,球员接收部分4设置在玩家场地2的两端,投掷球的球投掷球 分别设置在凹部表面部分7中。在与场地2的一侧或两侧上的多个凹面部分7相对应的位置上,对应于相应球投掷的脚踏操作输入装置3 设置分别设置在各凹部表面部7中的一对的输出装置8。 版权所有(C)2006,JPO&NCIPI