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    • 1. 发明专利
    • GAME MACHINE AND INFORMATION STORAGE MEDIUM
    • JP2000157742A
    • 2000-06-13
    • JP35213398
    • 1998-11-26
    • NAMCO LTD
    • NAKAJIMA NOBUTAKAODATE TAKASHIKITO MASAHIDE
    • A63F13/31A63F13/323A63F13/33A63F13/79A63F13/818A63F13/825A63F13/88A63F13/00
    • PROBLEM TO BE SOLVED: To give a player a pleasure other than that of a creature catching game in a creature catching game. SOLUTION: A game in which a fish 1112 is angled in a virtual lake is played on a business game machine 1100. A memory card 180 that is inserted into a slot 1120 and where information of the fish angled is written in is inserted into the slot 1150 of a home game machine 1140, information of fish angled is read out and the angled fish 1112 is displayed on a screen 1160. The appreciation, collection, growing and mini game of fish are performed. Image information of the fish is prepared on both of the business game machine and the home game machine, and a specified information of the image information is transferred through the memory card 180. Incidental information characterizing fish caught such as attribute information of fish, history information, message information of players, item information is contained in the information of the fish caught. In the business game machine, exchange of fish and items and stocking of fish are made possible. Information concerning a list of items players do not have in possession is stored in the memory cards, and on the basis of information of the list of items not in possession, fish and items the player is expected to catch are selected.