会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明专利
    • Game machine
    • 游戏机
    • JP2010253057A
    • 2010-11-11
    • JP2009106888
    • 2009-04-24
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SUZUKI ATSUTOMO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which things where player is hurt the feeling do not produce by avoiding erroneous light emission of LED due to a noise.
      SOLUTION: A Pachinko machine 1 is provided with detection storage circuits 43 at a signal line connecting a main controller 21 and a light emission controller 23. After receiving twice lighting data to light LEDs 8 from the main controller 21, right after receiving third lighting data from the main controller 21, the detection storage circuits 43 output an LED lighting command signal to the light emission controller 23. Thus, even when a noise enters the signal line connecting the main controller 21 and the light emission controller 23, erroneous light emission of the LEDs 8 hardly occur.
      COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:为了提供一种游戏机,通过避免由于噪声引起的LED的错误发光,玩家受到伤害的感觉不会产生。

      解决方案:弹球机1在连接主控制器21和发光控制器23的信号线处设置有检测存储电路43.在从主控制器21接收到两次照明数据到亮LED 8之后,在接收之后 检测存储电路43从主控制器21发出第三发光数据,向发光控制器23输出LED点亮命令信号。因此,即使当噪声进入连接主控制器21和发光控制器23的信号线时, 几乎不发光LED8的发光。 版权所有(C)2011,JPO&INPIT

    • 3. 发明专利
    • Game machine
    • 游戏机
    • JP2009061340A
    • 2009-03-26
    • JP2008330087
    • 2008-12-25
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • KATO AKIHIROSUZUKI ATSUTOMO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which can promote winning of game balls in electric accessories under predetermined conditions. SOLUTION: A lottery using random numbers is performed when an illumination board receives a lamp command of shortening action from the main substrate, and a specific game condition starts if the result is win. In the specific game condition, game balls pass through a normal symbol start gate 11 and the lottery of the normal symbol is performed, then, a winning symbol is displayed in a normal symbol display part 24 and opening/closing members 15a, 15b of normal accessories 15 are opened if it is win. At this time, a shooting handle is operated at least, game balls are discharged, a right hit display part 12b is lighted or blinked and release of the opening/closing members 15a, 15b of the normal accessory 15 is informed in advance as long as the time for the discharged game ball to reach the normal accessory 15. COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:提供一种可以在预定条件下促进电动配件中的游戏球的获胜的游戏机。 解决方案:当照明板从主基板接收到缩短动作的灯指令时,执行使用随机数的彩票,并且如果结果为赢,则特定的游戏条件开始。 在特定的游戏条件下,游戏球通过正常符号起始门11,执行正常符号的彩票,然后,在正常符号显示部分24和正常的打开/关闭部件15a,15b中显示获胜符号 配件15打开,如果它是赢。 此时,至少操作拍摄手柄,游戏球被排出,右击显示部分12b点亮或闪烁,并且预先通知普通附件15的打开/关闭部件15a,15b的释放,只要 释放游戏球到达正常附件的时间15.版权所有(C)2009,JPO&INPIT
    • 4. 发明专利
    • Relay board for game machine, and game machine equipped with the relay board
    • 游戏机继电器和配有继电器的游戏机
    • JP2008200418A
    • 2008-09-04
    • JP2007042527
    • 2007-02-22
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SUZUKI ATSUTOMO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a relay board for a game machine, capable of electrically connecting a plurality of boards to each other and holding the plurality of boards at appropriate locations not to interfere in the locations of other boards or components; and a game machine equipped with the relay board.
      SOLUTION: The relay board 100 has a male connector 104 at the center of a first board face 102, and two female connectors 105 and 106 are disposed on a second board face 103 on the opposite side from the first board face 102. The two female connectors 105 and 106 are juxtaposed side by side in such a way that their extension lines in the longitudinal direction are parallel to each other, and that the connectors are parallel also to the extension line of the male connector 104 in the longitudinal direction. Two ROM boards 120 and 130 are fixed by the relay board 100 in such a state that the boards are layered in the direction of thickness of a presentation control board 43.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种用于游戏机的继电器板,其能够将多个板彼此电连接并将多个板保持在不干扰其它板或部件的位置的适当位置; 和配备有继电器板的游戏机。 解决方案:继电器板100具有在第一板面102的中心的阳连接器104,并且两个阴连接器105和106设置在与第一板面102相对的第二板面103上。 两个阴连接器105和106并排并置,使得它们在纵向方向上的延伸线彼此平行,并且连接器也在阳连接器104的纵向延伸线上平行 。 两个ROM板120和130被固定在继电器板100上,使得板在呈现控制板43的厚度方向上分层。(C)2008,JPO&INPIT
    • 5. 发明专利
    • Game machine
    • 游戏机
    • JP2007319714A
    • 2007-12-13
    • JP2007233923
    • 2007-09-10
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • OTAKE KATSUYUKISUZUKI ATSUTOMOKATO AKIHIRO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine including a main control board and a subsidiary integrated board of which the connections are checked when a power source is turned on.
      SOLUTION: A CPU 51 of the main control board 41 transmits a first checking command, a second checking command, and a third checking command in order after initial processes such as a motion checking for a RAM 52 and a ROM 53 are completed at the time of starting. Then, on the subsidiary integrated board 58, the checking for if the first checking command, the second checking command and the third checking command are transmitted in order is performed after initial processes such as a motion checking for a RAM 582 and a ROM 583 are completed at the time of starting. When these commands could not be received, it is judged that a correct connection with the main control board 41 is not performed and a command for making a sound board 43 output an abnormality message is transmitted to the sound board 43. Then, on the sound board 43, the abnormality message such as "the subsidiary integrated board is not correctly connected!" is generated from a speaker 48 confirming to the command.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种游戏机,其包括主电源接通时检查连接的主控板和辅助集成板。 解决方案:主控制板41的CPU51在诸如RAM52和ROM53的运动检查的初始处理完成之后依次发送第一检查命令,第二检查命令和第三检查命令 在开始时。 然后,在辅助集成电路板58上,检查第一检查指令,第二检查指令和第三检查指令是否按顺序发送,在RAM 582和ROM 583的运动检查之类的初始处理 在开始时完成。 当不能接收到这些命令时,判断为不执行与主控制板41的正确连接,并且将声音板43输出异常消息的命令发送到声音板43.然后,在声音 板43,“子集成板没有正确连接!”等异常信息。 从扬声器48产生确认命令。 版权所有(C)2008,JPO&INPIT
    • 6. 发明专利
    • Game machine
    • 游戏机
    • JP2005131331A
    • 2005-05-26
    • JP2003396582
    • 2003-11-27
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SUZUKI ATSUTOMOSANO TOMOSABUROU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine mitigating an evil effect caused by the difference in users' preferences of the volume of a sound output device such as an earphone, a headphone and the like. SOLUTION: This game machine is so constituted that, when the earphone 90 is connected to an earphone jack 68 (S51: YES), a connection flag is put "ON" (S52), when the earphone 90 is pulled off, it is not connected to the earphone jack (S51: NO) and the connection flag is in the "ON" state (S61: YES), so that the connection flag is put "OFF" (S62) and a value of a sound value storage area 432 is reset to "3", or an initial value (S63). COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种减轻由用户对诸如耳机,耳机等的声音输出装置的音量的偏好引起的不良影响的游戏机。

      解决方案:该游戏机的结构使得当耳机90连接到耳机插孔68(S51:是)时,连接标志被置为“开”(S52),当耳机90被拉下时, 它没有连接到耳机插孔(S51:否),连接标志处于“ON”状态(S61:是),所以连接标志被置“OFF”(S62)和声音值 存储区域432被重置为“3”或初始值(S63)。 版权所有(C)2005,JPO&NCIPI

    • 7. 发明专利
    • Game machine
    • 游戏机
    • JP2005074187A
    • 2005-03-24
    • JP2003312217
    • 2003-09-04
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • OTAKE KATSUYUKISUZUKI ATSUTOMOKATO AKIHIRO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine equipped with a main control board and a subsidiary integrated board of which the connections are checked when a power source is started.
      SOLUTION: A CPU 51 of the main control board 41 transmits a first checking command, a second checking command and a third checking command in order after initial processes such as a motion checking for a RAM 52 and a ROM 53 and so forth are completed at the time of starting. Then, in the subsidiary integrated board 58, the checking for if the first checking command, the second checking command and the third checking command are transmitted in order is performed after initial processes such as a motion checking of a RAM 582 and a ROM 583 and so forth are completed at the time of starting. When these commands could not be received, it is judged that a normal connection with the main control board 41 is not performed, and a command for making a sound board 43 output an abnormality message is transmitted to the sound board 43. Then, at the sound board 43, the abnormality message such as "the subsidiary integrated board is not correctly connected!" is generated from a speaker 48 conforming to the command.
      COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种配备有主电源控制板和辅助集成电路板的游戏机,其中当电源起动时检查连接。 解决方案:主控制板41的CPU51在诸如对RAM52和ROM53等的运动检查等初始处理之后依次发送第一检查命令,第二检查命令和第三检查命令 在启动时完成。 然后,在辅助集成电路板58中,检查第一检查指令,第二检查指令和第三检查指令是否按顺序发送,在RAM 582和ROM 583的运动检查等的初始处理之后进行, 所以在启动时完成。 当不能接收到这些命令时,判断为没有执行与主控制板41的正常连接,并且将声音板43输出异常消息的命令发送到声音板43.然后,在 声卡43,诸如“辅助集成板没有正确连接!”的异常信息。 从符合命令的扬声器48产生。 版权所有(C)2005,JPO&NCIPI
    • 9. 发明专利
    • Game machine
    • 游戏机
    • JP2008246098A
    • 2008-10-16
    • JP2007093829
    • 2007-03-30
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SUZUKI ATSUTOMOHASEGAWA KAZUMASA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of performing an appropriate operation such as error announcement and a performance operation stop when a memory board different from a normal memory board is connected to a control board. SOLUTION: A subsidiary integrated board 58 stores appropriate memory information which indicates the appropriate storage capacity of the memory board to be connected to a performance control board 43. The memory boards 120, 130 store ID information which indicate the self storage capacities. A display control CPU 91 determines whether or not the storage capacity indicated by the appropriate memory information matches the storage capacities indicated by the ID information of the memory boards 120, 130 actually connected to the performance control board 43. When mismatch is determined, an error display part 38 displays an error. When the memory boards 120, 130 are removed from the performance control board 43, the subsequent transmission of image display data to a liquid crystal display device 36 is prohibited. COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:提供一种能够在不同于正常存储器板的存储器板连接到控制板的情况下能够执行诸如错误通知和性能操作停止的适当操作的游戏机。 解决方案:辅助集成板58存储适当的存储器信息,其指示要连接到性能控制板43的存储器板的适当存储容量。存储器板120,130存储指示自存储容量的ID信息。 显示控制CPU91确定由适当的存储信息指示的存储容量是否与实际连接到性能控制板43的存储器板120,130的ID信息指示的存储容量相匹配。当确定不匹配时, 显示部38显示错误。 当从性能控制板43移除存储器板120,130时,禁止向液晶显示装置36发送图像显示数据。 版权所有(C)2009,JPO&INPIT
    • 10. 发明专利
    • Controller for game machine, and game machine with the controller for the game machine
    • 游戏机控制器,游戏机控制器
    • JP2008220446A
    • 2008-09-25
    • JP2007059399
    • 2007-03-09
    • Toyomaru Industry Co Ltd豊丸産業株式会社
    • SUZUKI ATSUTOMO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a controller for game machine capable of connecting the game control board and memory board different in data bus width to each other with a simple configuration.
      SOLUTION: A performance control board 43 is provided with a plurality of connectors 84 and 85 for connecting the memory board. Then, the total of the data bus width of a data bus connecting the connector 84 and a VDP 80 and the data bus width of a data bus connecting the connector 85 and the VDP 80 is set to the same value as the data bus width of the VDP 80. By connecting the plurality of memory boards to the VDP 80 in parallel by the performance control board 43, a performance controller 35 is configured using the plurality of memory boards whose data bus width is smaller than that of the performance control board 43.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种能够以简单的配置将数据总线宽度彼此不同的游戏控制板和存储器板连接的游戏机的控制器。 解决方案:性能控制板43设有用于连接存储器板的多个连接器84和85。 然后,连接连接器84和VDP80的数据总线的数据总线宽度的总和与连接器85和VDP80的数据总线的数据总线宽度的总和设定为与数据总线宽度相同的值 VDP80。通过性能控制板43将多个存储板并行连接到VDP 80,使用数据总线宽度小于性能控制板43的多个存储器板来配置性能控制器35 版权所有(C)2008,JPO&INPIT