会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明专利
    • Device for specifying content of presentation, game medium dispenser, presentation control board, game machine, method of specifying content of presentation, method of controlling output signal, program for specifying content of presentation, and program for controlling output signal
    • 用于指定演示内容,游戏中介分配器,演示控制板,游戏机,指定内容的方法,控制输出信号的方法,用于指定演示内容的程序和用于控制输出信号的程序的装置
    • JP2010075295A
    • 2010-04-08
    • JP2008245000
    • 2008-09-24
    • Kyoraku Sangyo KkOmron Corpオムロン株式会社京楽産業.株式会社
    • SHODA YUICHIYAMASHITA EISUKEWATANABE NAOYUKIITO HIROYASU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To specify contents of presentations of a game machine based on a signal showing presentation factors outputted from a presentation control board.
      SOLUTION: A game medium dispenser 220 includes a recording part 711, a receiving part 712, a factor specifying part 713, and an output part 714. The recording part 711 records a factor table in which the presentation factor constituting contents of the presentation during a symbol variation in the game machine 210 are correlated to types of output signals showing the presentation factor outputted from a presentation control part in advance. The receiving part 712 receives the output signal from the presentation control part which has a plurality of predetermined relay terminals and outputs the signal showing the presentation factors constituting the contents of the presentation during the symbol variation by using the relay terminals. The factor specifying part 713 specifies the presentation factor corresponding to the output signal from the factor table based on the output signal received by the receiving part 712. The output part 714 outputs information on the presentation factor specified by the factor specifying part 713.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:基于从演示控制板输出的表示因子的信号来指定游戏机的演示内容。 解决方案:游戏介质分配器220包括记录部分711,接收部分712,因子确定部分713和输出部分714.记录部分711记录其中构成内容的呈现因子的因子表 在游戏机210中的符号变化期间的呈现与表示从呈现控制部分输出的呈现因子的输出信号的类型预先相关联。 接收部分712接收来自具有多个预定中继终端的呈现控制部分的输出信号,并且通过使用中继终端,输出表示构成符号变更期间的呈现内容的呈现因子的信号。 因子指定部分713基于由接收部分712接收的输出信号,指定与因子表格的输出信号相对应的呈现因子。输出部分714输出由因子指定部分713指定的呈现因子的信息。

      版权所有(C)2010,JPO&INPIT

    • 2. 发明专利
    • Game machine
    • 游戏机
    • JP2008289729A
    • 2008-12-04
    • JP2007139569
    • 2007-05-25
    • Kyoraku Sangyo KkOmron Corpオムロン株式会社京楽産業.株式会社
    • SHODA YUICHIMATSUSHITA KATSUMIITO HIROYASUWATANABE NAOYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a player with an appropriate game while quickly coping with fraudulence.
      SOLUTION: A housing part 501 whose longitudinal and lateral lengths (opening diameter) are the almost same as the outer diameter shape of a reception antenna 331 is a recessed part of a prescribed depth formed on a side face 511 in a board case 310. Two pieces (upper and lower ones in the figure) of locking pawl parts 601 are provided near the center of an opening, column parts 602 are respectively provided on four corners of the bottom of the recessed part, and a distance d between a contact surface 601a and a contact surface 602a is almost the same as the thickness d of the reception antenna 331. A non-contact IC tag 332 is stuck to a back surface 530, and a prescribed distance D from the reception antenna 331 is maintained by the column parts 602. The prescribed distance D can be set by the communication characteristics of the reception antenna 331 and the non-contact IC tag 332.
      COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:为玩家提供适当的游戏,同时快速应对欺诈。 解决方案:纵向和横向长度(开口直径)与接收天线331的外径形状几乎相同的壳体部分501是形成在板壳体的侧面511上的规定深度的凹部 在开口的中心附近设置有两个(图中的上下)图中的两个(图中的上下),列部分602分别设置在凹部的底部的四个角上,距离d为 接触表面601a和接触表面602a几乎与接收天线331的厚度d相同。非接触IC标签332粘附到背面530,并且来自接收天线331的规定距离D由 列部分602.可以通过接收天线331和非接触式IC标签332的通信特性来设定规定距离D.(C)2009年,JPO和INPIT
    • 3. 发明专利
    • Abnormality detector, abnormality detection method, and abnormality detection program
    • 异常检测器,异常检测方法和异常检测程序
    • JP2008289727A
    • 2008-12-04
    • JP2007139567
    • 2007-05-25
    • Kyoraku Sangyo KkOmron Corpオムロン株式会社京楽産業.株式会社
    • SHODA YUICHIMATSUSHITA KATSUMIITO HIROYASUWATANABE NAOYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To find a fraudulent action in an early stage, to prevent the increase of damages by fraudulence and to suppress the fraudulent action by quickly and surely reporting the abnormality of a game machine. SOLUTION: The abnormality detector 110 detects identification information intrinsic to the game machine M from a non-contact IC tag using an antenna disposed within the prescribed range of the non-contact IC tag provided on the game machine M, determines the propriety of the identification information on the basis of the identification information and set information set beforehand in relation to the game machine M, and transmits abnormality information indicating the abnormality of the game machine M to a monitoring device 120 which monitors the fraudulent action to the game machine M when determining that the identification information is improper. A communication state with the monitoring device 120 is detected, and when the communication state is an uncommunicable state, abnormality information is held. Then, when the communication state is restored to a communicable state from the uncommunicable state, the held abnormality information is transmitted to the monitoring device 120. COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:早期发现欺诈行为,防止欺诈性增加,通过快速,可靠地报告游戏机的异常来抑制欺诈行为。 解决方案:异常检测器110使用设置在设置在游戏机M上的非接触IC标签的规定范围内的天线,从非接触式IC标签检测游戏机M固有的识别信息,确定游戏机M的适当性 基于与游戏机M相关的预先设定的识别信息和设定信息,识别信息,将表示游戏机M的异常的异常信息发送到监视对游戏机的欺诈动作的监视装置120 M确定识别信息不正确时。 检测与监视装置120的通信状态,并且当通信状态是不可通信状态时,保持异常信息。 然后,当通信状态从不可通信状态恢复到可通信状态时,将所保持的异常信息发送到监视设备120.版权所有(C)2009,JPO&INPIT
    • 4. 发明专利
    • Abnormality detector, abnormality detection method, abnormality detection program, and fraudulence monitoring system
    • 异常检测器,异常检测方法,异常检测程序和欺诈监控系统
    • JP2008289726A
    • 2008-12-04
    • JP2007139566
    • 2007-05-25
    • Kyoraku Sangyo KkOmron Corpオムロン株式会社京楽産業.株式会社
    • SHODA YUICHIMATSUSHITA KATSUMIITO HIROYASUWATANABE NAOYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To find a fraudulent action in an early stage, to prevent the increase of damages due to fraudulence and to suppress the fraudulent action by recognizing the occurrence of the fraudulent action and immediately reporting that effect. SOLUTION: The abnormality detector detects identification information intrinsic to a game machine M from a non-contact IC tag 310 using an antenna 107 disposed within the prescribed range of the non-contact IC tag 310 provided on the game machine M, determines the propriety of the identification information on the basis of the identification information and set information set beforehand in relation to the game machine M, and outputs abnormality information indicating the abnormality of the game machine M when determining that the identification information is improper. Thus, when some fraudulent action is conducted to the game machine M, the abnormality information indicating the abnormality of the game machine M is automatically reported. COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:在早期发现欺诈行为,防止由于欺诈而造成的损害赔偿增加,并通过承认欺诈行为的发生并立即报告这种效果来制止欺诈行为。 解决方案:异常检测器使用设置在游戏机M上设置的非接触式IC标签310的规定范围内的天线107,从非接触式IC标签310检测游戏机M固有的识别信息,判定 基于与游戏机M相关的事先设定的识别信息和设定信息,识别信息的适当性,并且当确定识别信息不正确时,输出指示游戏机M的异常的异常信息。 因此,当对游戏机M进行了一些欺诈动作时,自动报告表示游戏机M的异常的异常信息。 版权所有(C)2009,JPO&INPIT
    • 5. 发明专利
    • Device for specifying content of presentation, game medium dispenser, call lamp for game machine, method of specifying content of presentation, and program of specifying content of presentation
    • 用于指定演示内容的游戏介质分配器,游戏机的呼叫灯,指定内容的方法以及指定内容的程序的设备
    • JP2010075294A
    • 2010-04-08
    • JP2008244999
    • 2008-09-24
    • Kyoraku Sangyo KkOmron Corpオムロン株式会社京楽産業.株式会社
    • SHODA YUICHIYAMASHITA EISUKEWATANABE NAOYUKIITO HIROYASU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To specify contents of a presentation without using special signals or information from a game machine. SOLUTION: A game medium dispenser 220 includes a recording part 501, a receiving part 502, a calculating part 503, a specifying part 504, and an output part 505. The recording part 501 records information on a ready-to-win table in which contents of presentations for respective game machines are correlated to symbol variation time in performing ready-to-win presentations in advance. The receiving part 502 receives a start prize-winning signal transmitted when a game ball enters a start pocket or a symbol determined signal transmitted when a symbol is determined from the game machine. The calculating part 503 calculates the symbol variation time based on the start prize-winning signal or the symbol determined signal received by the receiving part 502. The specifying part 504 specifies the contents of the ready-to-win presentation from the ready-to-win table by using the symbol variation time calculated by the calculating part 503. The output part 505 outputs the contents of the ready-to-win presentation specified by the specifying part 504. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:指定演示的内容而不使用游戏机的特殊信号或信息。 解决方案:游戏介质分配器220包括记录部分501,接收部分502,计算部分503,指定部分504和输出部分505.记录部分501记录关于成功的信息 其中各个游戏机的演示内容与提前执行即时演示的符号变化时间相关联的表格。 当从游戏机确定符号时,接收部分502接收当游戏球进入开始口袋时发送的开始获奖信号或发送的符号确定信号。 计算部分503基于接收部分502接收的开始获奖信号或符号确定信号来计算符号变化时间。指定部分504从即将到来的信息指定即将到来的呈现的内容, 通过使用由计算部503计算的符号变化时间来获取表。输出部505输出由指定部504指定的即将到位呈现的内容。(C)2010,JPO&INPIT
    • 6. 发明专利
    • Information management device, information management method, information management program, and recording medium
    • 信息管理设备,信息管理方法,信息管理程序和记录介质
    • JP2009233191A
    • 2009-10-15
    • JP2008084871
    • 2008-03-27
    • Kyoraku Sangyo KkOmron Corpオムロン株式会社京楽産業.株式会社
    • SHODA YUICHIINOUE NORIAKIYAMASHITA EISUKEWATANABE NAOYUKIITO HIROYASU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To analyze a group of customers by obtaining game information on all the players. SOLUTION: An information management server 110 is connected to a game medium lending device by a network via a host computer in the hall. The game medium lending device reads a card ID recorded to a play qualification card a player owns for identifying the play qualification card, and then controls a game machine so that it can play games. The information management server 110 is provided with a medium information acquisition part 501, a game information acquisition part 502, a classification part 503, and a storage part 504. The medium information acquisition part 501 acquires the card ID the game medium lending device has read. The game information acquisition part 502 acquires game information. The classification part 503 classifies a player corresponding to medium identification information acquired by the medium information acquisition part 501 into prescribed classifications preset in accordance with game information acquired by the game information acquisition part 502. The storage part 504 stores classified information. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:通过获取所有玩家的游戏信息来分析一组客户。 解决方案:信息管理服务器110通过网络通过大厅中的主机连接到游戏媒体借出设备。 游戏介质借出装置读取记录到玩家拥有的游戏资格卡的卡片ID,用于识别游戏资格卡,然后控制游戏机以使其能够玩游戏。 信息管理服务器110设置有媒体信息获取部501,游戏信息取得部502,分类部503,存储部504.媒体信息获取部501取得游戏媒体借出装置读取的卡ID 。 游戏信息取得部502获取游戏信息。 分类部503将与由媒体信息获取部501取得的媒体识别信息对应的播放器分类为根据游戏信息获取部502取得的游戏信息预先设定的规定分类。存储部504存储分类信息。 版权所有(C)2010,JPO&INPIT
    • 7. 发明专利
    • Information management device, information management method, information management program, and recording medium
    • 信息管理设备,信息管理方法,信息管理程序和记录介质
    • JP2009233190A
    • 2009-10-15
    • JP2008084870
    • 2008-03-27
    • Kyoraku Sangyo KkOmron Corpオムロン株式会社京楽産業.株式会社
    • SHODA YUICHIINOUE NORIAKIYAMASHITA EISUKEWATANABE NAOYUKIITO HIROYASU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To acquire game information on all the players including players who do not register themselves as members. SOLUTION: An information management server 110 is connected to a game medium lending device by a network via a host computer in the hall. The game medium lending device controls a game machine so that it can play games after it is recorded to a play qualification card a player owns and reads a card ID for identifying the play qualification card. The information management server 110 is provided with a medium information acquisition part 501, a game information acquisition part 502, a creation part 503, and a storage part 504. The medium information acquisition part 501 acquires the card ID read by the game medium lending device. The game information acquisition part 502 acquires game information. The creation part 503 uses the information acquired by the medium information acquisition part 501 and the game information acquisition part 502 to create a list of game information corresponding to every card ID. The storage part 504 stores the created list. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:获取所有玩家的游戏信息,包括不注册成员的玩家。 解决方案:信息管理服务器110通过网络通过大厅中的主机连接到游戏媒体借出设备。 游戏介质借出装置控制游戏机,使得游戏机在被记录到玩家拥有并读取用于识别游戏资格卡的卡片ID的游戏资格卡之后可以玩游戏。 信息管理服务器110设置有媒体信息获取部501,游戏信息获取部502,创建部503,存储部504.媒体信息获取部501获取游戏媒体借出装置读取的卡ID 。 游戏信息取得部502获取游戏信息。 创建部503使用由媒体信息获取部分501和游戏信息获取部分502获取的信息来创建对应于每个卡片ID的游戏信息的列表。 存储部分504存储创建的列表。 版权所有(C)2010,JPO&INPIT
    • 8. 发明专利
    • Monitor, monitoring method, monitoring program, and computer-readable recording medium
    • 监视器,监视方法,监视程序和计算机可读记录介质
    • JP2008307340A
    • 2008-12-25
    • JP2007160689
    • 2007-06-18
    • Kyoraku Sangyo KkOmron Corpオムロン株式会社京楽産業.株式会社
    • SHODA YUICHIMATSUSHITA KATSUMIITO HIROYASUWATANABE NAOYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To detect fraudulence to a game machine more efficiently and more accurately, to prevent the damage caused by the fraudulence from increasing, and to restrain the fraudulence. SOLUTION: An input part 501 determines whether the input of the identification number of the game machine M is received or not. When the input of the identification number is received, a determination part 502 determines whether the input identification number satisfies a prescribed condition for conformity. When it is determined that the prescribed condition for conformity is satisfied, the determination part determines whether monitoring of the game machine M by a monitoring server 110 should be terminated or not. When it is determined that the prescribed condition for conformity is not satisfied, an announcement part 503 announces that the fraudulence is done in the game machine M to a user (e.g. a pachinko company or a manager of a game parlor). COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:更有效和更准确地检测对游戏机的欺骗,以防止由欺诈引起的损害增加并且抑制欺诈。

      解决方案:输入部分501确定是否接收到游戏机M的识别号码的输入。 当接收到识别号码的输入时,确定部件502确定输入的识别号码是否满足规定的一致条件。 当确定满足规定的符合条件时,确定部确定监视服务器110的游戏机M的监视是否应该终止。 当确定不符合规定的符合条件时,公告部503向用户(例如弹球公司或游戏厅的管理者)宣告在游戏机M中进行欺诈。 版权所有(C)2009,JPO&INPIT

    • 10. 发明专利
    • Wire holding device
    • 电线控制装置
    • JP2008289731A
    • 2008-12-04
    • JP2007139571
    • 2007-05-25
    • Kyoraku Sangyo KkOmron Corpオムロン株式会社京楽産業.株式会社
    • SHODA YUICHIMATSUSHITA KATSUMIITO HIROYASUWATANABE NAOYUKI
    • A63F7/02A63F5/04
    • PROBLEM TO BE SOLVED: To provide a wire holding device capable of holding a signal line by a simple structure and preventing the deflection of the signal line. SOLUTION: The wire holding device 107 includes the signal line 106 for generating restoration force corresponding to the degree of deformation when it is deformed from a stable prescribed shape, and a housing 301 for winding the signal line 106 and housing it in a deformed state. When the signal line 106 is pulled, the signal line 106 housed inside the housing 301 is pulled out to the outside of the housing 301. When the force of pulling the signal line 106 decreases, the signal line 106 is pulled into the housing 301 by the restoration force of the signal line 106. COPYRIGHT: (C)2009,JPO&INPIT
    • 解决的问题:提供能够通过简单的结构保持信号线并防止信号线的偏转的线保持装置。 电线保持装置107包括:信号线106,用于产生与从稳定的规定形状变形时的变形度相对应的恢复力;以及壳体301,其用于缠绕信号线106并将其容纳在 变形状态。 当信号线106被拉动时,容纳在壳体301内的信号线106被拉出到壳体301的外部。当拉动信号线106的力减小时,信号线106被拉入壳体301中 信号线106的恢复力。版权所有:(C)2009,JPO&INPIT