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    • 1. 发明专利
    • Game machine
    • 游戏机
    • JP2014008257A
    • 2014-01-20
    • JP2012147417
    • 2012-06-29
    • Kyoraku Sangyo Co Ltd京楽産業.株式会社
    • SAKAMOTO HIROMICHIUMINO YUKIKAKEGAWA YASUMASAOHARA MASATAKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To enhance player's excitement by receiving a player's action on an image display unit as input operation and implementing a rendering using a rendering image corresponding to the received input operation.SOLUTION: A Pachinko game machine includes: an image display unit for displaying an image in a rendering; a sensor for obtaining a position of a player's hand relative to the image display unit; and a display control means for displaying a sight image P11 indicating a sight displayed in a specific rendering at the image display unit, moving and displaying the sight image P11 in accordance with the position of a detection target obtained by the sensor, and stopping the sight image P11 at the obtained position of the player's hand when predetermined conditions are satisfied.
    • 要解决的问题:通过在图像显示单元上接收玩家的动作作为输入操作来增强玩家的兴奋,并且使用与所接收的输入操作对应的呈现图像来实现渲染。解决方案:弹珠游戏机包括:图像显示单元,用于 在渲染中显示图像; 用于获得玩家的手相对于图像显示单元的位置的传感器; 以及显示控制装置,用于在图像显示单元处显示指示在特定渲染中显示的视线的视力图像P11,根据由传感器获得的检测目标的位置来移动和显示视力图像P11,并且停止视线 当满足预定条件时,在玩家手的获得位置处的图像P11。
    • 5. 发明专利
    • Game machine
    • 游戏机
    • JP2014000230A
    • 2014-01-09
    • JP2012137451
    • 2012-06-19
    • Kyoraku Sangyo Co Ltd京楽産業.株式会社
    • SAKAMOTO HIROMICHIUMINO YUKIKAKEGAWA YASUMASAOHARA MASATAKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To urge a player to participate in a performance actively, and hence to enhance player's amusement by guiding operation of a player to be received as input operation, based on a detection area of input operation set according to the performance when an operation means using a photosensor receives input operation.SOLUTION: A detection range of sensor units 171-173 detecting a position of an object (player's hand) is set on a display screen 114a of an image display unit 114 is divided into a×n partial areas (a indicates the number of the sensor units 171-173, and n indicates an integer that not less than 1 and not more than the maximum value N that can be divided based on the resolution of the sensors 171-173). Then, a performance image for suggesting the partial areas and timing when detection by the sensors 171-173 becomes effective is displayed on the image display unit 114, thus executing a performance corresponding to a partial area where the object (player's hand) is detected.
    • 要解决的问题:主动地促使玩家积极地参与表演,并且因此通过引导作为输入操作被接收的玩家的操作来提高玩家的娱乐性,基于当根据当前的表现而设置的输入操作的检测区域 使用光电传感器的操作装置接收输入操作。解决方案:在图像显示单元114的显示屏114a上设置检测对象(玩家的手)的位置的传感器单元171-173的检测范围被分成×n个部分 区域(a表示传感器单元171-173的数量,n表示基于传感器171-173的分辨率可以分割的最大值N不小于1且不大于的最大值N的整数)。 然后,在图像显示单元114上显示用于提示传感器171-173的检测时的部分区域和定时的表现图像,从而执行与检测到对象(玩家的手)的部分区域相对应的表现。
    • 6. 发明专利
    • Game machine
    • 游戏机
    • JP2014000229A
    • 2014-01-09
    • JP2012137449
    • 2012-06-19
    • Kyoraku Sangyo Co Ltd京楽産業.株式会社
    • SAKAMOTO HIROMICHIUMINO YUKIKAKEGAWA YASUMASAOHARA MASATAKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To urge a player to actively participate in a performance, and to enhance player's interest by guiding action for receiving as input operation by a performance having a game property, and by executing a performance for receiving character input by the input operation.SOLUTION: A front area of a game machine is divided into a plurality of partial areas, the game machine includes a sensor unit detecting a position of an object to be detected for the partial areas, and a plurality of characters or symbols are displayed in a character matrix of a matrix display unit 41 displayed on a display screen 114a of an image display unit. The partial areas are identified based on the position of the object to be detected that the sensor unit has detected, thus receiving designation of characters or symbols corresponding the partial areas, and executing a predetermined performance with the proviso that the plurality of characters or symbols obtained by designation of the characters or the symbols performed for a plurality of times coincide with specific character symbol strings.
    • 要解决的问题:促使玩家积极参与表演,并通过引导作为输入操作的操作来提高玩家的兴趣,通过具有游戏属性的表演,并且通过执行用于接收通过输入操作输入的角色的演奏 解决方案:游戏机的前方区域分为多个部分区域,游戏机包括检测部分区域中要检测对象的位置的传感器单元,并且多个字符或符号被显示在 显示在图像显示单元的显示屏114a上的矩阵显示单元41的字符矩阵。 基于传感器单元检测到的待检测对象的位置来识别部分区域,从而接收对应于部分区域的字符或符号的指定,并且执行预定性能,条件是所获得的多个字符或符号 通过指定多次执行的字符或符号与特定字符符号串重合。
    • 8. 发明专利
    • Game machine
    • 游戏机
    • JP2014018529A
    • 2014-02-03
    • JP2012161893
    • 2012-07-20
    • Kyoraku Sangyo Co Ltd京楽産業.株式会社
    • SAKAMOTO HIROMICHIUMINO YUKIKAKEGAWA YASUMASAOHARA MASATAKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To prevent fault detection of operation by a player and improper operation by the player when the operation by the player in divided game areas is received .SOLUTION: A pachinko game machine comprises: a sensor for detecting the presence and absence of operation by a player in a plurality of partial areas obtained by dividing a front surface area; and image display means (display screen 114a) that is provided in the front surface area of the pachinko game machine and displays an image (including an operation object image P11, a message text and an operation instruction image) for guiding a player to perform a series of operation over some of the partial areas in presentation of a specific rendering. The sensor validates detection of operation by the player in an area (1,2) out of the plurality of partial areas according to the specific rendering and after detection of the operation in the area (1,2), validates detection of operation by the player in an area (1,1). When the operation by the player is detected in the partial areas in which detection is validated by the sensor, the image display means allows the partial areas to display an image indicating the operation has been detected.
    • 要解决的问题:当接收到玩游戏区域中的玩家的操作时,防止玩家操作的错误检测和玩家的不当操作。解决方案:弹球游戏机包括:用于检测玩家是否存在 玩家在通过划分前表面区域而获得的多个局部区域中进行操作; 以及设置在弹球游戏机的前表面区域的图像显示单元(显示画面114a),并且显示用于引导游戏者执行的图像(包括操作对象图像P11,消息文本和操作指示图像)的图像 在一些部分区域的一系列操作呈现特定的渲染。 传感器根据特定的渲染确认玩家在多个部分区域中的区域(1,2)中的操作检测,并且在区域(1,2)中检测到操作之后,验证由操作的检测 玩家在一个区域(1,1)。 当在由传感器验证检测的部分区域中检测到播放器的操作时,图像显示装置允许部分区域显示表示已经检测到操作的图像。
    • 9. 发明专利
    • Game machine
    • 游戏机
    • JP2014012102A
    • 2014-01-23
    • JP2012151303
    • 2012-07-05
    • Kyoraku Sangyo Co Ltd京楽産業.株式会社
    • SAKAMOTO HIROMICHIUMINO YUKIKAKEGAWA YASUMASAOHARA MASATAKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To enhance player's interest by receiving player's action to an image display part as input operation, and by executing a performance using a mechanical structure operating according to the received input operation and a performance image.SOLUTION: A Pachinko game machine includes: an image display part for displaying an image in a performance; a sensor obtaining positions of player's hands to the image display part between those of which a transparent plate provided on a front of the game machine is sandwiched; a movable accessory 50 that is disposed at a rear side of the transparent plate, and operates according to the performance; a control means of a movable accessory for permitting operation for changing a direction of the movable accessory 50, based on the acquisition of the positions of the player's hands by the sensor; and a display control means for performing display where a sight image P11 is adjusted to a target image P12, namely a target of the movable accessory, based on the acquisition of the positions of player's hands by the sensor.
    • 要解决的问题:通过将玩家的动作接收到图像显示部分作为输入操作,并且通过使用根据接收的输入操作和演奏图像操作的机械结构执行演奏来增强玩家的兴趣。解决方案:弹球游戏机包括 :用于在演出中显示图像的图像显示部分; 将游戏者的手的位置获取到设置在游戏机的前方的透明板夹在其间的图像显示部分的传感器; 可移动的附件50,其设置在透明板的后侧,并根据性能进行操作; 基于由传感器获取玩家的手的位置,可移动附件的控制装置,用于允许改变可移动附件50的方向的操作; 以及显示控制装置,用于基于由传感器获取玩家的手的位置,执行将视力图像P11调整为目标图像P12的显示,即可移动附件的目标。