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    • 2. 发明专利
    • Game device, program and game management method
    • 游戏设备,程序和游戏管理方法
    • JP2013188495A
    • 2013-09-26
    • JP2013101129
    • 2013-05-13
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • KIMURA KENJIAKIYAMA MASATO
    • A63F13/00A63F13/12
    • PROBLEM TO BE SOLVED: To progress the establishment of a comradeship among users within a game.SOLUTION: A game device 14 provides a user with a game in which a comradeship among users is set. A control unit 32 executes an event in which a user UA and a preparatory aggregate containing at least one member UB including a user whose comradeship with the user UA has not been set participate, and cancels the preparatory aggregate after the event is executed a plurality of times. Also, the control unit 32 displays a preparatory aggregate image WB1 for presenting the member UB contained in the preparatory aggregate to the user UA on a display device 26 of a terminal unit 14 of the user UA, and receives an instruction of comrade application to the member UB presented in the preparatory aggregate image WB1 from the user UA.
    • 要解决的问题:在游戏中的用户之间建立友谊。解决方案:游戏设备14为用户提供设置用户之间的同伴的游戏。 控制单元32执行其中包括用户UA和包含与用户UA的同志的用户的至少一个成员UB未被设置的预备聚合的参与,并且在事件执行多个之后取消预备聚合 次 此外,控制单元32在用户UA的终端单元14的显示装置26上显示用于将包含在预备聚合中的成员UB呈现给用户UA的预备聚合图像WB1,并且接收到用户UA的终端单元14的指示 成员UB从用户UA呈现在准备聚合图像WB1中。
    • 5. 发明专利
    • Game control device, game control method, program, game system and communication device
    • 游戏控制装置,游戏控制方法,程序,游戏系统和通信装置
    • JP2013248085A
    • 2013-12-12
    • JP2012124112
    • 2012-05-31
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • KIMURA KENJI
    • A63F13/00A63F13/12
    • A63F13/49A63F13/79A63F2300/206A63F2300/5566
    • PROBLEM TO BE SOLVED: To provide a game control device capable of motivating a requester user to accept a request from a user, a game control method, a program, a game system and a communication device.SOLUTION: A game control device includes: a receiving means for receiving a game request from a requester user; a determining means for determining a requester user who is an addressee of a request; a notification means for notifying the requester user of the request; an acceptance means for receiving the acceptance of the request on the basis of information related to an operation input of the requester user; and a storage means for storing acceptance information relating to the acceptance of the request in a storage device. When acceptance information about a time when the requester user has accepted a request from the requester user is stored in the storage means, the notification means changes a mode for notifying the requester user of the request from the requester user.
    • 要解决的问题:提供一种能够激励请求者用户接受来自用户的请求的游戏控制装置,游戏控制方法,程序,游戏系统和通信装置。解决方案:游戏控制装置包括: 接收装置,用于从请求者用户接收游戏请求; 用于确定作为请求的收件人的请求者用户的确定装置; 通知装置,用于通知请求者用户该请求; 接收装置,用于基于与请求者用户的操作输入有关的信息来接收该请求; 以及存储装置,用于将与所述请求的接受相关的接受信息存储在存储装置中。 当请求者用户接受请求者用户请求的时间的接受信息被存储在存储装置中时,通知装置从请求者用户改变通知请求者用户的请求的模式。
    • 6. 发明专利
    • Game control device, game control method, program, and game system
    • 游戏控制装置,游戏控制方法,程序和游戏系统
    • JP2013183888A
    • 2013-09-19
    • JP2012051185
    • 2012-03-08
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • KIMURA KENJI
    • A63F13/10A63F13/00A63F13/12
    • A63F13/795A63F13/45A63F2300/406A63F2300/8017
    • PROBLEM TO BE SOLVED: To provide a game control device, a game control method, a program, and a game system, with which missed opportunities to build group relationships among users are reduced.SOLUTION: A game control device includes: a relationship assignment means for assigning relationships among users; an execution means for executing a game; an appearance means for making another user appear, while the game is being executed by the first user; and a display means for, when the other user is a second user who does not have a relationship assigned with the first user, displaying in a game image of the game being executed, either a menu for receiving an operation which assigns a relationship between the first user and the second user, or a menu for receiving an operation for requesting a relationship assignment between the first user and the second user.
    • 要解决的问题:提供一种游戏控制装置,游戏控制方法,程序和游戏系统,其中错过了在用户之间建立组合关系的机会。解决方案:游戏控制装置包括:关系分配装置 用于在用户之间分配关系; 用于执行游戏的执行装置; 当第一用户正在执行游戏时,出现使另一用户出现的外观; 以及显示装置,用于当另一个用户是没有与第一用户分配的关系的第二用户时,在正在执行的游戏的游戏图像中显示用于接收分配了第一用户之间的关系的操作的菜单 第一用户和第二用户,或用于接收用于请求第一用户和第二用户之间的关系分配的操作的菜单。