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    • 1. 发明专利
    • Game machine
    • 游戏机
    • JP2013188571A
    • 2013-09-26
    • JP2013133495
    • 2013-06-26
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • MINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To upset or surprise a player during presentation using a presentation button and effectively utilize presentation using a presentation button.SOLUTION: When a user depresses a presentation button 118 in succession, a remaining number shown on a remaining number display 1804 decreases, as shown in (1) to Fig.18-4. When a player depresses the presentation button 118 a predetermined number of times (for example, five times), the operation of the presentation button 118 is disabled at six times or later. Specifically, as shown in (2), even when the player operates the presentation button 118, not only the remaining number on the remaining number display 1804 does not decrease but also a change to an image in which an ally character 1810 cuts an enemy character 1811 is blocked. Since an operation seems to be stopped suddenly during the successive depression of the presentation button 118, a game player may be made to afraid that the Pachinko game machine 100 might be malfunctioned, which may impact on the player.
    • 要解决的问题:使用演示按钮在演示期间打扰或惊喜玩家,并使用演示按钮有效地利用演示。解决方案:当用户连续按下演示按钮118时,剩余号码显示器1804上显示的剩余号码减少 ,如(1)至图18-4所示。 当演奏者按下显示按钮118预定次数(例如五次)时,六次或更后一次禁用演示按钮118的操作。 具体地说,如(2)所示,即使当玩家操作演示按钮118时,不仅剩余号码显示1804上的剩余号码不减少,而且还改变为盟友角色1810切割敌人角色的图像 1811被封锁。 由于在连续按压呈现按钮118期间似乎停止了操作,所以可以使游戏玩家害怕弹球游戏机100可能发生故障,这可能会影响玩家。
    • 2. 发明专利
    • Gaming machine
    • 游戏机
    • JP2012232056A
    • 2012-11-29
    • JP2011104256
    • 2011-05-09
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMADA YUTAKAMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To execute various performances as performances utilizing a decorative movable object such as operating the decorative movable object immediately before the end of symbol variation or the like.SOLUTION: A game machine includes the decorative movable object to be operated from an initial position to an operating position when a specific performance pattern is selected by a performance control board at the start of symbol variation. When the specific performance pattern is selected, the performance control board causes the decorative movable object to move from the initial position to the operating position and causes a return operation to be performed to return the decorative movable object to the initial position at prescribed timing after the decorative movable object is moved to the operating position, and the return operation is sometimes performed over the next symbol variation. The performance control board is configured so as not to execute the performance of operating the decorative movable object during the prescribed time required for the decorative movable object to return to the initial position when the return operation is performed at the start of the symbol variation.
    • 要解决的问题:执行各种性能,作为在符号变化结束之前立即使用诸如操作装饰性可移动物体的装饰性可移动物体的性能。 解决方案:游戏机包括当在符号变化开始时由演奏控制板选择特定演奏模式时,要从初始位置操作到操作位置的装饰可移动物体。 当选择了特定的性能模式时,性能控制板使装饰性可移动物体从初始位置移动到操作位置,并且进行返回操作,以在规定的时刻将装饰性可移动物体返回到初始位置 装饰移动物体移动到操作位置,并且有时在下一个符号变化中执行返回操作。 性能控制板被配置为在符号变化开始时执行返回操作时,在装饰性可移动物体返回到初始位置所需的规定时间内不执行操作装饰性可移动物体的性能。 版权所有(C)2013,JPO&INPIT
    • 3. 发明专利
    • Game machine
    • 游戏机
    • JP2012210523A
    • 2012-11-01
    • JP2012176551
    • 2012-08-08
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To perform performances full of variations.SOLUTION: A Pachinko game machine controls a game in a low-probability non-time-shortening game state when a small jackpot is won, and controls the game in a high-probability non-time-shortening game state when a latent probability jackpot is won. The low-probability non-time-shortening game state or the high-probability non-time-shortening game state is set until a predetermined number of pattern variations are performed. In the low-probability non-time-shortening game state or the high-probability non-time shortening game state, the Pachinko game machine uses a special variation pattern. In the low-probability non-time-shortening game state or the high-probability non-time shortening game state using the special variation pattern, a performance in a common performance mode (latent probability mode) is performed.
    • 要解决的问题:执行充满变化的演出。

      解决方案:当获胜小扑克游戏时,弹珠游戏机以低概率非时间缩短的游戏状态来控制游戏,并且当潜在的潜在的时间缩短游戏状态时,以高概率的非时间缩短的游戏状态来控制游戏 获得概率大奖。 设置低概率非时间缩短游戏状态或高概率非时间缩短游戏状态,直到执行预定数量的模式变化。 在低概率非时间缩短游戏状态或高概率非时间缩短游戏状态下,弹球游戏机使用特殊的变化模式。 在使用特殊变化模式的低概率非时间缩短游戏状态或高概率非时间缩短游戏状态下,执行共同演奏模式(潜在概率模式)的演奏。 版权所有(C)2013,JPO&INPIT

    • 4. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2012120804A
    • 2012-06-28
    • JP2010276395
    • 2010-12-10
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAZAKI AKIRAMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To reliably impart, to a game player, expectation to the execution of a notification performance which shows that a winning credit ball is included in a credit ball during a game.SOLUTION: This Pachinko game machine 100 comprises a storage part 303, a credit number determination part 304, a special determination part 305 and a notification part 306. The storage part 303 stores a right for determination as the credit ball with the passage of a game ball to a start region in a special game state as a turning point, and holds the right until the special game state is finished. The credit number determination part 304 determines whether the number of the credit balls is not smaller than a plurality of prescribed numbers. The special determination part 305 determines whether a special credit ball being a special determination result at which a determination result indicates a special game state is stored. When it is determined that the number of the credit balls is not smaller than the plurality of prescribed numbers and that the special credit ball is stored in the storage part 303, the notification part 306 shows that the special credit ball is stored in the storage part 303.
    • 要解决的问题:为了可靠地赋予游戏玩家期望执行在游戏过程中将积分信用球包括在信用球中的通知表现。

      解决方案:该弹球游戏机100包括存储部分303,信用证确定部分304,特殊确定部分305和通知部分306.存储部分303存储具有通过权限的信用球 将游戏球以特殊游戏状态的开始区域作为转折点,并保持右边,直到特殊游戏状态结束。 信用证确定部件304确定信用球的数量是否不小于多个规定数量。 特殊确定部305确定是否存储作为确定结果指示特殊游戏状态的特殊确定结果的特殊信用球。 当确定信用球的数量不小于多个规定数量并且特殊信用球存储在存储部分303中时,通知部分306示出了特殊信用球存储在存储部分中 303.版权所有(C)2012,JPO&INPIT

    • 5. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2011078687A
    • 2011-04-21
    • JP2009235132
    • 2009-10-09
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SATOU AKIYOSHINISHIO HIROSHIMOMOSE TOMOYAKAKO TAKAYUKIMINENO MASAFUMICHO KOTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine that does not lose the presentation of a time-shortening mode after a time-shortened jackpot finishes. SOLUTION: If the time-shortened jackpot is performed by a jackpot performing part 315, a holding decision part 320 decides whether the number of special 2-holding balls memorized by a memory part 311 is zero or not when the time-shortened jackpot finishes. An ending presentation-performing part 321 performs a long ending presentation for a long time of an ending presentation indicating the finish of a jackpot if the number of special 2-holding balls when the time-shortened jackpot finishes by a holding decision part 320 is decided as zero. A mode presentation-performing part 322 starts a mode presentation by a time-shortening mode indicating a time-shortened game status after the long ending presentation is performed by the ending presentation-performing part 321. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种在时间缩短的大奖完成后不会失去时间缩短模式的弹奏游戏机的弹球游戏机。 解决方案:如果通过累积奖金执行部分315执行缩短时间的累积奖金,则保持判定部分320判定当时间缩短时由存储器部分311存储的特殊2-保持球的数量是否为零 大奖完成。 决定表示执行部321的长时间结束表示如果在由保持决定部320完成时间缩短的累积奖杯的情况下的特殊的2个保持球的数量决定的情况下, 为零。 模式呈现执行部分322通过缩短时间模式开始模式呈现,指示在结束呈现执行部分321执行长时间结束呈现之后的时间缩短的游戏状态。版权所有(C)2011, JPO&INPIT
    • 6. 发明专利
    • Control board and pachinko game machine
    • 控制板和PACHINKO游戏机
    • JP2011015742A
    • 2011-01-27
    • JP2009160987
    • 2009-07-07
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SATOU AKIYOSHIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To suppress the damage of a performance during a time shortening game and to execute a performance for not giving anxiety to a player by consuming a holding ball by an entry to a first start port.SOLUTION: The change part 304 of a main control part 201 changes a game state from a first game state with time shortening to a second game state with time shortening with the prescribed number of times of variations as a trigger in the game state with time shortening. When selecting a variation pattern for a game ball which has entered a first winning port 105 in the first game state with time shortening before being changed to the second game state with time shortening by the change part 304, a selection part 305 selects the variation pattern using a special variation pattern table having extremely short variation time, which is set in a table setting part 303.
    • 要解决的问题:在时间缩短游戏期间抑制性能的损害,并且通过使进入第一起始端口的保持球消耗保持球来执行不给玩家的焦虑的演奏。解决方案:改变部分304 随着时间缩短,主控制部分201将游戏状态从随时间缩短的第一游戏状态改变为具有规定次数变化的时间缩短作为游戏状态中的触发。 当选择用于随着时间缩短而变化到第二游戏状态的第一游戏状态中的第一游戏状态的游戏球的变化模式随时间变短部分304而变化时,选择部305选择变化模式 使用设置在表设置部分303中的具有非常短的变化时间的特殊变化模式表。
    • 7. 发明专利
    • Game machine, state notification method, and state notification program
    • 游戏机,状态通知方法和状态通知程序
    • JP2010142512A
    • 2010-07-01
    • JP2008324761
    • 2008-12-19
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • AMANO TAKAYUKIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To execute an appropriate notification according to a cause when a movable performance generator is abnormal.
      SOLUTION: A Pachinko game machine includes a fixed performance generator, a movable performance generator 132, a drive motor 201, a detection section 401, a drive control section 402 and a notification control section 403. The movable performance generator 132 is movably provided on a game board and executes a performance. The detection section 401 detects a home position of the drive motor 201. The fixed performance generator is provided with a play allowing the movable performance generator 132 to floatingly move in an area corresponding to a predetermined area including the home position and has a stopper function for locking the movable performance generator 132. The drive control section 402 executes an initial operation of positioning the drive motor 201 at the home position using the detection result by the detection section 401, normally rotating it a predetermined quantity or more and then inversely rotating it by the same quantity. The notification control section 403 notifies the state of the movable performance generator 132 based on the detection result of the home position by the detection section 401 in the initial operation.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:根据可移动性能发生器异常的原因执行适当的通知。 弹性游戏机包括固定性能发生器,可移动性能发生器132,驱动电机201,检测部分401,驱动控制部分402和通知控制部分403.可移动性能发生器132是可移动的 在游戏板上提供并执行演出。 检测部401检测驱动电动机201的起始位置。固定性能发生器具有使可动性能发生器132在与包括原始位置的预定区域对应的区域中浮动地移动的游隙,并且具有止动功能 锁定可移动性能发生器132.驱动控制部分402执行使用检测部分401的检测结果将驱动电动机201定位在初始位置的初始操作,通常将其旋转预定量或更多,然后使其反向旋转, 数量相同。 通知控制部403在初始动作中,基于检测部401的原点位置的检测结果来通知可动态演奏发生器132的状态。 版权所有(C)2010,JPO&INPIT
    • 8. 发明专利
    • Gaming machine
    • 游戏机
    • JP2010119411A
    • 2010-06-03
    • JP2008292933
    • 2008-11-17
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SATOU AKIYOSHIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that makes a player conscious of the game procedure of various game conditions without providing the player with prize balls than necessary but yet motivates the player to continue the game. SOLUTION: If a game ball enters a prize winning gate, a normal pattern is chosen. If a jackpot is won as a result of the lottery of the normal pattern, a second start aperture is left open for a predetermined length of time. If a game ball enters the first and second start apertures, a specific pattern is drawn. If a small prize is won as a result of the lottery of the specific pattern, the varying of an opening-state is set. The time required to draw a normal pattern in a regular game condition is ten seconds, and the time for which the second start aperture 10 is open is one second. The time required to draw a normal pattern in the varying of the open-state is five seconds. The time for which the second aperture 10 is open is 0.5 second. If a small prize is won, the time for which the normal pattern varies and the time for which the second start aperture is open are shortened compared to those in the regular game condition. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种游戏机,其使得玩家意识到各种游戏条件的游戏过程,而不向玩家提供不必要的奖励,但是仍然激励玩家继续游戏。

      解决方案:如果一个游戏球进入获胜门,则选择正常模式。 如果由于普通图案的彩票而获得了中奖,则第二起始孔径保持打开预定的时间长度。 如果游戏球进入第一和第二启动孔,则画出特定的图案。 如果由于特定模式的彩票而获得小奖,则设置开启状态的变化。 在常规游戏状态下绘制正常图案所需的时间为10秒,第二开始光圈10打开的时间为1秒。 在打开状态的变化中绘制正常图案所需的时间是5秒。 第二孔10打开的时间为0.5秒。 如果获得小奖,则与常规游戏条件相比,正常图案变化的时间和第二起始孔径打开的时间被缩短。 版权所有(C)2010,JPO&INPIT

    • 9. 发明专利
    • Game machine
    • 游戏机
    • JP2013063226A
    • 2013-04-11
    • JP2011204842
    • 2011-09-20
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • TAKEUCHI HIROSHIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that determines change in a display mode for reserved quantity in displaying a special game presentation and that, by the presence/absence of the change in the reserved quantity display mode, achieves a novel game presentation.SOLUTION: When a presentation display control means 50 makes an image display device 16 display a special game presentation, change in the display mode of a special symbol reserved quantity is determined by a display mode change determining means 56. Then, when the change in the display mode of the special symbol reserved quantity is determined, the display mode of the special symbol reserved quantity displayed in the image display device 16 is changed by a display mode changing means 57. As an example of changing the display mode of the special symbol reserved quantity, the display of the special symbol reserved quantity may be deleted or the display position of the special symbol reserved quantity may be varied.
    • 要解决的问题:提供一种在显示特殊游戏呈现中确定预约数量的显示模式的改变的游戏机,并且通过存在/不存在保留量显示模式的改变来实现小说 游戏介绍。 解决方案:当呈现显示控制装置50使图像显示装置16显示特殊游戏呈现时,通过显示模式改变确定装置56确定特殊符号保留量的显示模式的改变。然后,当 确定特殊符号保留量的显示模式的变化,通过显示模式改变装置57改变显示在图像显示装置16中的特殊符号保留量的显示模式。作为改变显示模式的示例, 特殊符号保留数量时,特殊符号保留数量的显示可能会被删除,或特殊符号保留数量的显示位置可能会发生变化。 版权所有(C)2013,JPO&INPIT
    • 10. 发明专利
    • Game machine
    • 游戏机
    • JP2013048850A
    • 2013-03-14
    • JP2011189888
    • 2011-08-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMADA YUTAKAMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine announcing the result of a lottery by drums, capable of preventing false announcement that the result of the lottery is win in a process for the drums to return to origins when the power supply is temporarily shut off and restored while the drums are rotating.SOLUTION: In the Pachinko game machine 1, a special symbol lottery for determining whether a special game should be executed or not is executed when a game ball enters a first starting hole 21 or second starting hole 22. When the special symbol lottery is executed, a plurality of rotary drums 210 with symbols drawn on the outer peripheral surfaces rotate and rest thereafter in attitudes showing the result of the special symbol lottery. Then, when the power supply is shut off while the rotary drums 210 are rotating, the attitudes are controlled so that the plurality of rotary drums 210 stop in their respective attitudes of origins when the power supply is restored. Missing in the special symbol lottery is announced by the plurality of rotary drums 210 resting in their respective attitudes of origins.
    • 要解决的问题:提供一种通过鼓声通知彩票结果的游戏机,能够防止在电源为电源时鼓的返回过程中彩票的结果获胜的过程中的虚假通知 在鼓正在旋转时暂时关闭并恢复。

      解决方案:在游戏机1中,当游戏球进入第一启动孔21或第二启动孔22时,在弹球游戏机1中执行用于确定是否执行特殊游戏的特殊符号彩票。当特殊符号彩票 执行时,在外周面上画出的符号的多个旋转鼓210旋转,然后在显示特殊符号彩票的结果的姿态中休息。 然后,当旋转鼓210旋转时电源被切断时,控制姿态,使得多个旋转鼓210在电源恢复时停止在它们各自的起点的姿态。 多个旋转鼓210以其各自的原始姿态休息而宣布特殊符号彩票中的缺失。 版权所有(C)2013,JPO&INPIT