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    • 1. 发明专利
    • GAME SYSTEM AND GAME CHARGE PROCESSING UNIT
    • JP2006341122A
    • 2006-12-21
    • JP2006252106
    • 2006-09-19
    • GLORY KOGYO KK
    • FUJITA YUICHIMATSUI TOSHIYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To suppress a player from getting into a game by limiting a settlement amount in a debit terminal installed inside a game place. SOLUTION: When the player inserts a debit card 81 to the debit terminal 80 and inputs an identification number, card issuing operation possibility is reported to a card issuing machine 60. When a selection button 605 of the card issuing machine 60 is pressed, money amount data corresponding to the selection button 605 are reported to the debit terminal 80. The debit terminal 80 sends out the money amount data and the identification number, etc., to an information processing center 5 as an account settlement request. When the information processing center 5 receives the account settlement request through a communication control part 55, the utilization limit judgment part 562 of a main control part 56 judges whether or not the account settlement request of this time is within a utilization limit range. In this case, an account settlement processing control part 561 performs a settlement amount processing according to the request when utilization is OK and the settlement amount processing is inhibited when the utilization is NG. COPYRIGHT: (C)2007,JPO&INPIT
    • 3. 发明专利
    • GAME CHARGE PROCESSING UNIT
    • JP2006341123A
    • 2006-12-21
    • JP2006252107
    • 2006-09-19
    • GLORY KOGYO KK
    • MATSUI TOSHIYUKI
    • A63F7/02G06Q20/00G06Q20/26G06Q20/28G06Q50/00G06Q50/10
    • PROBLEM TO BE SOLVED: To provide a game charge processing unit which enables game players to continue the game without going to the bank to replenish his/her cash money and to prevent the fall off of the hole uptime ratio due to the tables being unnecessarily held by the players going to the bank. SOLUTION: When a player inserts the debit card 81 into the card insertion/discharge port 807, inputs his/her PIN number and the required withdrawal amount from the key operation port 806, the debit terminal 80 accesses the information processing center 5, processes the banking settlement of the above-mentioned withdrawal amount and informs the settlement amount to the card issuing device 60 after the finalization of this settlement process. The card issuing device 60 exhibits the amount informed by the debit terminal 80 on the money amount indication unit 607 and lights up the selection buttons 606 ranged within the amount indicated. When either of those lighted selection buttons 606 are pushed, the card issuing device 60 issues the prepaid card 61 with the amount corresponding to the above-mentioned selection buttons 606 from the card discharge port 609. COPYRIGHT: (C)2007,JPO&INPIT
    • 5. 发明专利
    • GAME SYSTEM AND GAME CHARGE PROCESSING UNIT
    • JP2001353339A
    • 2001-12-25
    • JP2000178521
    • 2000-06-14
    • GLORY KOGYO KK
    • MATSUI TOSHIYUKI
    • A63F7/02G06Q20/00G06Q20/02G06Q20/26G06Q50/00G06Q50/10
    • PROBLEM TO BE SOLVED: To continue playing a game even when a player has used up cash without going to a bank, and thus, prevent the rate of operation of a game hall from reducing due to the holding of a game machine due to an errand to the bank. SOLUTION: When the game player inserts a debit card 81 in a card insertion/discharge port 807, and inputs a code number and a withdrawal amount of money by a key operation section 806, a debit terminal unit 80 accesses to an information processing center 5, and performs a settlement process by the withdrawal amount of money. After the completion of the settlement process, the settlement amount of money is notified to a card-issuing machine 60. The card-issuing machine 60 displays the amount of money which is notified from the debt terminal unit 80 on an amount of money display section 607, and lights up selection buttons 606 within the range of the amount of money. When either one of the selection buttons 606 being lit up is depressed, the card-issuing machine 60 issues a prepaid card 61 for an amount of money corresponding with the selection button 606, from a card discharging port 609.
    • 6. 发明专利
    • GAME MEDIUM SUPPLY SYSTEM
    • JPH09313704A
    • 1997-12-09
    • JP13686796
    • 1996-05-30
    • GLORY KOGYO KK
    • MASUGI ICHIROMATSUI TOSHIYUKI
    • A63F7/02G07C1/22
    • PROBLEM TO BE SOLVED: To prevent such an unfair practice that game mediums are exchanged with a forged card by making game mediums so as not to be taken out. SOLUTION: A game medium supply system comprises a game device 2 using game mediums, a card reader 1a for carrying out the write and read of a card for the exact calculation of a price, a supply command button 2a for commanding the supply of game mediums, and a game medium supply means by which whether or not the output remainder of the card reader is more than a prescribed value is detected, and when it is more than the prescribed value, the game mediums are supplied to the game device by a prescribed amount at a time on the basis of the command from the supply command button. The system is also provided with a judging means by which whether or not the elapsed time until the supply command button is next depressed after it has been depressed is less than a prescribed value is detected, on the basis of both a time-measuring means 1c for measuring the elapsed time and the output of the time-measuring means, and by which when it is less than the prescribed value, it is judged that the supply is not permitted, and a means 1d by which when it is judged the supply is not permitted, the drive of the game medium supply means is prevented for invalidating the game medium supply command.
    • 7. 发明专利
    • GAME HALL SYSTEM
    • JP2007000353A
    • 2007-01-11
    • JP2005183654
    • 2005-06-23
    • GLORY KOGYO KK
    • MATSUI TOSHIYUKIBOUGAKI TETSUYA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game hall system in which the sales information of currency or a prepaid card and balance information of the prepaid card in a plurality of lending processors for performing game medium lending processing by using the currency or the prepaid card are managed in a premium exchange management device which is used for the management of premiums. SOLUTION: In the game hall system including the plurality of lending processors for receiving the currency or a recording medium having information capable of specifying the number of game media recorded thereon and performing the game medium lending processing and a premium management device for managing the premium to be exchanged with game media acquired by a player, the lending processors and the premium management device are communicably connected, the lending processors notify the premium management device of the information relating to the received currency or recording medium, and the premium management device sums up and manages the information notified from the respective lending processors. COPYRIGHT: (C)2007,JPO&INPIT
    • 10. 发明专利
    • OPERATION COMPETITION GRAPH DISPLAY DEVICE OF GAME MACHINE
    • JPH1170262A
    • 1999-03-16
    • JP23457097
    • 1997-08-29
    • GLORY KOGYO KK
    • MATSUI TOSHIYUKIIRIGUCHI HIROKAZU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To precisely and easily determine the superiority order between types of machines and display the determination result to be easily seen by storing game information by each type of machine, selecting a specified number of types of machines from the above, setting examination items for determining the superiority order and its weighing coefficient, and operating and displaying the examination item value by each selected type of machine and the superiority order. SOLUTION: An operation competition graph is selected from a menu screen displayed on a display part 2c of an analyzing client device 2. Further, the type of machine display is selected to select two types of machines to make a competition display. Next, desired competition object data item and competition point proportion are set by each item to weigh each item. When an execution button is pressed, the analyzing client device 2 reads out data required for displaying an operation competition graph and a table from the data base in a work station 1, and operates the data to be displayed. Thus, the superiority order can be determined easily and precisely.