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    • 3. 发明专利
    • Video game system and card
    • 视频游戏系统和卡
    • JP2006174979A
    • 2006-07-06
    • JP2004370313
    • 2004-12-22
    • Arika:Kk株式会社アリカ
    • NISHITANI AKIRA
    • A63F13/00A63F1/02A63F13/02B42D15/10G06K7/10G06K19/06
    • PROBLEM TO BE SOLVED: To add the fun of constructing a deck in a card game to video games of fights, battles, adventures, actions and sports, etc. SOLUTION: On 7 prescribed positions set within a read range by a bar code reader in a card, one recording part where game auxiliary information (information to be reflected on a game or its index information) is indicated by a bar code and perforated parts and/or non-perforated pats equivalent to remaining 6 parts are respectively provided in a prescribed size. The deck 5 is constructed by combining 7 cards C1-C7 in an appropriate order, the read range of the deck 5 is read by the bar code reader, and the game auxiliary information of the readable bar code is reflected on the game. The game auxiliary information to be obtained is different depending on the way of constructing the deck 5, and the video game and the fun of constructing the deck are united. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:增加在卡片游戏中构建战斗,战斗,冒险,动作和运动等视频游戏的乐趣。解决方案:在读取范围内设置的7个指定位置 通过卡中的条形码阅读器,一个记录部分,其中游戏辅助信息(要在游戏中反映的信息或其索引信息)由条形码表示,并且穿孔部分和/或非穿孔拍照相当于剩余的6个部分 分别设置为规定尺寸。 甲板5通过以适当的顺序组合7张卡C1-C7构成,由条形码读取器读取甲板5的读取范围,并且游戏中反映可读取条形码的游戏辅助信息。 要获得的游戏辅助信息根据构建甲板5的方式而不同,视频游戏和构建甲板的乐趣相结合。 版权所有(C)2006,JPO&NCIPI
    • 8. 发明专利
    • Image processing program and image processing unit
    • 图像处理程序和图像处理单元
    • JP2009009266A
    • 2009-01-15
    • JP2007168686
    • 2007-06-27
    • Arika:KkNintendo Co Ltd任天堂株式会社株式会社アリカ
    • KURABAYASHI AKIRA
    • A63F13/00G06T15/00
    • G06T15/00A63F2300/6692G06T5/002G06T2207/10024
    • PROBLEM TO BE SOLVED: To provide an image processing program and an image processing unit, which realize more naturally blurred representation. SOLUTION: A computer (40) in a game unit (12) reads a rendering data from, for example, a rendering buffer (136), and displays a virtual three-dimensional image using color data (R0, G0, B0) and a depth value (Z) of each pixel included in the rendering data. When a photographing order is inputted, a focus position based on operating information is detected (S23). A difference between a depth value (DZ) of each pixel (Dn) included in the rendering data and a depth value (PZ) of the focus position is calculated (S25, S29). A color data after blurring processed is generated for a pixel to be blurred (S31, S33, S35, S37), and the generated color data is stored in an arithmetic buffer (138). Based on the color data of each pixel stored in the arithmetic buffer, the computer generates a display image data including the blurred image (S37, S43). COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:提供一种图像处理程序和图像处理单元,其实现更自然的模糊表示。 解决方案:游戏单元(12)中的计算机(40)从例如渲染缓冲器(136)读取渲染数据,并使用彩色数据(R0,G0,B0)显示虚拟三维图像 )和包括在渲染数据中的每个像素的深度值(Z)。 当输入拍摄顺序时,检测基于操作信息的对焦位置(S23)。 计算包含在渲染数据中的每个像素(Dn)的深度值(DZ)与聚焦位置的深度值(PZ)之间的差异(S25,S29)。 对于要模糊的像素(S31,S33,S35,S37)生成模糊处理后的颜色数据,生成的颜色数据存储在算术缓冲器(138)中。 基于存储在算术缓冲器中的每个像素的颜色数据,计算机生成包括模糊图像的显示图像数据(S37,S43)。 版权所有(C)2009,JPO&INPIT
    • 10. 发明专利
    • Network system, information processing apparatus and information processing program
    • 网络系统,信息处理设备和信息处理程序
    • JP2010262523A
    • 2010-11-18
    • JP2009113685
    • 2009-05-08
    • Arika:KkNintendo Co Ltd任天堂株式会社株式会社アリカ
    • TAWARA MASAKIHATTORI YURIEMIHARA ICHIRO
    • G06F13/00A63F13/00A63F13/12
    • A63F13/87A63F13/5258A63F13/5372A63F13/795A63F2300/306A63F2300/572A63F2300/6081A63F2300/6684
    • PROBLEM TO BE SOLVED: To grasp an existing direction of a character corresponding to a chat partner. SOLUTION: A network system (120) includes a plurality of information processing apparatus (12, 12, ...). Each information processing apparatus specifies a chat partner's information processing apparatus and transmits and receives messages to/from the chat partner's information processing apparatus. An own character A corresponding to the own information processing apparatus and a partner's character B corresponding to the partner's information processing apparatus are arranged in a virtual space, an image obtained by observing the virtual space from an arbitrary position is generated and the image is output to a monitor (34). Further, a direction from the own character A to the partner's character B is calculated, an index M is generated so as to indicate the direction, whether the partner's character is included in a prescribed range (E) defined in the virtual space is discriminated, and whether a message is being transmitted or received is discriminated. When discriminating that the partner's character B exists in the outside of the prescribed range and the message is being transmitted or received, the index M is output to the monitor. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:掌握与聊天对象相对应的字符的现有方向。 网络系统(120)包括多个信息处理设备(12,12,...)。 每个信息处理设备指定聊天对方的信息处理设备,并向聊天对方的信息处理设备发送消息。 将与自身的信息处理装置对应的自己的字符A和对方的信息处理装置对应的对方的字符B配置在虚拟空间中,生成从任意位置观察虚拟空间而获得的图像,并将图像输出到 显示器(34)。 此外,计算从自己的字符A到对方的字符B的方向,生成索引M以指示方向,判别对象的字符是否包含在在虚拟空间中定义的规定范围(E)中, 以及是否正在发送或接收消息。 当识别出合作伙伴的字符B存在于规定范围的外部并且正在发送或接收消息时,将索引M输出到监视器。 版权所有(C)2011,JPO&INPIT