会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 82. 发明专利
    • Game system and game program
    • 游戏系统和游戏程序
    • JP2011097993A
    • 2011-05-19
    • JP2009253116
    • 2009-11-04
    • Nintendo Co Ltd任天堂株式会社
    • SOTOIKE HIROO
    • A63F13/12
    • A63F13/75A63F13/12A63F13/30A63F13/33A63F13/35A63F13/46A63F13/49A63F13/795A63F13/92A63F2300/204A63F2300/402A63F2300/5586A63F2300/61
    • PROBLEM TO BE SOLVED: To restrain or prevent illegal action and uncomfortable action by a player for rejecting the continuation of a communication game. SOLUTION: A game system 100 includes a server 102, and the server 102 is connected with a plurality of game machines 10 via a network 104 to communicate with the game machines. The server 102 determines that the game machine 10 stops the communication game on the way and adds a notorious score of a player during participating in the communication game when not receiving an on-connecting message from the game machine 10 during the game. Further, the server 102 adds a notorious score of the game machine 10 permitting the participation in the communication game of the next time when the communication game is stopped and there is the game device 10 rejecting the participation in the communication game of the next time. For example, the player of the high notorious score is rejected from the participation in the communication game of the next time. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:抑制或防止玩家的非法行为和不舒服的动作以拒绝继续通信游戏。 解决方案:游戏系统100包括服务器102,并且服务器102经由网络104与多个游戏机10连接以与游戏机通信。 服务器102在游戏过程中当没有从游戏机10接收到连接消息时,确定游戏机10停止通话游戏,并且在参与通信游戏期间添加玩家的臭名昭着的得分。 此外,服务器102添加游戏机10的臭名昭着的分数,允许下一次当通信游戏停止时参与通信游戏,并且游戏装置10拒绝参与下一次通信游戏。 例如,高知名度的玩家被拒绝参与下一次的通信游戏。 版权所有(C)2011,JPO&INPIT
    • 86. 发明专利
    • Game system
    • 游戏系统
    • JP2010131083A
    • 2010-06-17
    • JP2008307917
    • 2008-12-02
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • AIBA KOJINARITA NOBUHIKOKAWANO TAKASHI
    • A63F13/12
    • A63F13/795A63F13/12A63F13/352A63F13/77A63F2300/513A63F2300/516A63F2300/5566
    • PROBLEM TO BE SOLVED: To provide a game system where an entry to a network game is made by a group unit and a match is played by the group unit which has made the entry.
      SOLUTION: In the game system GS, respective game machines GA and GB for executing a local game transmit game machine information of the present machine to a local server GA, the local server GA transmits two or more pieces of the received game machine information and a group matching request MR1 including a group ID to a center server CS, and the center server CS matches groups GR1 and GR2 corresponding to the at least two group matching requests MR1 and MR2 received during a prescribed matching period as opponents, and transmits a matching notice 40 indicating the matched result and a net server to the respective matched game machines GA, GB, GC and GD.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种游戏系统,其中由组单元进行网络游戏的输入,并且由已经进入的组的单元播放匹配。 解决方案:在游戏系统GS中,用于执行本地游戏的各个游戏机GA和GB将本机的游戏机信息传送到本地服务器GA,本地服务器GA传送两个或更多个接收到的游戏机 信息和包含组ID的组匹配请求MR1到中心服务器CS,并且中心服务器CS将与在规定的匹配周期期间接收到的至少两个组匹配请求MR1和MR2相对应的组GR1和GR2与对象进行匹配, 指示匹配结果的匹配通知40和相应匹配的游戏机GA,GB,GC和GD的网络服务器。 版权所有(C)2010,JPO&INPIT
    • 88. 发明专利
    • Server system and information processing method
    • 服务器系统和信息处理方法
    • JP2009189593A
    • 2009-08-27
    • JP2008033849
    • 2008-02-14
    • Namco Bandai Games Inc株式会社バンダイナムコゲームス
    • UMAKI TAKASHINAMIKATA KUNIHIKOTAKAHASHI KAZUOIKEDA HIRONORI
    • A63F13/00A63F13/12
    • A63F13/795A63F13/00A63F13/46A63F2300/61
    • PROBLEM TO BE SOLVED: To provide new enjoyment such as unity or cooperation of game players. SOLUTION: A league is formed by a given number of teams formed by a plurality of players and having an identical team level, and the teams compete for league ranking based on team points obtained in a given period. A team level of each team is changed based on the league ranking. A player plays a game using a game device 10 to obtain the team points. When the number of teams is less than the given number when forming a league, a mirror team of the team that already belongs to another league is added. The team points of the mirror team are calculated separately from the team points of the original actual team to determine league ranking in the league of the mirror team. The team level of the actual team of the mirror team is changed based on the league ranking of the actual team and the league ranking of the mirror team. COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:提供游戏玩家的团结或合作等新的享受。

      解决方案:联盟由多名球员组成的队伍组成,具有相同的团队水平,并且团队根据给定时间段获得的团队积分竞争联赛排名。 每个队伍的队伍水平根据联赛排名而改变。 玩家使用游戏装置10玩游戏以获得团队积分。 当队伍数量少于特定数量时,加入了已经属于另一个联盟的球队的镜像队伍。 镜队的团队分数与原始实战队伍的队伍分开计算,以确定镜队联赛中的联赛排名。 镜队实战队伍的队伍水平根据实际球队的联赛排名和镜像队的联赛排名而有所改变。 版权所有(C)2009,JPO&INPIT