会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 81. 发明专利
    • Electronic equipment, game machine, and method of authenticating electronic equipment
    • 电子设备,游戏机,以及电子设备认证方法
    • JP2013111210A
    • 2013-06-10
    • JP2011259699
    • 2011-11-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • WATANABE NAOYUKIMIZUKAMI HIROSHIYOKOSHIMA MOTONARI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To perform authentication based on communication continuity of control command information, and to prevent authentication information to be used for authentication from being analyzed, by using an existing configuration and minimizing an increase in processing load of a main control part.SOLUTION: The main control part generates and stores an individual identification value, computes a command value of control command information and a random number value by an operation method, and extracts one individual identification value corresponding to the computation result from not less than three kinds of individual identification values. The main control part adds the extracted individual identification value to history data by an addition method, and generates authentication information to be transmitted to a peripheral part. In the peripheral part, the main control part identifies an individual identification value to be extracted from not less than three kinds of individual identification values, on the basis of the command value of the received control command information, and authentication history data are extracted from authentication information on the basis of an expectation value coinciding with the individual identification value and an addition method same as that of the main control part. The peripheral part authenticates the main control part on the basis of a determination result as to whether the extracted authentication history data matches peripheral side history data.
    • 要解决的问题:为了基于控制命令信息的通信连续性执行认证,并且通过使用现有配置来防止认证信息被用于认证被分析,并且使主控制器的处理负载的增加最小化 部分。 解决方案:主控制部分生成并存储单独的识别值,通过操作方法计算控制命令信息和随机数值的命令值,并将不同于该计算结果的一个个体识别值从不小于 三种个人识别值。 主控制部通过加法将提取的个体识别值与历史数据相加,生成要发送给周边部的认证信息。 在外围部分中,主控制部分根据接收到的控制命令信息的命令值,从不少于三种的个体识别值中提取要提取的个体识别值,并且从认证中提取认证历史数据 基于与个人识别值一致的期望值和与主控制部分相同的加法的信息。 周边部分根据关于所提取的认证历史数据是否与外围历史数据匹配的确定结果来认证主控制部分。 版权所有(C)2013,JPO&INPIT
    • 82. 发明专利
    • Electronic equipment, game machine, and method of authenticating electronic equipment
    • 电子设备,游戏机,以及电子设备认证方法
    • JP2013111208A
    • 2013-06-10
    • JP2011259697
    • 2011-11-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • WATANABE NAOYUKIMIZUKAMI HIROSHIYOKOSHIMA MOTONARI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To confirm communication continuity of a control command by minimizing a processing load of a main control part, to prevent authentication information to be used for authentication from being analyzed, and to reduce a processing load of a peripheral part.SOLUTION: The main control part computes a command value of control command information and a random number value by a predetermined computation method, and extracts one individual identification value corresponding to the computation result from not less than three kinds of individual identification values. The main control part adds the extracted individual identification value to history data by an addition method, and generates authentication information to be transmitted to an intermediate part. In the intermediate part, the main control part identifies an individual identification value to be extracted from not less than three kinds of individual identification values, on the basis of the command value of the received control command information, and authentication history data are extracted from authentication information on the basis of an expectation value coinciding with the individual identification value and the addition method. The intermediate part generates intermediate authentication result data indicating an authentication result of the main control part by determining the extracted authentication history data and the intermediate side history data to be transmitted to the peripheral part.
    • 要解决的问题:通过使主控制部的处理负荷最小化来确认控制命令的通信连续性,防止认证信息被用于认证被分析,并且减少周边部分的处理负担 。 解决方案:主控制部分通过预定的计算方法计算控制命令信息和随机数值的命令值,并从不少于三种的个体识别值中提取与计算结果对应的一个个体识别值。 主控制部通过加法将提取的个体识别值与历史数据相加,生成要发送给中间部的认证信息。 在中间部分中,主控制部分根据所接收到的控制命令信息的命令值,从不少于三种的个体识别值中提取要提取的个体识别值,并从认证中提取认证历史数据 基于与个体识别值和添加方法一致的期望值的信息。 中间部分通过确定提取的认证历史数据和要发送到周边部分的中间历史数据来生成指示主控部分的认证结果的中间认证结果数据。 版权所有(C)2013,JPO&INPIT
    • 83. 发明专利
    • Electronic equipment, game machine, and method of authenticating electronic equipment
    • 电子设备,游戏机,以及电子设备认证方法
    • JP2013111207A
    • 2013-06-10
    • JP2011259696
    • 2011-11-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • WATANABE NAOYUKIMIZUKAMI HIROSHIYOKOSHIMA MOTONARI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To perform authentication based on communication continuity of control command information, and to prevent authentication information to be used for the authentication from being analyzed by using an existing configuration and minimizing an increase in processing load of a main control part.SOLUTION: The main control part computes a command value of control command information and a random number value by a predetermined computation method, and extracts one individual identification value corresponding to the computation result from three or more kinds of individual identification values. The main control part adds the extracted individual identification value to history data by an addition method, and generates authentication information to be transmitted to a peripheral part. In the peripheral part, the main control part identifies an individual identification value to be extracted from not less than three kinds of individual identification values, on the basis of the command value of the received control command information, and authentication history data are extracted from authentication information on the basis of an expectation value coinciding with the individual identification value, and an addition method same as that of the main control part. The peripheral part authenticates the main control part on a determination result as to whether the extracted authentication history data matches peripheral side history data.
    • 要解决的问题:为了基于控制命令信息的通信连续性执行认证,并且通过使用现有配置来防止认证信息被用于认证,并且使主控制器的处理负载的增加最小化 部分。 解决方案:主控制部分通过预定的计算方法计算控制命令信息的指令值和随机数值,并从三种以上的各个识别值中提取与计算结果对应的一个个体识别值。 主控制部通过加法将提取的个体识别值与历史数据相加,生成要发送给周边部的认证信息。 在外围部分中,主控制部分根据接收到的控制命令信息的命令值,从不少于三种的个体识别值中提取要提取的个体识别值,并且从认证中提取认证历史数据 基于与个体识别值一致的期望值的信息,以及与主控制部分相同的添加方法。 外围部分根据提取的认证历史数据是否与外围历史数据匹配的确定结果来认证主控制部分。 版权所有(C)2013,JPO&INPIT
    • 84. 发明专利
    • Chair for game parlor
    • 游戏会议主席
    • JP2013111101A
    • 2013-06-10
    • JP2011257269
    • 2011-11-25
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • KANAZAWA HIDEHIKO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a chair for a game parlor, capable of simultaneously satisfying both of the suppression of a fraudulent action by visual recognition and the effective utilization of a space in a game machine island, while surely limiting opening of an inner frame.SOLUTION: The chair for a game parlor includes a sitting part 102 where a player is to sit, a leg part 2 for supporting the sitting part 102, and a backrest part 103 erected to the sitting part 102. By relatively tilting the sitting part 102 to a floor surface of the game parlor, the backrest part 103 is constrained in the posture of being close to or abutted on a glass frame 206 of a game machine 200, and thus an opening degree of the glass frame 206 is regulated.
    • 要解决的问题:为了提供游戏厅的椅子,能够同时满足通过视觉识别抑制欺诈行为和有效利用游​​戏机岛中的空间,同时确定地限制开放 内框。

      解决方案:游戏厅的椅子包括一个玩家要坐下的坐着部分102,一个用于支撑座位部分102的腿部分2和一个竖立在坐着部分102上的靠背部分103.通过相对倾斜 坐在部分102到游戏室的地板表面,靠背部分103被限制在靠近或靠在游戏机200的玻璃框架206上的姿势,因此玻璃框架206的开度被调节 。 版权所有(C)2013,JPO&INPIT

    • 85. 发明专利
    • Game machine
    • 游戏机
    • JP2013099684A
    • 2013-05-23
    • JP2013045282
    • 2013-03-07
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ABE KOJIINABA SHINSUKEAMANO TAKAYUKIITO GOSUZUKI KOICHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of reducing a program capacity of a main control board or the like and reducing a CPU load, the game machine including a plurality of special pattern indicators.SOLUTION: Special pattern display devices 19, 20 are composed of LED groups each of which includes a plurality of regularly disposed LEDs. In a control means 100, when a result of lottery for acquiring a right to execute a special game with the entry of a game ball into a first start pocket 9 as an opportunity is identical to a result of lottery with the entry of a game ball into a second start pocket 10 as an opportunity, a control command transmitted from the control means 100 to each of the special pattern displays 19, 20 is a common command. In addition, each of the first special pattern display device 19 and second special pattern display device 20 is provided with the plurality of regularly disposed LEDs and both special pattern display devices 19, 20 are controlled so as to light up according to the same control program.
    • 要解决的问题:提供一种能够降低主控板等的程序容量并减少CPU负载的游戏机,该游戏机包括多个特殊模式指示符。

      解决方案:特殊图案显示装置19,20由LED组组成,每组包括多个规则排列的LED。 在控制装置100中,当获取将游戏球进入第一开始口袋9作为机会的特殊游戏的权利的彩票的结果与游戏球的输入的彩票的结果相同时 作为机会进入第二开始口袋10,从控制装置100发送到每个特殊图案显示器19,20的控制命令是公共命令。 此外,第一特殊图案显示装置19和第二特殊图案显示装置20中的每一个设置有多个规则布置的LED,并且两个特殊图案显示装置19,20被控制以便根据相同的控制程序点亮 。 版权所有(C)2013,JPO&INPIT

    • 86. 发明专利
    • Game machine
    • 游戏机
    • JP2013099368A
    • 2013-05-23
    • JP2011243441
    • 2011-11-07
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SUZUKI MASACHIKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can announce information to the effect that determination information determined to execute a relatively disadvantageous special game after execution of a relatively advantageous special game is obtained and stored if the determination information is obtained and stored on condition that a game ball enters a first starting hole when it is determined to execute the relatively advantageous special game.SOLUTION: If a symbol variation time determination means 34a determines to execute a jackpot game and determines a first result, a performance execution means 61 executes a regular performance if determination information determined to execute a jackpot game and as a second result to set a reduced time game state or regular game state after execution of the jackpot game by an advance determination means 34b is not included in first special symbol determination information stored in a first storage means 32a, and executes a special performance if the determination information determined to execute the jackpot game and as the second result is included therein.
    • 要解决的问题:提供一种能够公布信息的游戏机,其特征在于,如果获得并存储确定信息,则获得并存储执行相对有利的特殊游戏之后执行相对不利的特殊游戏的确定信息; 存储在条件下,当确定执行相对有利的特殊游戏时,游戏球进入第一起始孔。 解决方案:如果符号变化时间确定装置34a确定执行累积奖池游戏并确定第一结果,则执行执行装置61如果确定执行累积奖金游戏的确定信息和作为​​第二结果设置 通过预先确定装置34b执行累积奖金游戏之后的减少的时间游戏状态或常规游戏状态不包括在存储在第一存储装置32a中的第一特殊符号确定信息中,并且如果确定执行的确定信息执行特殊性能 累积奖金游戏和第二个结果包括在其中。 版权所有(C)2013,JPO&INPIT
    • 88. 发明专利
    • Game machine
    • 游戏机
    • JP2013094470A
    • 2013-05-20
    • JP2011240807
    • 2011-11-02
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • KAWAI TOMOSHIGE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine including a game plate made of resin attachable to a game board holding frame for holding a game board including a wooden game plate.SOLUTION: The game machine includes the game board including a game area for performing a game by a game ball, and the game board holding frame for holding the game board. The game board is made of resin, and includes the planar game plate 60 including the game area formed on a front surface 60a. The game board holding frame includes a surrounding part for surrounding an outer peripheral surface of the game plate 60 in the game board. The outer peripheral surface of the game plate 60 in the game board includes a first surface 71a of which an angle to the front surface 60a is not a right angle, and a second surface 71b of which the angle to the front surface 60a is a right angle or is closer to a right angle than the angle of the first surface 71a, where the second surface 71b abuts on the surrounding part of the game board holding frame when the game board is attached to the game board holding frame.
    • 要解决的问题:提供一种游戏机,其包括可附接到用于保持包括木制游戏板的游戏板的游戏板固定框架的树脂制成的游戏板。 解决方案:游戏机包括游戏板,其包括用于通过游戏球执行游戏的游戏区域和用于保持游戏板的游戏板保持框架。 游戏板由树脂制成,并且包括平面游戏板60,其包括形成在前表面60a上的游戏区域。 游戏板保持框架包括用于围绕游戏板60中的游戏板60的外周面的周围部分。 游戏板60的游戏板60的外周面包括与前表面60a的角度不直角的第一表面71a和与前表面60a的角度为右的第二表面71b 角度或比第一表面71a的角度更接近直角,当游戏板安装在游戏板固定框架上时,第二表面71b与游戏板固定框架的周围部分邻接。 版权所有(C)2013,JPO&INPIT
    • 89. 发明专利
    • Game machine
    • 游戏机
    • JP2013094418A
    • 2013-05-20
    • JP2011239748
    • 2011-10-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMIYAZAKI GOKANIE KOGORONOGUCHI SATOSHIMINO KAZUHISA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To prevent a player from feeling bored, and to make the player play a game for a long time by allowing the player to continue enjoying the game by a continuous performance lasting for a fixed period.SOLUTION: A game machine 100 includes a special game determination part 612, a symbol control part 613, and a movable accessory performance part 621. The special game determination part 612 determines whether a special game advantageous to the player is performed by satisfaction of start conditions. The symbol control part 613 varies symbols for showing a result determined by the special game determination part 612, and stops the symbols so as to show the determined result. The movable accessory performance part 621 executes a continuous performance for continuously operating a movable accessory 130 for a period until the symbol control part 613 varies and stops symbols for a plurality of times. Also, the movable accessory performance part 621 stops the movable accessory 130 when the symbols are not varied for a predetermined period during the continuous performance.
    • 要解决的问题:为了防止玩家感到无聊,并且通过允许玩家通过持续一段固定时间段的持续表演继续享受游戏,使玩家长时间玩游戏。 游戏机100包括特殊游戏确定部612,符号控制部613和可移动附件演奏部621.特殊游戏确定部612确定是否满足玩家有利的特殊游戏 的起始条件。 符号控制部分613改变用于显示由特殊游戏确定部分612确定的结果的符号,并且停止符号以便显示确定的结果。 可移动附件性能部件621执行用于连续操作可移动附件130一段时间的连续性能,直到符号控制部分613变化并且停止符号多次。 此外,当在连续演奏期间符号不改变预定时间段时,可移动附件演奏部分621停止可移动附件130。 版权所有(C)2013,JPO&INPIT
    • 90. 发明专利
    • Game machine and authentication method of electronic device
    • 电子设备的游戏机和认证方法
    • JP2013094366A
    • 2013-05-20
    • JP2011238878
    • 2011-10-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • WATANABE NAOYUKIMIZUKAMI HIROSHIYOKOSHIMA MOTONARICHO SHIZUKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine with improved security.SOLUTION: A main control part includes: a first generation means for generating an error inspection value for inspecting validity of a control command, using at least a predetermined control command output in the past by a command output means, and outputting it; and a first transmission means for adding the error inspection value output by the first generation means to the control command output by the command output means, and transmitting it to a peripheral part. The first generation means includes a first extraction means for extracting a part of bit information configuring the predetermined control command output in the past, and generates the error inspection value by combining two or more pieces of bit information extracted by the first extraction means.
    • 要解决的问题:提供具有改进的安全性的游戏机。 主控制部分包括:第一生成装置,用于生成用于检查控制命令的有效性的错误检查值,至少使用由命令输出装置输出的预定控制命令,并将其输出; 以及第一发送装置,用于将由第一生成装置输出的错误检查值与由命令输出装置输出的控制命令相加,并将其发送到周边部分。 第一代装置包括:第一提取装置,用于提取构成过去预定的控制命令的比特信息的一部分,并且通过组合由第一提取装置提取的两个或多个比特信息来生成错误检查值。 版权所有(C)2013,JPO&INPIT