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    • 71. 发明专利
    • Game machine
    • 游戏机
    • JP2013078389A
    • 2013-05-02
    • JP2011218607
    • 2011-09-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HATTORI TAKASHIITO GOHAYASHI KENJI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of securely holding information on games at appropriate timing.SOLUTION: An instruction to record information on the history of games using game media is received, and game history information on games executed after the reception is registered. In this state, when a previously specified event is detected, code information including the game history information registered before the detection of the event is generated. When the detected event is termination operation performed by a player, the game history information included in the generated code information is erased to update the information. When the detected event is other than the termination operation performed by the player, game history information on games executed after generation of the code information is additionally registered to update the information.
    • 要解决的问题:提供一种能够在适当的时机安全地保持游戏信息的游戏机。

      解决方案:接收使用游戏媒体记录游戏历史的信息的指令,并且记录在接收后执行的游戏的游戏历史信息。 在这种状态下,当检测到先前指定的事件时,生成包括在事件检测之前登记的游戏历史信息的代码信息。 当检测到的事件是由玩家执行的终止操作时,擦除生成的代码信息中包含的游戏历史信息以更新信息。 当检测到的事件不是由玩家执行的终止操作时,附加地登记关于生成代码信息之后执行的游戏的游戏历史信息来更新信息。 版权所有(C)2013,JPO&INPIT

    • 72. 发明专利
    • Game machine and game system
    • 游戏机和游戏系统
    • JP2012223480A
    • 2012-11-15
    • JP2011095895
    • 2011-04-22
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKAKO TAKAYUKIHAYASHI KENJI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine and a game system enhanced in security.SOLUTION: The game machine 100, when start operation is performed, acquires an identification code of the game machine, creates a start QR code containing the identification code and address information to a server 500 and displays the same on an image display device 31. The server 500 acquires the identification code contained in the start QR code and the terminal specific information of an accessed terminal 400 through the terminal 400 of a player, creates a start password based on the acquired identification code and the terminal specific information, and transmits the created start password to the terminal 400. In this case, the server 500 registers the acquired identification code and the terminal specific information. The game machine 100, when the start password is input and the start password is authenticated, performs a processing of storing a game history.
    • 要解决的问题:提供增强安全性的游戏机和游戏系统。 解决方案:游戏机100在执行开始操作时获取游戏机的识别码,并将包含识别码和地址信息的起始QR码创建到服务器500,并将其显示在图像显示装置 服务器500通过玩家的终端400获取包含在开始QR码中的识别码和访问终端400的终端特定信息,根据获取的识别码和终端特定信息创建开始密码,以及 将所创建的开始密码发送到终端400.在这种情况下,服务器500登记所获取的识别码和终端特定信息。 游戏机100,当输入开始密码和验证起始密码时,执行存储游戏历史的处理。 版权所有(C)2013,JPO&INPIT
    • 73. 发明专利
    • Game machine and game system
    • 游戏机和游戏系统
    • JP2012205753A
    • 2012-10-25
    • JP2011073700
    • 2011-03-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02A63F5/04
    • PROBLEM TO BE SOLVED: To prevent the time when a new performance can be executed from varying in each game machine.SOLUTION: A game parlor manager accesses a server 500 through a specific terminal such as a personal computer. The server 500 performs authentication of whether the game parlor manager is a specific user, and when succeeding in the authentication, distributes a ban-lifting password based on the present date to the game parlor manager. When the game parlor manager inputs the ban-lifting password to this game machine 100, the game machine 100 performs authentication of the ban-lifting password, and when succeeding in the authentication, permits the execution of a specific performance (e.g., a specific jackpot performance).
    • 要解决的问题:为了防止在每个游戏机中改变新的性能的时间。 解决方案:游戏厅管理员通过诸如个人计算机的特定终端访问服务器500。 服务器500执行游戏室管理者是否是特定用户的认证,并且当认证成功时,根据当前日期向游戏室管理者分发禁令密码。 当游戏厅经理向该游戏机100输入禁令密码时,游戏机100执行禁令密码的认证,当认证成功时,允许执行特定的性能(例如,特定的累积奖金 性能)。 版权所有(C)2013,JPO&INPIT
    • 74. 发明专利
    • Game system
    • 游戏系统
    • JP2012205752A
    • 2012-10-25
    • JP2011073699
    • 2011-03-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02A63F5/04
    • PROBLEM TO BE SOLVED: To provide a game system further improved in game properties of a game by imparting relation with another player.SOLUTION: A game machine 100 imparts points to a character selected by a player based on a game history, and displays a QR code (R) including the points of each character when an end operation is performed by the player. The points of each character included in the QR code (R) are transferred to a server 500 through a terminal 400. The points of each character acquired from all the terminals 400 are totaled and stored in a database of the server 500 as data common to players.
    • 要解决的问题:通过赋予与另一玩家的关系来提供进一步改进游戏的游戏特性的游戏系统。 解决方案:游戏机100基于游戏历史向玩家提供点数,并且当玩家执行结束操作时,显示包括每个角色的点的QR码(R)。 包括在QR码(R)中的每个字符的点通过终端400传送到服务器500.从所有终端400获取的每个字符的点被合计并存储在服务器500的数据库中,作为与 玩家。 版权所有(C)2013,JPO&INPIT
    • 75. 发明专利
    • Game machine
    • 游戏机
    • JP2012050544A
    • 2012-03-15
    • JP2010194217
    • 2010-08-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GONAGAHAMA HIDEOMARUKO SHOHEI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine for enabling a player to keep high expectations for a jackpot even after a high probability game state is over.SOLUTION: A main CPU sets a high probability game flag and a specific game flag on the basis of stop symbol data and a game state buffer, sets a number of times (X) of high probability games to "5", and sets a number of times (J) of specific games to any one of "0", "5" and "100". When the number of times (J) of specific games is set to "0", a "variation pattern decision table for non-specific game state" is set, when being set to "5", a "first specific variation pattern decision table" is set, and when being set to "100", a "second specific variation pattern decision table" is set. When the number of times (J) of specific games is subtracted to "0", the "variation pattern decision table for non-specific game state" is set. When a variation pattern is decided, the set variation pattern decision table is referred to.
    • 要解决的问题:即使在高概率游戏状态结束之后,提供一种游戏机,使得玩家能够对累积奖励保持高的期望。 解决方案:主CPU基于停止符号数据和游戏状态缓冲器设置高概率游戏标志和特定游戏标志,将高概率游戏的次数(X)设置为“5”,以及 将特定游戏的次数(J)设定为“0”,“5”和“100”中的任何一个。 当特定游戏的次数(J)设定为“0”时,设定“非特定游戏状态的变更模式决定表”,当设定为“5”时,设定“第一特定变更模式决定表 “被设置,并且当被设置为”100“时,设置”第二特定变化模式决定表“。 当将特定游戏的次数(J)减去“0”时,设定“非特定游戏状态的变更模式决定表”。 当确定变化模式时,参考设定变化模式决定表。 版权所有(C)2012,JPO&INPIT
    • 76. 发明专利
    • Game machine
    • 游戏机
    • JP2011217923A
    • 2011-11-04
    • JP2010089768
    • 2010-04-08
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can create an intentionally imparted bias of a display form by a plurality of symbols and can simplify control and management for displaying the plurality of symbols, the game machine including a display means of displaying the plurality of symbols.SOLUTION: In a display region of a liquid crystal display, control is performed for changing and stopping performance symbols 30 (symbols A to H) arranged in a left symbol column, an intermediate symbol column, and a right symbol column. At the time of the stop, all of a plurality of identification symbols displayed at an upper-stage position, an intermediate-stage position, and a lower-stage position are formed in one symbol group as a single pattern data. A plurality of pattern tables are provided, where the pattern data of a plurality of symbol groups having different kinds of identification symbols for composing the symbol group are allocated while following predetermined regularity.
    • 解决的问题:提供一种可以通过多个符号产生有意赋予显示形式的偏差的游戏机,并且可以简化用于显示多个符号的控制和管理,该游戏机包括:显示装置 显示多个符号。 解决方案:在液晶显示器的显示区域中,执行用于改变和停止排列在左符号列,中间符号列和右符号列中的性能符号30(符号A至H)的控制。 在停止时,在一个符号组中形成在上段位置,中间位置位置和下级位置处显示的多个识别符号作为单个图案数据。 提供了多个模式表,其中分配具有用于组合符号组的不同种类的识别符号的多个符号组的模式数据,同时遵循预定的规律性。 版权所有(C)2012,JPO&INPIT
    • 77. 发明专利
    • Game machine
    • 游戏机
    • JP2011072478A
    • 2011-04-14
    • JP2009226063
    • 2009-09-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOINABA SHINSUKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To easily secure a wide game area by installing special symbol displays in a narrow area. SOLUTION: This game machine which draws a lottery triggered by an entry of a game ball in an operation-start hole, or a specific winning hole in a game area 111 where a game with game balls is executed, includes: the special symbol displays 221 and 222 each formed by aligning a plurality of LEDs in a row and displaying special symbols, or symbols indicating a lottery result, by a lighting mode of the plurality of LEDs; and control means starting the variation of the special symbols in the special symbol displays 221 and 222 according to the entry in the operation-start holes and then stopping the variation of the special symbols. The plurality of LEDs constituting the special symbol displays 221 and 222 are disposed as the rows formed by leaving out one or more LEDs at least at one or more parts out of the rows of the LEDs aligned at equal intervals. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:通过在狭窄的区域安装特殊符号显示器,可以轻松确保广泛的游戏区域。

      解决方案:该游戏机在操作开始孔中触发游戏球的触发,或者执行游戏球的游戏区域111中的特定获胜孔,包括:特殊的 符号显示器221和222,每个符号显示器221和222各自通过对齐多个LED的点亮模式而对齐一行中的多个LED并显示特殊符号或指示彩票结果的符号; 并且控制装置根据操作启动孔中的条目开始特殊符号显示221和222中的特殊符号的变化,然后停止特殊符号的变化。 构成特殊符号显示器221和222的多个LED被设置为通过以等间隔排列的LED排中的至少一个或多个部分排出一个或多个LED而形成的行。 版权所有(C)2011,JPO&INPIT

    • 78. 发明专利
    • Gaming machine
    • 游戏机
    • JP2011072473A
    • 2011-04-14
    • JP2009226022
    • 2009-09-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOINABA SHINSUKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To easily secure a wide game area by installing special symbol displays in a narrow area. SOLUTION: This game machine which draws a lottery triggered by an entry of a game ball in an operation-start hole, or a specific winning hole in a game area 111 where a game with game balls is executed, includes: the special symbol displays 221 and 222 each formed by aligning a plurality of LEDs in a row and displaying special symbols, or symbols indicating a lottery result, by a lighting mode of the plurality of LEDs; and control means starting the variation of the special symbols in the special symbol displays 221 and 222 according to the entry in the operation-start holes and then stopping the variation of the special symbols. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:通过在狭窄的区域安装特殊符号显示器,可以轻松确保广泛的游戏区域。

      解决方案:该游戏机在操作开始孔中触发游戏球的触发,或者执行游戏球的游戏区域111中的特定获胜孔,包括:特殊的 符号显示器221和222,每个符号显示器221和222各自通过对齐多个LED的点亮模式而对齐一行中的多个LED并显示特殊符号或指示彩票结果的符号; 并且控制装置根据操作启动孔中的条目开始特殊符号显示221和222中的特殊符号的变化,然后停止特殊符号的变化。 版权所有(C)2011,JPO&INPIT

    • 79. 发明专利
    • Game machine
    • 游戏机
    • JP2010162055A
    • 2010-07-29
    • JP2009004348
    • 2009-01-13
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ABE KOJIINABA SHINSUKEAMANO TAKAYUKIITO GOSUZUKI KOICHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine having a plurality of special symbol displays, which can prevent a player from easily recognizing the result of a lottery for a jackpot from the display mode of special symbols and can reduce the program capacity of a main control board, etc. and the loads on a CPU.
      SOLUTION: The special symbol displays 19 and 20 are composed of LED groups with a plurality of regularly disposed LEDs. If the result of a lottery for a right to execute a special game triggered by the entrance of a game ball into a first start pocket 9 and the result of a lottery triggered by the entrance of a game ball into a second start pocket 10 are the same, a control means 100 transmits therefrom a common control command to the respective special symbol displays 19 and 20. In the first special symbol display 19 and the second special symbol display 20, the plurality of LEDs are disposed in the same mode. Meanwhile, light emitters in a first LED group and in a second LED group to be lighted based on the same control command are disposed at asymmetrical positions.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种具有多个特殊符号显示的游戏机,其能够防止玩家从特殊符号的显示模式中容易地识别彩票的彩票的结果,并且可以减少程序容量 一个主控板等和一个CPU上的负载。

      解决方案:特殊符号显示19和20由具有多个规则布置的LED的LED组组成。 如果将由游戏球入场触发的特殊游戏的权利的彩票的结果发送到第一开始口袋9中,并且通过游戏球进入第二开始口袋10触发的彩票的结果是 相同的是,控制装置100将公共控制命令从其发送到各个特殊符号显示器19和20.在第一特殊符号显示器19和第二特殊符号显示器20中,多个LED以相同的模式设置。 同时,基于相同的控制命令将第一LED组和第二LED组中的发光体设置在不对称位置。 版权所有(C)2010,JPO&INPIT

    • 80. 发明专利
    • Gaming machine
    • 游戏机
    • JP2010142302A
    • 2010-07-01
    • JP2008320287
    • 2008-12-16
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine for giving amusement and satisfaction to a player without increasing work required for assembling. SOLUTION: In the game machine, various performances (a loss performance or a jackpot performance) are carried out when start winning occurs. The game machine includes a jackpot hole 109 which is opened in a predetermined period of time after the start of a predetermined performance from jackpot information obtained before the predetermined performance, a movement course allowing a false ball F to move to at least two different positions including a V zone 343, and a performance accessory 104b and an accessory control part 280 for moving the false ball F to the V zone 343 from the big winning information at the timing of opening of the jackpot hole 109. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种用于在不增加组装所需的工作的情况下给玩家娱乐和满足的游戏机。

      解决方案:在游戏机中,当开始获胜发生时,进行各种表演(亏损表现或累积奖金表现)。 游戏机包括:在从预定演奏之前获得的累积奖励信息开始预定演奏后的预定时间段内打开的中奖点孔109,允许假球F移动至少两个不同位置的运动过程,包括 一个V区343,以及一个表现附件104b和一个附件控制部分280,用于在打开累积奖杯孔109的时机从大获胜信息移动假球F到V区343.版权所有(C) )2010,JPO&INPIT