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    • 21. 发明专利
    • Game machine
    • 游戏机
    • JP2011206382A
    • 2011-10-20
    • JP2010078652
    • 2010-03-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SUEMATSU TAKAHIROMOMOSE TOMOYAAMANO TAKAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine, in which a winning probability of winning determination fluctuates, capable of enhancing consistency between notifying content of a preliminary determination result in the winning determination and the determination result of the winning determination actually executed.SOLUTION: A random number value for determination winning used in the winning determination when game balls passes through an ordinary pattern gate is stored as suspended in a main CPU. Further, a first preliminary determination is executed when the random number value for the winning determination is suspended and stored while in a non-time-shortening game state. Furthermore, a second preliminary determination is executed in the case the suspension storage of the random number value for the winning determination is not digested when a jackpot game is completed and is shifted to the non-time-shortening game state. Then, the information relating to the result of the first preliminary determination and the second preliminary determination is transmitted to a sub CPU. The sub CPU receiving the information displays an ordinary suspension pattern suggesting the winning or loosing of the winning determination result base on the first preliminary determination or the second preliminary determination.
    • 要解决的问题:提供一种游戏机,其中获胜确定的获胜概率波动,能够提高通知获胜确定的初步判定结果的内容与实际执行的获胜确定的确定结果之间的一致性。解决方案: 当游戏球通过普通模式门时,在获胜确定中使用的用于确定获胜的随机数值被存储为暂停在主CPU中。 此外,当在非时间缩短的游戏状态中暂停和存储中断确定的随机数值时,执行第一初步确定。 此外,当累积奖池游戏完成并且转移到非时间缩短的游戏状态时,在获胜确定的随机数值的暂停存储不被消化的情况下执行第二初步确定。 然后,将与第一初步确定和第二初步确定的结果相关的信息发送到子CPU。 接收到该信息的副CPU显示基于第一初步确定或第二初步确定的建议取胜或失败获胜确定结果的普通中止模式。
    • 22. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2011206306A
    • 2011-10-20
    • JP2010077788
    • 2010-03-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NISHIO HIROSHIMOMOSE TOMOYA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To achieve a new continuous advance-notification performance in which a read-ahead continuous advance-notification performance and a pseudo continuous advance notification performance are combined.SOLUTION: When an advance determination (read-ahead) results in the winning of a read-ahead drawing of the pseudo continuous advance-notification performance for which the continuous variation is carried out one time for the third reserved ball corresponding to a reservation image 31c, after the stop of the variation of a symbol image 12 in the course of variation as shown in Fig.5(c), the Pachinko game machine announces that the pseudo continuous advance-notification performance relating to a reservation image 31c is varied one time by turning the background color of the background screen 11a of the image display device 11 to, for example, blue at the starting point of the variation of the symbol image 12 of the first reserved ball as shown in Fig.5(d).
    • 要解决的问题:实现结合预读连续提前通知性能和伪连续提前通知性能的新的连续提前通知性能。解决方案:当预先确定(预读)导致获胜时 在对应于预约图像31c的第三保留球执行连续变化一次的伪连续提前通知表现的预读图之后,在该过程中停止符号图像12的变化 如图5(c)所示,弹球游戏机宣布通过转动图像显示装置的背景画面11a的背景颜色来改变与预约图像31c有关的伪连续提前通知性能 例如,如图5(d)所示,在第一保留球的符号图像12的变化的起始处,例如蓝色。
    • 23. 发明专利
    • Game machine
    • 游戏机
    • JP2011172742A
    • 2011-09-08
    • JP2010039185
    • 2010-02-24
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • MOMOSE TOMOYA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which can suppress the flattening of a game and the fall of the taste of the game. SOLUTION: A small win and a jackpot, which operate an adjustable prize means having an adjustable prize area which differs from a starting prize area in suitable game ball discharge strength, are prepared. When the results of a special prize lottery are the small win and the big win, a period until the adjustable prize means operates in a mode, in which a prize to the adjustable prize area is possible, after a special prize lottery result information tool reports the result of the special prize lottery is established as a period in which a game ball discharged with the strength of the discharge of the game ball, which is suitable for a prize to the adjustable prize area, easily arrives at the adjustable prize area after the special prize lottery result information means reports the result of the special prize lottery. If a specific discharge mode determinator determines that the game ball is discharged with the strength of the discharge of the game ball which is suitable for a prize to the adjustable prize area, a reliability information means reports at least one of the reliability of jackpot winning and that of small win winning. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种可以抑制游戏的平坦化和游戏的味道的下降的游戏机。

      解决方案:准备了一个可以获得可调奖品的小型胜利和大奖,这意味着具有可调节的奖励区域,与适合的游戏球排放强度的起始奖励区域不同。 当特殊奖彩彩的结果是小胜利和大胜利时,直到可调奖状态在经过特殊奖彩结果信息工具报告之后才能以可调整奖励区域的奖励的模式运行的时期 专利彩票的结果被建立为将适合于可调奖赏区域的奖品的游戏球的放电强度排出的游戏球容易地到达可调节奖励区域的时间段 特奖彩票结果信息表示特奖彩票的结果。 如果特定放电模式确定器确定游戏球以适合于奖品的游戏球的放电强度排出到可调节奖励区域,则可靠性信息装置报告中奖获胜的可靠性和 那个小胜利。 版权所有(C)2011,JPO&INPIT

    • 24. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2011156389A
    • 2011-08-18
    • JP2011090834
    • 2011-04-15
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NISHIO HIROSHIMOMOSE TOMOYAKOSHIKAWA KATSUJI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine which is configured so that a player can always play a jackpot game with the same tension even if the acquirable number of output balls is varied. SOLUTION: A jackpot game control means 56 executes, when a first jackpot game is selected, a first jackpot game in which a first round game is executed in 15 rounds with the maximum opening/closing frequency of an upper jackpot port 2 being set to a first opening/closing frequency. When a second jackpot game is selected, the control means executes the first round game up to seventh round, and then executes a second round game with the opening/closing frequency of the upper jackpot port 2 being set to a second opening/closing frequency smaller than the first opening/closing frequency (18 times) of the first round game in the remaining eight rounds. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种弹球游戏机,其被配置为使得玩家总是可以以相同的张力播放累积奖金游戏,即使可变数量的输出球是变化的。 解决方案:累积奖池游戏控制装置56当选择第一累积奖金游戏时,执行第一累积奖励游戏,其中以较高累积奖池端口2的最大开/关频率15次执行第一轮比赛 设置为第一个开/关频率。 当选择第二累积奖金游戏时,控制装置执行第七轮的第一轮比赛,然后执行第二轮比赛,其中,上部中奖点2的打开/关闭频率被设置为第二打开/关闭频率较小 比第一轮比赛的第一次打开/关闭频率(18次)在剩下的八回合。 版权所有(C)2011,JPO&INPIT
    • 25. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2011156040A
    • 2011-08-18
    • JP2010018532
    • 2010-01-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SUEMATSU TAKAHIROMOMOSE TOMOYAAMANO TAKAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of executing the performance of inflaming the expectations of whether or not a time shortening game is to be continued by utilizing the last special symbol variation time at the end of the time shortening game.
      SOLUTION: A first variation time table wherein the fixed time for executing a specified performance is included in the variation time and a second variation time table wherein the fixed time is not included in the variation time are provided as the variation time tables of special symbols, and the variation time of the special symbols at the end of a first period is selected from the first variation time table. Then, when the variation time is selected from the first variation time table, a performance control board 120 utilizes the fixed time included in the variation time to execute the performance control of displaying the reporting performance of reporting whether or not the time shortening game is to be continued on an image display device 11.
      COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种弹球游戏机,其能够通过利用在时间缩短结束时的最后一个特殊符号变化时间执行对期间缩短游戏是否持续的期望的表现 游戏。 解决方案:其中用于执行指定演奏的固定时间被包括在变化时间中的第一变化时间表和其中固定时间不包括在变化时间中的第二变化时间表被提供作为变化时间表的变化时间表 特殊符号,并且从第一变化时间表中选择第一周期结束时的特殊符号的变化时间。 然后,当从第一变化时间表中选择变化时间时,性能控制板120利用变化时间中包括的固定时间来执行显示报告性能的性能控制,报告性能是否缩短游戏时间缩短 继续在图像显示装置11上。版权所有(C)2011,JPO&INPIT
    • 26. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2011136247A
    • 2011-07-14
    • JP2011090835
    • 2011-04-15
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NISHIO HIROSHIMOMOSE TOMOYAKOSHIKAWA KATSUJI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine allowing a player to face a big win game always with the same tension in spite of a different put-out number of game balls to be acquired. SOLUTION: A big win game control means 56 performs a first big win game in which a first round game taking the maximum opening and closing count of an upper big win hole 2 as a first opening and closing count is performed for fifteen rounds when a first big win game is selected, and performs a second round game in which the first round game is performed up to seven rounds and in the remaining eight rounds, the opening and closing count of the upper big win hole 2 is set to a second opening and closing count which is smaller than the first opening and closing count (18 times) of the first round game when a second big win game is selected. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种弹球游戏机,允许玩家总是以相同的张力面对一个大胜利的游戏,尽管要获得不同的淘汰数量的游戏球。 解决方案:一个大牌游戏控制装置56执行第一个大牌比​​赛,其中以最大打开和关闭计数的上一大打孔2的最大打开和关闭计数的第一轮比赛进行十五轮 当选择第一个大胜利游戏时,进行第一轮比赛至多进行七轮的第二轮比赛,而在剩下的八轮中,上部大型胜利球2的打开和关闭计数被设定为 第二次打开和关闭计数小于当选择第二个大牌比赛时第一轮比赛的第一次打开和关闭计数(18次)。 版权所有(C)2011,JPO&INPIT
    • 27. 发明专利
    • Game machine
    • 游戏机
    • JP2011135913A
    • 2011-07-14
    • JP2009295832
    • 2009-12-25
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • MOMOSE TOMOYAYOSHIZAWA TAKASHINAGANAWA TAKURO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To not only enhance a feeling of player's participation in a game but also to improve amusement of symbol variations by giving a change to the contents of a stop symbol prediction rendition. SOLUTION: A game machine comprising a symbol variation device 5 wherein each of multiple display areas fluctuates multiple symbols having identifiable identification information and a stop symbol prediction tool 500 that outputs a stop symbol prediction signal to predict at least one stop prediction symbol, which is supposed to stop thereafter, out of the multiple symbols includes: a change condition establishment decision tool 700 that decides whether a change condition for changing the predetermined stop symbol prediction is established or not; and a stop symbol prediction changer 600 that outputs a stop symbol prediction change signal for changing the stop symbol prediction done according to the stop symbol prediction signal output by the stop symbol prediction tool 500 at least once after that when the change condition is established. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:不仅增强了玩家参与游戏的感觉,而且通过改变停止符号预测再现的内容来改善符号变化的娱乐性。 解决方案:一种包括符号变换装置5的游戏机,其中多个显示区域中的每一个使具有可识别识别信息的多个符号波动,以及停止符号预测工具500,其输出停止符号预测信号以预测至少一个停止预测符号, 此后应该停止的多个符号包括:改变条件建立决定工具700,其确定是否建立了用于改变预定停止符号预测的改变条件; 以及停止符号预测变更器600,其在变更条件成立之后,至少输出用于根据由停止符号预测工具500输出的停止符号预测信号,进行停止符号预测的改变而停止符号预测变更信号。 版权所有(C)2011,JPO&INPIT
    • 28. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2011092361A
    • 2011-05-12
    • JP2009248291
    • 2009-10-28
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SATOU AKIYOSHINISHIO HIROSHIMOMOSE TOMOYAMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To inform a player about performing a right shooting before an opening and closing member is opened when small winning is awarded in a normal game state. SOLUTION: A Pachinko game machine 100 is equipped with a first start opening where a game ball enters by a left shooting, a second special start opening, a second electric accessory start opening where a game ball enters by the right shooting, and an opening and closing prize winning means which is disposed in a right side region of a game board and has the opening and closing member opening and closing for attracting the game ball. A game state setting part 505 sets either a time reduction game state in which the game is played by the right shooting by making an electric tulip provided in the vicinity of the second electric accessory start opening open easily or the normal game state in which the game is performed by the left shooting by making the electric tulip less likely to open. An informing control part 510 informs about urging the right shooting before a blade is opened when the small winning is awarded by the entering of the game ball into the second special start opening in the normal game state. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:在正常游戏状态下获得小中奖时,在打开和关闭成员打开之前通知玩家关于执行正确拍摄。

      解决方案:弹球游戏机100配备有游戏球通过左拍摄进入的第一开始开始,第二特殊开始开始,游戏球通过右拍摄进入的第二电子附件开始开始,以及 打开和关闭获奖装置,其设置在游戏板的右侧区域中,并且具有用于吸引游戏球的打开和关闭构件的打开和关闭。 游戏状态设定部件505通过使设置在第二电子配件附近开始打开的电动郁金香容易地进行右侧拍摄来进行游戏的时间缩短游戏状态或游戏中的正常游戏状态 通过使电动郁金香不太可能打开,由左拍摄进行。 通知控制部510通过在通常的游戏状态下通过进入游戏球进入第二特殊开始打开判定小胜利而在叶片打开前通知正确的拍摄。 版权所有(C)2011,JPO&INPIT

    • 29. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2011092359A
    • 2011-05-12
    • JP2009248289
    • 2009-10-28
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NISHIO HIROSHIMOMOSE TOMOYAMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To execute an effective performance suited to the mental condition of a player when a V-winning is not established during a small winning by a special 2 holding ball in a normal game state. SOLUTION: When a performance caused by a chance mode ends into a standby state, a performance control part 302 executes a regret performance. To put it concretely, when the normal game state is set to a game state setting means, a holding determination part 511 determines whether or not the special 2 holding ball is stored in a storage part 501. When it is determined by the holding determination part 511 that the special 2 holding ball is stored, a chance performance part 512 executes a chance performance indicating the expectation of a big winning until the consumption of the special 2 holding ball stored in the storage part 501 is completed. When the chance performance executed by the chance performance part 512 is completed and the state of waiting for a customer is set by a standby state-setting part 507, a performance execution part 513 executes the regret performance suggesting that there is no passing of a game ball through a V zone. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:在通常的游戏状态下的特殊的2持球的小型获胜期间,当没有建立V获胜时,执行适合于玩家的精神状态的有效性能。 解决方案:当由机会模式引起的性能终止于待机状态时,性能控制部分302执行遗憾性能。 具体地说,当正常游戏状态被设置为游戏状态设置装置时,保持确定部件511确定特殊2保持球是否存储在存储部分501中。当由保持确定部分确定 如图511所示,特殊的2握持球被存储,机会执行部512执行指示大型胜利的期望的机会性能,直到存储在存储部501中的特殊2保持球的消耗完成为止。 当由机会性能部分512执行的机会性能完成并且由待机状态设置部分507设置等待客户的状态时,执行执行部分513执行表示不存在游戏的遗憾 球通过V区。 版权所有(C)2011,JPO&INPIT
    • 30. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2011092352A
    • 2011-05-12
    • JP2009248282
    • 2009-10-28
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NISHIO HIROSHIMOMOSE TOMOYA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To execute an effective performance suited to the mental condition of a player when a V-winning is not established during a small winning in a normal game state.
      SOLUTION: When a game ball does not pass through a V zone during a small winning in the normal game state, a game state setting part 504 sets a game state from the normal game state to a special normal game state. A special symbol variation part 505 prolongs the variation time of special symbols and executes variation for a game by an entry to a first start port in the special normal game state set by the game state setting part 504. A performance execution part 511 is capable of executing a performance indicating that the game ball did not pass through the V zone during the small winning according to the variation of the special symbols in which the variation time is prolonged by the special symbol variation part 505.
      COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:当在正常游戏状态的小中断期间没有建立V获胜时,执行适合于玩家的精神状态的有效性能。

      解决方案:游戏状态设定部504将游戏状态从正常游戏状态设定为特殊的正常游戏状态,当游戏球在正常游戏状态下的小胜利中不通过V区时, 特殊符号变化部分505延长特殊符号的变化时间,并且通过由游戏状态设置部分504设置的特殊正常游戏状态中的入口到第一起始端口来执行游戏的变化。性能执行部分511能够 根据由特殊符号变化部分505延长变化时间的特殊符号的变化,执行指示游戏球在小型获胜期间未通过V区的表现。(C) 2011年,JPO&INPIT