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    • 21. 发明专利
    • Generator device of game machine
    • 游戏机发电机装置
    • JP2010158372A
    • 2010-07-22
    • JP2009002197
    • 2009-01-08
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HAMADA TAKAHIROITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a generator device of a game machine which reduces frictional resistance between a movable generator and a base member supporting and guiding the movable generator to reduce the driving load for turning a pair of movable generators, and smoothly and surely turns the one pair of movable generators.
      SOLUTION: The base member 50 is provided on both upper and lower sides of a circular arc trajectory drawn by a part of each movable generator 40, and has an upper guide surface 61 and a lower guide surface 62 for supporting and guiding the movable generator 40 extending between a closing position and an open position. The base member has a first rolling member 63 rolling along the upper guide surface 61 and a second rolling member 64 rolling along the lower guide surface 62, which are mounted on the part of each movable generator 40.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 解决的问题:提供一种游戏机的发电机装置,其减小可动发电机与支撑引导可动发电机的基座部件之间的摩擦阻力,以减少用于转动一对可动发电机的驱动负载,并且平稳地 并可靠地转动一对可动发电机。 解决方案:基部构件50设置在由每个可移动发电机40的一部分拉出的圆弧轨迹的上侧和下侧上,并且具有上引导表面61和下引导表面62,用于支撑和引导 可移动发生器40在关闭位置和打开位置之间延伸。 基座部件具有沿着上导向面61滚动的第一滚动部件63和沿着下引导面62滚动的第二滚动部件64,该第二滚动部件64安装在每个可移动发生器40的一部分上。(C) 2010年,JPO&INPIT
    • 22. 发明专利
    • Game machine
    • 游戏机
    • JP2010088612A
    • 2010-04-22
    • JP2008260639
    • 2008-10-07
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GONAKA SEIJIHAMADA TAKAHIRO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To entertain a player and give him/her a feeling of satisfaction.
      SOLUTION: This game machine includes a moving passage where a false ball F moves, and is configured to discharge the false ball F stored in a guide passage 603 to the interior of the moving passage at a predetermined timing when an operation-start win is produced, and to move the discharged false ball F to a V zone 343 or a position other than that based on big win information. This game machine further includes a circulation mechanism section 801 which moves the false gall F discharged from the moving passage after the movement, to the guide passage 603 via a circulation passage which is closed to the exterior.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:招待一名球员并给予他满意的感觉。 解决方案:该游戏机包括虚球F移动的移动通道,并且被配置为在操作开始时的预定定时将存储在引导通道603中的假球F排出到移动通道的内部 胜利生成,并将排出的假球F移动到V区343或基于大胜信息的位置。 该游戏机还包括:循环机构部801,其将从移动后的移动通道排出的假胆F移动到通过外部封闭的循环通道的引导通道603。 版权所有(C)2010,JPO&INPIT
    • 23. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2010088543A
    • 2010-04-22
    • JP2008259271
    • 2008-10-06
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of creating a taste in a big win game and improving the game property by sufficiently retaining effectiveness of a probability variation presence/absence performance function. SOLUTION: A main control device 21 stores a plurality of types of opening/closing patterns for executing a plurality of rounds, in each round, a large winning hole is opened/closed once or a plurality of times, or a plurality of types of opening/closing patterns having a non-probability-variable opening/closing pattern for non-probability variation and a probability variable opening/closing pattern for probability variation. The non-probability-variable opening/closing pattern and the probability variable opening/closing pattern are configured to set timings of opening/closing the large winning hole the predetermined number of times in forefront-side ones thereof or a plurality of rounds in common with each other and to differently set prescribed times in at least one same rounds, and where a probability variable opening/closing pattern is selected, when the prescribed number of game balls enter during the execution of the forefront-side round, this game machine is controlled to execute a notification to win the probability variable win game. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种能够通过充分保持概率变异存在/不存在性能功能的有效性在大型游戏中创造品味并改善游戏性质的弹球游戏机。 解决方案:主控制装置21存储用于执行多个轮的多种类型的打开/关闭模式,在每轮中,大的打开/关闭一次或多次,或多个 具有用于非概率变化的非概率变量开/关模式的开/关模式的类型和用于概率变化的概率变量开/关模式。 非概率变量打开/关闭模式和概率可变打开/关闭模式被配置为将大型获胜孔的开启/关闭的最前方侧的预定次数设定为或与多个轮次相同的多个回合 并且在至少一个相同轮次中不同地设定规定时间,并且在选择概率可变打开/关闭模式的情况下,当规定数量的游戏进行在前方轮的执行期间时,该游戏机被控制 执行通知以赢得概率变量赢取游戏。 版权所有(C)2010,JPO&INPIT
    • 24. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2010088511A
    • 2010-04-22
    • JP2008258821
    • 2008-10-03
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine allowing a player to see a game history during a big win game and capable of improving the effect of a big win performance.
      SOLUTION: This Pachinko game machine stores information of a game history including a big win history related to respective wins in big win lotteries, creates display data for displaying a part or all of the game history during the big win game as a game history in the big win game based on information of the game history, and displays the game history in the big win game as a part of the big win performance to be executed during the big win game, based on the display data.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种弹球游戏机,允许玩家在大牌比赛期间看到游戏历史,并且能够改善大胜绩的效果。

      解决方案:这款Pachinko游戏机存储包括与大胜彩票相关胜利相关的大胜历史的游戏历史信息,创建用于在大牌比赛期间显示游戏历史的一部分或全部的显示数据作为游戏 基于游戏历史的信息,在大胜利游戏中的历史,并且基于显示数据,在大胜利游戏中作为大胜利执行的一部分,在大胜利游戏中显示游戏历史。 版权所有(C)2010,JPO&INPIT

    • 25. 发明专利
    • Game machine, performance board, and program that the performance board runs
    • 游戏机,性能板,以及性能板块的程序
    • JP2010046536A
    • 2010-03-04
    • JP2009272971
    • 2009-11-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOOCHI KENTARO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To improve the effect of a performance making a chance button to be operated in a game.
      SOLUTION: The performance execution section 404 provided in a game machine with a plurality of operating buttons that a player can depress during a game executes a special jackpot performance (414) when a special jackpot performance (414) which cannot be seen in an ordinary jackpot performance is chosen on the basis of jackpot information received from a main board and the chance button is depressed a prescribed number of times during a notification (412) urging the depression of the chance button from among the operating buttons. Thus the game machine can enhance the player's expectation and improve the effect of a performance by increasing the rarity of the special jackpot performance.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提高在游戏中操作机会按钮的性能的效果。 解决方案:游戏机中提供玩家在游戏中可以按下的多个操作按钮的演奏执行部分404执行特殊的中奖表演(414),当特殊的中奖表演(414)不能被看到时 在从主板接收的累积奖励信息的基础上选择普通的累积奖金表现,并且在促使从操作按钮中按下机会按钮的通知(412)期间按下规定次数的机会按钮。 因此,游戏机可以通过增加特殊累积奖励表现的稀少度来增强玩家的期望并提高表演的效果。 版权所有(C)2010,JPO&INPIT
    • 26. 发明专利
    • Game machine, performance board, and program that the performance board runs
    • 游戏机,性能板,以及性能板块的程序
    • JP2010046532A
    • 2010-03-04
    • JP2009272967
    • 2009-11-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOOCHI KENTARO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To improve the effect of a performance making a chance button to be operated in a game. SOLUTION: A performance execution section 404 executes a probability variation jackpot shift performance (418), interlocking with the reception of a button depression signal when the chance button is depressed during a notification (412) urging the depression of the chance button on the basis of probability variation jackpot information received from a main board, and then executes a jackpot performance (414) corresponding to the probability variation jackpot information. When the chance button is not depressed during the notification (412) urging the depression of the chance button, the performance execution section executes an ordinary jackpot shift performance (417) after the notification (412) ends and then executes the jackpot performance (414) corresponding to the probability variation jackpot information, and executes the probability variation jackpot shift performance (418) after executing the jackpot performance (414). COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提高在游戏中操作机会按钮的性能的效果。 解决方案:性能执行部分404执行概率变异累积奖金变更表现(418),当在促使机会按钮按下的通知(412)期间按下机会按钮时,与接收按钮按压信号互锁 从主板接收的概率变异累积奖励信息的基础,然后执行对应于概率变异累积奖励信息的累积奖金表现(414)。 在促使按下机会按钮的通知(412)期间没有按下机会按钮的情况下,执行部执行通知(412)结束之后的普通累积奖金移动性能(417),然后执行累积奖励性能(414) 对应于概率变异累积奖励信息,并且在执行累积奖励表现之后执行概率变异累积奖金转移性能(418)(414)。 版权所有(C)2010,JPO&INPIT
    • 27. 发明专利
    • Game machine
    • 游戏机
    • JP2010035697A
    • 2010-02-18
    • JP2008199776
    • 2008-08-01
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of informing a player of the reservation of starting winning without impairing the visibility of presentation, capable of clearly showing the fairness of the play, and capable of pleasing the player with the display presentation of reserved balls, with which the player can be satisfied. SOLUTION: The game machine includes a symbol display portion 104 to display a prescribed presentation content. When a game ball enters a starting winning hole 105, the symbol display portion 104 is controlled to display a reserved ball image G with the same outside appearance as the outside appearance of the game ball at an end position in the vicinity of the starting winning hole 105 on a display screen of the symbol display portion 104. The reserved ball image G is displayed in such a state as to move at prescribed speed from the display position to a reserved ball number display area 104a. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种游戏机,其能够通知玩家开始获胜的预约而不损害呈现的可见性,能够清楚地显示游戏的公平性,并且能够使玩家喜欢显示 保留球的呈现,玩家可以满意。 解决方案:游戏机包括显示规定演示内容的符号显示部分104。 当游戏球进入起始获胜孔105时,符号显示部分104被控制为在开始获胜孔附近的结束位置处显示具有与游戏球外观相同的外观的保留球图像G 105表示符号显示部分104的显示屏幕上。保留球图像G以从规定速度从显​​示位置移动到保留球数显示区域104a的状态被显示。 版权所有(C)2010,JPO&INPIT
    • 28. 发明专利
    • Game machine
    • 游戏机
    • JP2010000251A
    • 2010-01-07
    • JP2008162163
    • 2008-06-20
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOMINENO MASAFUMIITO HIROYASU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To enhance the presentation effect and to secure the reliability of presentation.
      SOLUTION: The game machine is configured to guide pseudo balls F to move to at least two different positions by using a branched bridge 321a and a pendulum 332b etc. disposed in a moving pathway through which the pseudo balls move, to guide the pseudo balls to other positions than a V zone 343 and to prevent the pseudo balls F from moving to the V zone 343 by a door member 604 if a jackpot is not made based on jackpot information. With this structure, such an unexpected situation as unintentional entrance of pseudo balls into the V zone 343 can be avoided, and the presentation using the pseudo balls can be conformed to the result of the jackpot determination.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提高演示效果并确保演示的可靠性。 解决方案:游戏机被配置为通过使用设置在伪球移动的移动路径中的分支桥321a和摆杆332b等来引导伪球F移动到至少两个不同的位置,以引导 假球到V区343以外的其他位置,并且如果没有基于累积奖励信息而产生累积奖金,则防止伪球F由门构件604移动到V区343。 利用这种结构,可以避免诸如虚拟球进入V区343的意外进入的意想不到的情况,并且使用伪球的呈现可以与累积奖励确定的结果一致。 版权所有(C)2010,JPO&INPIT
    • 29. 发明专利
    • Game machine
    • 游戏机
    • JP2009297169A
    • 2009-12-24
    • JP2008153386
    • 2008-06-11
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOMINENO MASAFUMIITO HIROYASU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To improve a performance effect and to secure the reliability of a performance. SOLUTION: By controlling, on the basis of jackpot information, a branching bridge 321a provided in a moving route where a pseudo ball F moves, the pseudo ball is guided so as to move to at least two different positions, and also the moving position of the pseudo ball is detected by a V zone passing sensor. On the basis of the result of detection by the V zone passing sensor, when the pseudo ball moves to the position of a V zone 343 though losing is established, the jackpot cancellation performance of the contents of canceling a jackpot is performed. Thus, even when the pseudo ball moves to an unintended position, the performance using the pseudo ball and a jackpot determined result are matched. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提高性能效果并确保性能的可靠性。 解决方案:通过基于累积奖励信息控制设置在伪球F移动的移动路线中的分支桥321a,将伪球引导至至少两个不同位置,并且还 通过V区通过传感器检测伪球的移动位置。 基于V区段通过传感器的检测结果,当伪球移动到V区343的位置时,通过建立失败,执行取消中奖的内容的累积奖励消除性能。 因此,即使当伪球移动到非预期位置时,使用伪球的性能和确定的累积奖的结果相匹配。 版权所有(C)2010,JPO&INPIT
    • 30. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2009291264A
    • 2009-12-17
    • JP2008145278
    • 2008-06-03
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of more easily producing a big win state as a virtual consecutive display progresses further and improving the game property even if a player is inexperienced in an operation in the game machine executing the virtual consecutive display unless the number of times of operating an operation means reaches a predetermined number.
      SOLUTION: This game machine is adapted to produce a big win state when predetermined symbols are stationarily displayed to a symbol display means, wherein a symbol control board 14 is configured to store a plurality of forenotice displays having mutually different expectation degrees of producing the big win state, draw a forenotice display to be displayed to the symbol display means 5 on condition that the number of times of operating an operation button 11 reaches the predetermined number, when the number of times of operating the operation button 11 does not reach the predetermined number, executes a virtual consecutive display and is so set as to lower the predetermined number, as the virtual consecutive display progresses further.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:即使玩家在执行游戏机的操作中没有经验,提供一种能够更容易地产生作为虚拟连续显示的大赢家的弹球游戏机,并进一步改善游戏属性 虚拟连续显示,除非操作操作装置的次数达到预定数量。 解决方案:当预定符号被静态显示到符号显示装置时,该游戏机适于产生大的赢状态,其中符号控制板14被配置为存储具有相互不同的预期度的产生的多个预告显示 在大赢状态下,当操作按钮11的操作次数达到预定数量的情况下,当操作按钮11的操作次数未达到时,将符号显示装置5显示的显示显示 预定数量,当虚拟连续显示进一步进行时,执行虚拟连续显示并被设置为降低预定数量。 版权所有(C)2010,JPO&INPIT