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    • 21. 发明专利
    • Game machine
    • 游戏机
    • JP2013255581A
    • 2013-12-26
    • JP2012131982
    • 2012-06-11
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SAKAMOTO HIROMICHIUMINO YUKIKAKEGAWA YASUMASAOHARA MASATAKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To enhance player's interest by receiving a player's action as input operation, and by executing performance control for progressing a performance by a performance image according to the received input operation.SOLUTION: Based on detection signals of sensor units 171 to 173 detecting a position of a material, a player's action in a front area of a game machine is detected. An image display part 114 displays a performance image including a predetermined object, an object in the performance image is moved according to the player's action detected by the sensor units 171 to 173, and information provided to a player is allowed to appear in the performance image after the movement of the object.
    • 要解决的问题:通过接收玩家作为输入操作的动作,并且通过执行用于根据接收到的输入操作的演奏图像来进行演奏的性能控制来增强玩家的兴趣。解决方案:基于传感器单元171至173的检测信号 检测材料的位置,检测游戏机的前方区域中的玩家动作。 图像显示部分114显示包括预定对象的演奏图像,根据由传感器单元171至173检测到的播放器的动作,演奏图像中的对象被移动,并且允许提供给玩家的信息出现在演奏图像中 物体运动后。
    • 22. 发明专利
    • Game machine
    • 游戏机
    • JP2011212261A
    • 2011-10-27
    • JP2010083819
    • 2010-03-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • WACHI TAKASHISAKAMOTO HIROMICHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which does not make a player lose desire to play by regulating a demonstration performance even when the state of not starting the variation of identification symbols continues while a player is playing.SOLUTION: In the state that the identification symbols are not under variable display, when a player is detected by a human sensor 37, the execution of the demonstration performance is regulated. Thus, even when a game ball does not pass through a start area for the predetermined time or longer while the player is playing, since the demonstration performance is not executed, the feeling of the player is not spoiled, and the loss of the player's desire to play is prevented.
    • 要解决的问题:提供一种游戏机,即使当玩家正在玩游戏时,当不开始识别符号的变化的状态持续时,通过调节演示性能也不会使玩家失去游戏欲望。解决方案:在 识别符号不在可变显示下,当人体感测器37检测到玩家时,监视演示演出的执行。 因此,即使在玩家正在玩游戏时,游戏球没有经过预定时间或更长的开始区域,由于不执行演示演奏,所以玩家的感觉不会被破坏,并且玩家的欲望的丧失 防止玩。
    • 23. 发明专利
    • Game machine
    • 游戏机
    • JP2013244097A
    • 2013-12-09
    • JP2012118562
    • 2012-05-24
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SAKAMOTO HIROMICHIUMINO YUKIKAKEGAWA YASUMASAOHARA MASATAKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To improve the interest of a player by receiving an operation of the player as an input operation and executing a performance that changes symbol variation mode on the basis of the received input operation.SOLUTION: On the basis of detection signals of sensor units 171-173 for detecting a position of an object, an operation of a player in a front surface area of a game machine is detected. During a variation of symbols 311 by special symbol drawing, when a specific operation recognized as an input operation in a performance during the variation is detected, an image/sound control part 310 controls variable display of the symbols 311 on an image display part 114, and displays the symbols 311 varying in opposite direction.
    • 要解决的问题:通过接收作为输入操作的播放器的操作并执行基于所接收的输入操作来改变符号变化模式的性能来改善播放器的兴趣。解决方案:基于检测信号 用于检测物体的位置的传感器单元171-173,游戏机的前面区域中的玩家的操作被检测到。 在通过特殊符号绘制的符号311的变化期间,当检测到在变化期间被识别为演奏中的输入操作的特定操作时,图像/声音控制部分310控制图像显示部分114上的符号311的可变显示, 并显示沿相反方向变化的符号311。
    • 24. 发明专利
    • Game machine
    • 游戏机
    • JP2012029875A
    • 2012-02-16
    • JP2010172044
    • 2010-07-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SAKAMOTO HIROMICHIMOTEGI TOMOE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which allows a player to select a game region to be used according to the preference of the player, and allows the player to play a game comfortably without fatigue or stress.SOLUTION: The game machine is provided with a first discharge end 81 and a second discharge end 82, through which a game ball being shot by a solenoid for shooting and a shooting control board is discharged to the game region 6. A first start opening 14, a second start opening 15 and a big winning port 17 are provided in parts lower than the first discharge end 81 and the second discharge end 82, thereby any game ball discharged from any discharge end can enter the first start opening 14, the second start opening 15 and the big winning port 17, the game region 6 to be used can be selected by the player according to the preference of the player, and the player can play the game comfortably without fatigue or stress.
    • 要解决的问题:提供一种游戏机,其允许玩家根据玩家的偏好来选择要使用的游戏区域,并且允许玩家舒适地玩游戏而没有疲劳或压力。 解决方案:游戏机设置有第一排出端81和第二排出端82,通过该第一排出端81和第二排出端82,由用于拍摄的螺线管拍摄的游戏球和拍摄控制板被排出到游戏区域6.第一 在比第一排出端81和第二排出端82低的部分设置起始开口14,第二起始开口15以及大型收获口17,从排出端排出的游戏球可以进入第一起始开口14, 第二起始开口15和大胜利口17,可以根据玩家的偏好来选择要使用的游戏区域6,玩家可以在没有疲劳或压力的情况下舒适地玩游戏。 版权所有(C)2012,JPO&INPIT
    • 25. 发明专利
    • Game machine, method of switching game mode and game mode switching program
    • 游戏机,切换游戏模式的方法和游戏模式切换程序
    • JP2011212144A
    • 2011-10-27
    • JP2010081876
    • 2010-03-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SAKAMOTO HIROMICHISUGANO TORUHAKAMADA KAZUSHIGE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that provides a player with a game in an optimum game mode selected corresponding to a game skill of the player on the game without the user being aware of it, a method of switching the game mode and a game mode switching program.SOLUTION: While an assistance game mode for a player who requires assistance in playing the game is held by default, it is discriminated whether the player who plays the game requires the assistance. When the player does not require the assistance, the game mode is switched from the assistance game mode to the normal game mode without assistance. When the player requires the assistance, a game assisted in the assistance game mode is provided.
    • 要解决的问题:提供一种游戏机,其在用户不知道游戏的情况下向游戏者提供与游戏者的游戏技能相对应地选择的最佳游戏模式的游戏,切换游戏模式的方法和 游戏模式切换程序。解决方案:虽然默认情况下保持需要协助游戏的玩家的辅助游戏模式,但是判断玩游戏的玩家是否需要帮助。 当玩家不需要帮助时,游戏模式从辅助游戏模式切换到正常游戏模式而无需帮助。 当玩家需要帮助时,提供协助游戏模式的游戏。