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    • 11. 发明专利
    • Game machine
    • 游戏机
    • JP2013048847A
    • 2013-03-14
    • JP2011189885
    • 2011-08-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMADA YUTAKAMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of preventing trouble in a presentation with a movable generator caused by temporary shut-off of power supply during the variable display of symbols.SOLUTION: A game control part 100 executes a special symbol lottery for determining whether a special game should be executed or not when a game ball enters a first starting hole 21 or second starting hole 22, and stops and displays symbols after variably displaying special symbols in a first special symbol display 41 or second special symbol display 42, by which the result of the special symbol lottery is announced. When the power supply is temporarily shut off and restored thereafter, a restoration command is transmitted to a presentation control part 130. The presentation control part 130 executes a process of operating the movable generator 7 during the variable display of special symbols based on the result of the special symbol lottery, and executes a process of moving the movable generator 7 to a prescribed position of the origin when the restoration command is received.
    • 要解决的问题:提供一种能够在可变显示符号期间由电源的暂时关闭引起的可移动发电机的呈现中的故障的游戏机。 解决方案:当游戏球进入第一起动孔21或第二起动孔22时,游戏控制部100执行用于确定是否执行特殊游戏的特殊符号彩票,并且在可变地显示之后停止并显示符号 第一特殊符号显示41或第二特殊符号显示42中的特殊符号,通过该特殊符号显示特殊符号彩票的结果。 当电源暂时关闭并且此后恢复时,恢复命令被发送到呈现控制部分130.呈现控制部分130执行在特殊符号的可变显示期间操作可移动发生器7的处理,其基于 特殊符号彩票,并且当接收到恢复命令时执行将可移动发生器7移动到原点的规定位置的处理。 版权所有(C)2013,JPO&INPIT
    • 12. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2013022312A
    • 2013-02-04
    • JP2011161181
    • 2011-07-22
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO HIROYASUTATEYAMA TADAHIDECHO KOTAMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine which allows a current game condition to be changed to a game condition advantageous to a player when a player wins a prize accompanying no electric support function after the end of a special game.SOLUTION: According to the Pachinko game machine 1, a special pattern lottery for determining whether to execute a special game is carried out on condition that a game ball has entered a first start chucker 21 or second start chucker 22, and an ordinary pattern lottery is carried out on condition that a game ball has passed a gate 25. When a player wins a prize in this ordinary pattern lottery, an electric tulip 27 starts to open the second start chucker 22. When the result of the special pattern lottery is, for example, a latent probability change prize, the Pachinko game machine 1 changes its game condition to a latent game condition that makes it easier for a game ball to enter the second start chucker 22 than in a normal game condition and also makes it more difficult for the game ball to enter the second start chucker 22 than in the probability change game condition.
    • 要解决的问题:提供一种弹球游戏机,当游戏者在特殊游戏结束之后赢得伴随无电支持功能的奖品时,允许将当前游戏条件改变为对玩家有利的游戏条件。

      解决方案:根据弹球游戏机1,在玩游戏进入第一开始夹持器21或第二开始卡钳22的条件下,进行用于确定是否执行特殊游戏的特殊模式彩票,并且普通 在游戏球已经通过门25的情况下进行彩票彩票。当玩家在这种普通模式彩票中获胜时,电动郁金香27开始打开第二开始卡纸器22.当特殊图案彩票的结果 例如是潜在概率变化奖,弹球游戏机1将其游戏状况改变为比游戏球更容易进入第二开始卡钳22的潜在游戏状态,而不是在正常游戏状态 游戏球比在概率变化游戏条件中进入第二开始卡钳22更为困难。 版权所有(C)2013,JPO&INPIT

    • 13. 发明专利
    • Gaming machine
    • 游戏机
    • JP2012236068A
    • 2012-12-06
    • JP2012176550
    • 2012-08-08
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine performing varied presentation.SOLUTION: A Pachinko game machine is configured such that when a small prize is drawn in a lottery, a game is controlled in a game status having a low winning probability without reduced time, and when a jackpot with concealed winning probability is drawn in a lottery, a game is controlled in a game status having a high winning probability without reduced time. The game status having a low winning probability without reduced time or the game status having a high winning probability without reduced time is kept until the end of a predetermined number of times of symbol variation (e.g. 30 times variation). In the game status having a low winning probability without reduced time or the game status having a high winning probability without reduced time, the Pachinko game machine uses a special variation pattern. In variation using a normal variation pattern, the Pachinko game machine performs a first presentation mode. In variation using the special variation pattern, the Pachinko game machine performs presentation using a second presentation mode (concealed winning probability mode) different from the first normal presentation mode (normal mode).
    • 要解决的问题:提供执行不同演示的游戏机。

      解决方案:弹球游戏机被配置为使得当在彩票中绘制小奖品时,游戏被控制在具有低获胜概率的游戏状态而没有缩短的时间,并且当绘制具有隐藏获胜概率的累积奖金 在彩票中,游戏被控制在具有高获胜概率的游戏状态,而没有减少的时间。 在没有减少时间的情况下具有低获胜概率的游戏状态或没有减少时间的具有高获胜概率的游戏状态被保持直到符号变化的预定次数(例如30倍变化)结束。 在没有减少时间的情况下,具有低获胜概率的游戏状态或者没有减少时间的获胜概率较高的游戏状态,弹球游戏机使用特殊的变化模式。 在使用正常变化模式的变体中,弹球游戏机执行第一呈现模式。 在使用特殊变化模式的变体中,弹球游戏机使用与第一正常呈现模式(正常模式)不同的第二呈现模式(隐藏的获胜概率模式)来执行呈现。 版权所有(C)2013,JPO&INPIT

    • 14. 发明专利
    • Gaming machine
    • 游戏机
    • JP2012232057A
    • 2012-11-29
    • JP2011104257
    • 2011-05-09
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • IZUMI KUNIAKIHATTORI HIROMIYAMADA YUTAKAMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To execute a variety of performances such a performance using a decoration movable body that the decoration movable body is operated immediately before the finish of a symbol variation.SOLUTION: This game machine comprises the decoration movable body which is moved to an operation position from an initial position when a specified performance pattern is selected by a performance control substrate at the start of a symbol variation. When the specified performance pattern is selected, the performance control substrate moves the decoration movable body to the operation position from the initial position, and returns the decoration movable body to the initial position at prescribed timing after the decoration movable body is moved to the operation position, wherein the return operation may successively be performed following the next symbol variation. The performance control substrate is constituted so as to complete the return operation until the earliest timing comes among timing at which the decoration movable body starts operating at the next symbol variation display after the return operation is started.
    • 要解决的问题:使用装饰移动体执行各种表演,使装饰移动体在符号变化完成之前立即进行操作。 解决方案:该游戏机包括装饰移动体,当在符号变化开始时由演奏控制基板选择指定的演奏模式时,该装置移动体从初始位置移动到操作位置。 当选择指定的性能图案时,性能控制基板将装饰移动体从初始位置移动到操作位置,并且在装饰移动体移动到操作位置之后的规定时刻将装饰移动体返回到初始位置 ,其中返回操作可以在下一个符号变化之后连续执行。 性能控制基板被构造成在返回操作开始之后完成返回操作,直到最早的定时到达装饰可移动体在下一个符号变化显示时开始操作的定时之间。 版权所有(C)2013,JPO&INPIT
    • 15. 发明专利
    • Game machine
    • 游戏机
    • JP2012223440A
    • 2012-11-15
    • JP2011095167
    • 2011-04-21
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NAGANAWA TAKUROKIKUCHI TAKESHIKAWAMONZEN TOMOYUKIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which can suppress mannerism when continuously winning jackpots while maintaining a state advantageous to a player by giving a change to an increase pace of game balls acquired by the player.SOLUTION: A main CPU stores a plurality of kinds of variation pattern decision tables, and sets the variation pattern decision table for a reference in variation pattern decision processing from among the tables. Then, when the CPU is controlled in a time-shortened game state after the finish of a jackpot game, the first variation pattern decision table is set at a ratio of 90%, and the second variation pattern decision table is set at a ratio of 10%. However, when a second variation pattern decision table is already set, the second variation pattern decision table is set without fail. In the variation pattern decision processing, when the second variation pattern decision table is set, a variation pattern whose variation time is short is easily decided compared with the case that the first variation pattern decision table is set.
    • 要解决的问题:提供一种游戏机,其能够通过改变玩家获得的游戏球的增加速度,同时保持对玩家有利的状态,从而抑制持续获胜的难点。 解决方案:主CPU存储多种变化模式决定表,并且在变化模式决定处理中从表中设置用于参考的变化模式决定表。 然后,当在累积奖金游戏结束之后将CPU控制在时间缩短的游戏状态时,将第一变化模式决定表设置为90%的比率,并且将第二变化模式决定表设置为 10%。 然而,当已经设置了第二变化模式决定表时,第二变化模式决定表被设置为没有失败。 在变化模式判定处理中,当设置第二变化模式决定表时,与设置第一变化模式决定表的情况相比,容易确定变化时间短的变化模式。 版权所有(C)2013,JPO&INPIT
    • 16. 发明专利
    • Game machine
    • 游戏机
    • JP2012034965A
    • 2012-02-23
    • JP2010179777
    • 2010-08-10
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • KIKUCHI TAKESHIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of giving disadvantages to a player conducting fraudulent acts and deterring the player from conducting the fraudulent acts.SOLUTION: When an operation input is received via a receiving unit 501 receiving the operation input from a player, a Pachinko game machine transmits a command in response to the received operation input to a game medium dispenser controlling an operation about the dispensing of the game medium. An anomaly information receiving unit 504 receives anomaly information indicating that the predetermined normal game is not performed. A control unit 505 performs the control for limiting an operation of the game medium dispenser with the operation input from the player received by the receiving unit 501 when anomaly information is received by the anomaly information receiving unit 504.
    • 要解决的问题:提供一种能够对玩家进行欺诈行为造成缺点的游戏机,并且阻止玩家进行欺诈行为。 解决方案:当通过从播放器接收到操作输入的接收单元501接收到操作输入时,弹球游戏机响应于所接收到的操作输入发送命令到游戏媒体分配器,控制关于分配 游戏媒介。 异常信息接收单元504接收到指示未执行预定正常游戏的异常信息。 当异常信息接收单元504接收到异常信息时,控制单元505执行用于通过接收单元501接收到的来自玩家的操作输入来限制游戏介质分配器的操作的控制。(C) 2012年,JPO&INPIT
    • 17. 发明专利
    • Control board and pachinko game machine
    • 控制板和PACHINKO游戏机
    • JP2011015744A
    • 2011-01-27
    • JP2009160989
    • 2009-07-07
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SATOU AKIYOSHIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To execute a mode performance without damaging a performance during a time shortening game and to execute a performance for suggesting that there is drawing or winning disadvantageous for a player.SOLUTION: The change part 304 of a main control part 201 changes a game state from a first game state with time shortening to a second game state with time shortening with the prescribed number of times of variations as a trigger in the game state with time shortening. When selecting a variation pattern for a game ball which has entered a first winning port 105 in the first game state with time shortening before being changed to the second game state with time shortening by the change part 304, a selection part 305 selects the variation pattern using a special variation pattern table which is set in a table setting part 303. The special variation pattern table has such variation time that it can be reported that the drawing disadvantageous for a player is being performed.
    • 要解决的问题:在时间缩短游戏期间执行模式演奏而不损害演奏,并且执行用于暗示有玩家的画画或获胜的表演。解决方案:主控制部分201的改变部分304改变 随着时间的缩短,游戏状态随时间缩短到第二游戏状态,随着时间的缩短,以规定次数的变化为游戏状态的触发。 当选择用于随着时间缩短而变化到第二游戏状态的第一游戏状态中的第一游戏状态的游戏球的变化模式随时间变短部分304而变化时,选择部305选择变化模式 使用设置在表格设定部303中的特殊变化模式表。特殊变化模式表具有这样的变化时间,可以报告正在执行对玩家不利的绘图。
    • 18. 发明专利
    • Gaming machine
    • 游戏机
    • JP2010273848A
    • 2010-12-09
    • JP2009128953
    • 2009-05-28
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SATOU AKIYOSHIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To increase excitement and enjoyment of a particular game as given by the second class game. SOLUTION: When game balls win the start pocket, a lottery is conducted and when a small winning is gained, a small winning game is executed, while the second class jackpot game is executed if the game balls move forward into the specified region. When a development jackpot is gained by the lottery, an introduction game in which a special variable winning device is opened or closed in the same manner as done for the small winning game and the main game in which the special variable winning device is opened or closed in the same manner as done for the second class jackpot game are executed continuously. After the end of the second class jackpot game and the development jackpot game, the game proceeds in the specified game state with easer gaining of the small winning, but the maximum continuation period of the specified game state is made different between those after the end of the second class jackpot game and after end of the development jackpot game. The same performances are executed during the small winning game and during the introduction game, and during the second class jackpot game and during the main game, thereby preventing the players from discriminating the maximum continuation period of the specified game state. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:增加第二类游戏给出的特定游戏的兴奋和享受。

      解决方案:当游戏球赢得开始口袋时,进行彩票,当获得小胜利时,执行小型获胜游戏,而如果游戏球向前移动到指定区域,则执行第二类累积奖金游戏 。 当彩票获得发展累积奖励时,以与小型获胜游戏相同的方式打开或关闭特殊可变获胜装置的介绍游戏以及特殊可变获胜装置被打开或关闭的主游戏 以与第二类大奖游戏相同的方式连续执行。 第二类大奖游戏和开发累积奖金游戏结束后,游戏以特定的游戏状态进行,同时获得小胜利,但指定的游戏状态的最大持续时间在之后的 第二类大奖游戏和开发累积奖金结束后的游戏。 在小型获胜游戏和介绍游戏期间以及在二级大奖游戏期间和主游戏期间执行相同的表演,从而防止玩家辨别指定游戏状态的最大持续时间。 版权所有(C)2011,JPO&INPIT

    • 19. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2010263993A
    • 2010-11-25
    • JP2009116423
    • 2009-05-13
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SATOU AKIYOSHIYOSHIZAWA TAKASHIMOMOSE TOMOYAMIYAZAKI SHINJIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine which notifies a player of a direction to shoot game balls for advantageously proceeding a game. SOLUTION: In the Pachinko game machine, it is possible to shoot the game balls differently by adjusting the intensity for shooting so as to flow the game balls from a shot ball discharging port 6 to a playfield 5 or to flow the game balls shot from the shot ball discharging port 6 through a ball guiding passage 17 to the playfield 5 from the distal end of the ball guiding passage. A movable performance member 20 is provided near the ball guiding passage 17 so as to move to a position to cover a front face of the ball guiding passage 17 or to a position not to cover the front face thereof. An information display part 35 is formed on the front face of the movable performance member 20 so as to display information 37 for indicating a ball shooting direction such as characters or figures for suggesting to shoot the game balls toward the distal end of the ball guiding passage 17. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种弹球游戏机,其向玩家通知拍摄游戏球的方向以有利地进行游戏。

      解决方案:在Pachinko游戏机中,可以通过调节拍摄强度来不同地拍摄游戏球,以便将游戏球从射击球排放口6流动到游戏场5或使游戏球 从球形喷射口6通过球引导通道17从球引导通道的远端射到游隙区5。 在球引导通道17附近设置有可移动的执行元件20,以便移动到覆盖球引导通道17的前表面或不覆盖其前表面的位置。 信息显示部35形成在可移动演奏构件20的前表面上,以便显示用于指示诸如字符或图形之类的球拍方向的信息37,以提示将游戏球朝向球导向通道的远端 17.版权所有(C)2011,JPO&INPIT

    • 20. 发明专利
    • Game machine, state notification method, and state notification program
    • 游戏机,状态通知方法和状态通知程序
    • JP2010142514A
    • 2010-07-01
    • JP2008324763
    • 2008-12-19
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • AMANO TAKAYUKIMINENO MASAFUMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To induce the release of the lock of a movable performance generator. SOLUTION: A Pachinko game machine 100 includes a movable performance generator 200, a drive section 300, a coupling mechanism 310, a detection section 1201, a drive control section 1202 and a notification control section 1203. The movable performance generator 200 includes an upper decoration movable body 210 and a lower decoration movable body 220, moves on a game board and executes a predetermined performance. The drive section 300 drivingly rotates only in one direction. The coupling mechanism 310 advances or retracts the movable performance generator 200 by the one-directional driving rotation by the drive means. The detection section 1201 detects a home position of the drive section 300. The drive control section 1202 executes an initial operation of drivingly rotating the drive section 300 in the one direction from the home position. The notification control section 1203 notifies the state of the movable performance generator 200 based on the detection result of the home position by the detection section 1201 in the initial operation. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:引起释放可移动性能发生器的锁。 弹药游戏机100包括可移动演奏发生器200,驱动部分300,耦合机构310,检测部分1201,驱动控制部分1202和通知控制部分1203.可移动演奏发生器200包括 上装饰移动体210和下装饰移动体220在游戏板上移动并执行预定的性能。 驱动部300仅沿一个方向驱动旋转。 联接机构310通过驱动装置的单向驱动旋转使可动性能发生器200前进或缩回。 检测部1201检测驱动部300的原点位置。驱动控制部1202执行从起始位置沿一个方向驱动驱动部300驱动旋转的初始动作。 通知控制部分1203在初始操作中基于检测部分1201基于原始位置的检测结果来通知可移动性能发生器200的状态。 版权所有(C)2010,JPO&INPIT