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    • 91. 发明专利
    • Game machine
    • 游戏机
    • JP2013236939A
    • 2013-11-28
    • JP2013128364
    • 2013-06-19
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKAKO TAKAYUKIFUJII YOSHITAKAKIKUCHI TAKESHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can execute a highly flexible performance without receiving large constriction by a game control part which controls a game.SOLUTION: In a Pachinko game machine 1, a normal performance using a main liquid crystal display device 5 is executed with a game which is controlled by a game control substrate 100. In the main liquid crystal display device 5, a new musical composition announcement performance different from a normal performance based on information prestored in an image/audio control substrate 140 may be executed sometime. Alternatively, normal performance data which are usable irrespective of whether or not the new musical composition performance is executed, and special performance data which become usable first by the execution of the new musical composition announcement performance are prestored in a CGROM 148, the normal performance using the normal performance data is executed before the execution of the new musical composition announcement performance, and after the execution of the new musical composition announcement performance, the normal performance using the special performance data is also executed.
    • 要解决的问题:提供一种游戏机,其能够执行高度灵活的性能,而不会受到控制游戏的游戏控制部分的大的缩小。解决方案:在弹球游戏机1中,使用主液晶显示装置 在游戏控制基板100控制的游戏中执行图5的操作。在主液晶显示装置5中,基于预先存储在图像/音频控制基板140中的信息的与正常性能不同的新的乐曲公告性能可以是 执行了一段时间 或者,无论新的音乐作品演奏是否被执行,可以使用的正常演奏数据以及首先通过执行新的音乐作品公告表演而变得可用的特殊演奏数据被预先存储在CGROM 148中,正常演奏使用 在执行新的音乐作品公告表演之前执行正常演奏数据,并且在执行新的音乐作品公告表演之后,还执行使用特殊演奏数据的正常演奏。
    • 92. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013236936A
    • 2013-11-28
    • JP2013116968
    • 2013-06-03
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKAKO TAKAYUKIFUJII YOSHITAKAKIKUCHI TAKESHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can suppress the entertainment of the image display of a normal performance from being impaired due to the image display of a special performance in the case that an image of the special performance different from an image of the normal performance is indicated by using an image display means when the image display means displays the image of the normal performance with a game which is controlled by a game control part.SOLUTION: In a Pachinko game machine 1, a normal performance image with a game using a game ball is displayed in a main liquid crystal display device 5. In the main liquid crystal display device 5, when the normal performance image is displayed, an image of a new musical composition announcement performance not related to the game using the game ball and different from the normal performance may be displayed sometime. In that case, an image of an announcement prenotification performance related with the new musical composition announcement performance and a performance content is displayed prior to the image display of the new musical composition announcement performance.
    • 要解决的问题:提供一种游戏机,其能够在特殊性能的图像与图像的图像不同的情况下由于特殊性能的图像显示而抑制正常性能的图像显示的娱乐受损 当图像显示装置用游戏控制部分控制的游戏显示正常表现的图像时,通过使用图像显示装置来指示正常表现。解决方案:在弹珠游戏机1中,具有 在主液晶显示装置5中显示使用游戏球的游戏。在主液晶显示装置5中,当显示正常表演图像时,使用游戏与游戏不相关的新的音乐作品公告表演的图像 球和不同于正常的表现可能会在某个时间显示。 在这种情况下,在新的音乐作品公告表演的图像显示之前,显示与新的音乐作品宣告表演相关的宣传预告演奏的表现和表演内容。
    • 93. 发明专利
    • Game machine
    • 游戏机
    • JP2013236851A
    • 2013-11-28
    • JP2012113085
    • 2012-05-17
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKAKO TAKAYUKINADAHARA TAKUFUJII YOSHITAKAOTANI YOJI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can plainly and effectively notify whether or not a game ball has entered a ball entering hole in a specification game state.SOLUTION: In a Pachinko game machine 1, when a game ball enters a second start port 12 when a game is controlled in a time-shortening game state, second special symbol determination is executed, and after a special symbol is variation-displayed in a second special symbol display 42, a determination symbol indicating the result of the determination is stop-displayed. Here, when the determination symbol indicating small winning is stop-displayed, a small winning game for temporarily opening a specified region 9 and a V-winning port 92 is executed. Accompanied by the variation display of the special symbol and the opening of the specified region 9 and the V-winning port 92 in such a manner, a notification performance for notifying whether or not the game ball has entered the V-winning port 92 is executed.
    • 要解决的问题:提供一种游戏机,其能够在规格游戏状态中明确有效地通知游戏球是否进入了球进入孔。解决方案:在弹球游戏机1中,当游戏球进入第二 当在缩短游戏状态中控制游戏时启动端口12,执行第二特殊符号确定,并且在特殊符号在第二特殊符号显示42中变化显示之后,表示确定结果的确定符号是 停止显示。 这里,当停止显示指示小中断的确定符号时,执行用于暂时打开指定区域9和V获胜端口92的小型获胜游戏。 伴随着特殊符号的变化显示和指定区域9和V获胜端口92的打开,执行用于通知游戏球是否已经进入V获胜端口92的通知表现 。
    • 94. 发明专利
    • Game machine
    • 游戏机
    • JP2013236848A
    • 2013-11-28
    • JP2012113081
    • 2012-05-17
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKIKUCHI TAKESHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can bring the difficulty of an operation to a proper level when executing a performance for making a player urge the operation.SOLUTION: There is executed a performance based on a lottery for determining whether or not a special game advantageous to a player is executed. The player is made to urge a plurality of times of operations using an input means to a prescribed event at the performance, and a performance indicating a success or failure of the event according to the operation result is executed. Out of the plurality of times of operations, a success or failure of specified times of operations being a portion of the plurality of times of operations is determined, and a success or failure of the event is determined.
    • 要解决的问题:提供一种游戏机,其可以在执行用于使玩家敦促操作的演奏时将操作的难度带到适当的水平。解决方案:执行基于彩票的性能来确定是否 执行对玩家有利的特殊游戏。 执行该播放器,以便在演出时使用输入装置对规定的事件进行多次操作,并且执行指示根据该操作结果的事件成功或失败的性能。 在多次操作中,确定指定的操作次数的成功或失败是多次操作的一部分,并且确定事件的成功或失败。
    • 95. 发明专利
    • Game machine
    • 游戏机
    • JP2013236825A
    • 2013-11-28
    • JP2012112731
    • 2012-05-16
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKAKO TAKAYUKIFUJII YOSHITAKAKIKUCHI TAKESHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can suppress the occurrence of such a problem that, when executing multiple special performances not related to a game using a game medium at prescribed time intervals, a user who can only play a game in a certain time zone can only enjoy a portion of the special performances.SOLUTION: In a Pachinko game machine 1, a normal performance accompanied by a game using game balls is executed by a main liquid crystal display device 5 on the basis of a command from a game control substrate 100. Alternatively, a new musical composition announcement performance of a new musical composition A to a new musical composition L is executed by the main liquid crystal display device 5 on the basis of information stored in a controlling ROM 144 in advance independently of the normal performance. The new musical composition announcement performance of the new musical composition A to the new musical composition L is set in execution timing so that each execution timing may be changed according to an execution date in which the new musical composition performance of these new musical compositions is executed, and the new musical composition announcement performance is executed at the set execution timing.
    • 要解决的问题:提供一种游戏机,其能够抑制在规定的时间间隔执行与使用游戏媒体的游戏不相关的多次特殊表演的问题的情况下,仅能够在游戏中进行游戏的用户 某个时区只能享受一部分特殊表演。解决方案:在弹珠游戏机1中,由主要液晶显示装置5根据来自一个游戏机的命令执行伴随着使用游戏球的游戏的正常演奏 游戏控制基板100.或者,新的音乐作品A对新的乐曲L的新的音乐作品公告演奏由主液晶显示装置5根据存储在控制ROM 144中的信息执行,独立于 正常表现。 新的音乐作品A对新的音乐作品L的新的音乐作品宣告演出被设定在执行定时中,使得可以根据执行这些新的音乐作品的新的音乐作品表演的执行日期来改变每个执行定时 并且在设定的执行时刻执行新的音乐作品宣告表演。
    • 96. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013236821A
    • 2013-11-28
    • JP2012112727
    • 2012-05-16
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKAKO TAKAYUKIFUJII YOSHITAKAKIKUCHI TAKESHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of executing other performances without spoiling interest in a winning performance while executing the winning performance following a special game.SOLUTION: In a Pachinko game machine 1, it is determined whether a player performs a special game for acquiring a game ball, and the special game including a round game for opening a major winning hole 13 is executed when it is determined that the player performs the special game. Contrarily, in a main liquid crystal display device 5, a winning performance is executed following execution of the special game. In the main liquid crystal display device 5, although a presentation notice performance may be executed during the execution of the winning performance, the presentation notice performance is started after completion of the round game executed when it is time to start the presentation notice performance.
    • 要解决的问题:提供一种能够执行其他演奏的游戏机,而不会在执行特殊游戏之后执行获胜演奏时对胜利表现感兴趣。解决方案:在弹球游戏机1中,确定玩家是否执行特殊 当确定玩家执行特殊游戏时,执行用于获取游戏球的游戏,并且执行包括用于打开主要获胜孔13的圆形游戏的特殊游戏。 相反,在主液晶显示装置5中,在执行特殊游戏之后执行获胜演奏。 在主液晶显示装置5中,虽然在执行中标表演时可以执行演示通知演奏,但是当开始呈现通知演奏的时候,执行的圆形游戏完成之后开始呈现通知演奏。
    • 97. 发明专利
    • Game machine
    • 游戏机
    • JP2013236820A
    • 2013-11-28
    • JP2012112726
    • 2012-05-16
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKAKO TAKAYUKIFUJII YOSHITAKAKIKUCHI TAKESHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of executing other performances without spoiling interest in a variable performance while executing the variable performance following pattern variation relating to determination of whether a special game is executed.SOLUTION: In a Pachinko game machine 1, it is determined that a special game is executed, and special symbol indicators 41, 42 variably display a pattern and then stops a determination pattern showing a determination result. Contrarily, a main liquid crystal display device 5 executes a variable performance following variation display of a special symbol. Although the main liquid crystal display device 5 may execute a presentation notice performance during execution of the variable performance, the presentation notice performance is started after completion of the variation display of the special symbol.
    • 要解决的问题:提供一种能够执行其他性能的游戏机,同时不影响可变性能的兴趣,同时执行关于是否执行特殊游戏的确定的可变性能跟随模式变化。解决方案:在弹球游戏机1中, 确定执行特殊游戏,并且特殊符号指示符41,42可变地显示模式,然后停止表示确定结果的确定模式。 相反,主液晶显示装置5执行特殊符号的可变性能跟随变化显示。 尽管主液晶显示装置5可以在执行可变演奏期间执行演示通知演奏,但是在完成特殊符号的变化显示之后开始呈现通知演奏。
    • 98. 发明专利
    • Game machine
    • 游戏机
    • JP2013236819A
    • 2013-11-28
    • JP2012112725
    • 2012-05-16
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKAKO TAKAYUKIFUJII YOSHITAKAKIKUCHI TAKESHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing spoiling of interest in image display of a normal performance caused by image display of a special performance when an image display means displays an image of a special performance differing from an image of a normal performance while the image display means is displaying the image of a normal performance following a game controlled by a game control part.SOLUTION: In a Pachinko game machine 1, a main liquid crystal display device 5 displays a normal performance image following a game using a game ball. The main liquid crystal display device 5 may display an image of a new musical composition presentation performance regardless of the game using the game ball and different from a normal performance during display of the normal performance image. On this occasion, an image of a presentation notice performance, where the performance contents are related to those of the new musical composition presentation performance, is displayed prior to image display of the new musical composition presentation performance.
    • 要解决的问题:提供一种游戏机,当图像显示装置显示与正常图像不同的特殊性能的图像时,能够抑制对由特殊性能的图像显示引起的正常性能的图像显示的兴趣的损害 同时图像显示装置正在显示由游戏控制部分控制的游戏之后的正常表现的图像。解决方案:在Pachinko游戏机1中,主液晶显示装置5使用 游戏球 主要液晶显示装置5可以显示新的音乐作品呈现表演的图像,而不管使用游戏球的游戏是否与正常表演图像的显示期间的正常表现不同。 在这种情况下,在新的音乐作品呈现表演的图像显示之前,显示表现内容与新的音乐作品呈现表演的内容相关的演示通知演奏的图像。
    • 99. 发明专利
    • Game machine
    • 游戏机
    • JP2013154051A
    • 2013-08-15
    • JP2012018374
    • 2012-01-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which is not easily bored by a player by diversifying execution patterns of performances.SOLUTION: Before performance changeover, a performance control part of a Pachinko game machine executes a performance A and stops a decorative symbol in a prescribed form as a variation start command A is received, and executes a performance B and also stops the decorative symbol in another form as a variation start command B is received. After the performance changeover, the performance B is executed and the decorative symbol is stopped in the prescribed form as the variation start command A is received, and the performance A is executed and the decorative symbol is stopped in another form as the variation start command B is received.
    • 要解决的问题:提供一种游戏机,其不容易被玩家无聊地通过演奏的执行模式的多样化。解决方案:在演奏转换之前,弹球游戏机的演奏控制部分执行演奏A并停止装饰符号 作为变化开始命令A被接收到规定的形式,并且执行演奏B,并且在接收到变化开始命令B时也以另一种形式停止装饰性符号。 在性能切换之后,执行性能B,并且随着接收到变化开始命令A而以规定的形式停止装饰符号,并且执行性能A并且以另一种形式停止装饰符号作为变化开始命令B 被收到。
    • 100. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013135912A
    • 2013-07-11
    • JP2013045279
    • 2013-03-07
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ABE KOJIINABA SHINSUKEAMANO TAKAYUKIITO GOSUZUKI KOICHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine having a plurality of special symbol displays which can make it difficult for a player to easily distinguish the result of a lottery such as a jackpot or another one from the display modes of special symbols.SOLUTION: The special symbol displays 19 and 20 are formed of LED groups in which a plurality of LEDs are regularly disposed. Moreover, the plurality of the LEDs are disposed in both of the first special symbol display 19 and the second special symbol display 20, and on the other hand, when the lighting signal of one emitter is output to a first LED group or a second LED group, an emitter lighted in the first LED group, and an emitter lighted in the second LED group, are disposed at asymmetrical positions.
    • 要解决的问题:提供一种具有多个特殊符号显示的游戏机,其可以使得玩家难以容易地将诸如累积奖金或其他彩票的彩票的结果与特殊符号的显示模式区分开。解决方案: 特殊符号显示器19和20由LED组组成,其中多个LED被规则地布置。 此外,多个LED设置在第一特殊符号显示器19和第二特殊符号显示器20中,另一方面,当一个发射器的点亮信号被输出到第一LED组或第二LED 在第一LED组中点亮的发射体和在第二LED组中点亮的发射极设置在不对称位置。