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    • 91. 发明专利
    • Game machine and symbol stop control method
    • 游戏机和符号停止控制方法
    • JP2010201181A
    • 2010-09-16
    • JP2010105479
    • 2010-04-30
    • Net Corpネット株式会社
    • YOSHIMURA MASANAO
    • A63F5/04
    • PROBLEM TO BE SOLVED: To provide a game machine or the like capable of improving a game property and gambling property by stopping a winning symbol according to the sequence of symbol stopping operation. SOLUTION: When a small symbol combination of one of cherry 1-cherry 7 is won, a main control part 100 outputs a command signal indicating an internal drawing result to a sub control part 160 and determines whether a stop button part 10 is operated by a predetermined procedure in a step S2410. When it is operated by the predetermined procedure, a cherry symbol is stopped and displayed in the middle stage of a middle drum which is on six effective lines in a step S2420, a plurality of winnings are given, and the total of six game tokens are put out. When the stop button section is operated by a different procedure, the stopping position of the cherry symbol is changed to the lower stage in a step S2430, and the cherry symbol is stopped on the (one) effective line the number of which is smaller than a predetermined number. The sub control part 160 notifies of the predetermined procedure of the stopping operation in order to put out more game tokens in a step S2404 during AT. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供能够通过根据符号停止操作的顺序停止获胜符号来改善游戏属性和赌博属性的游戏机等。 解决方案:当获得樱桃1樱桃7之一的小符号组合时,主控制部100将指示内部绘制结果的命令信号输出到副控制部160,并且确定停止按钮部10是否为 在步骤S2410中通过预定的过程操作。 当通过预定程序操作时,樱桃符号在步骤S2420中的六条有效线的中间鼓的中间阶段被停止并显示,给出多个奖励,并且总共六个游戏令牌是 扑灭。 当通过不同的过程操作停止按钮部分时,在步骤S2430中将樱桃符号的停止位置改变到下一级,并且樱桃符号在数量小于(1)的有效线上停止 预定数量。 子控制部分160在AT期间在步骤S2404中通知预定的停止操作程序以便放出更多的游戏令牌。 版权所有(C)2010,JPO&INPIT
    • 92. 发明专利
    • Slot machine
    • 老虎机
    • JP2010172740A
    • 2010-08-12
    • JP2010102575
    • 2010-04-27
    • Net Corpネット株式会社
    • SAITO TOSHINAOKIYOTA KENJI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine shiftable into a probability variable state in a method different from conventional methods, and a probability variation method and an information storage medium.
      SOLUTION: A central control section 14, when a Pachinko ball passes through a digital start chucker 21, generates a number from 0 to 9 by random number, and displays the number after rotating a first LED display 22 only for a predetermined time. When the number is a predetermined number (3 or 7 for example), a subroutine is called. The central control section 14 opens a tulip 20a only for a predetermined time in a step S200, and determines whether the Pachinko ball entered a special winning hole in a step S201. The central control section 14 varies a second LED display 23 to start a second variable game in a step S203, determines whether the same numbers are lined up in a step S204, and increases a big win probability in a step S205 to terminate the procedure if the same numbers are lined up.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种以与常规方法不同的方法可转换成概率可变状态的游戏机,以及概率变化方法和信息存储介质。 解决方案:当弹球通过数字启动夹持器21时,中央控制部分14通过随机数产生从0到9的数字,并且仅在第一LED显示器22旋转预定时间之后显示该数量 。 当该数量是预定数量(例如3或7)时,调用子程序。 中央控制部分14在步骤S200中仅打开一个预定时间的郁金香20a,并且在步骤S201中确定弹球是否进入特殊的获胜孔。 中央控制部分14在步骤S203中改变第二LED显示器23以开始第二可变游戏,在步骤S204中确定是否排列相同的数字,并且在步骤S205中增加大赢的概率以终止程序,如果 相同的数字排列在一起。 版权所有(C)2010,JPO&INPIT
    • 93. 发明专利
    • Game machine and light emission control method
    • 游戏机和光发射控制方法
    • JP2010172378A
    • 2010-08-12
    • JP2009015713
    • 2009-01-27
    • Net Corpネット株式会社
    • HAMADA HIROSHIOBATA HIROYUKISAKUMA SO
    • A63F5/04
    • PROBLEM TO BE SOLVED: To provide a game machine which harmonizes the tone of color between a design panel and a light-emitting display device in changing cabinet design and reduces as much cost as possible required for the harmonization.
      SOLUTION: The game machine comprises: a design panel 22 removably mounted on the front of a cabinet for decorative purposes; a full-color light-emitting diode capable of multi-color emission used in a game state display LED section 13 which flashes according to a game state; a designated color data reader section 29b which has a pair of a light irradiation device 29b1 and a light-receiving device 29b2; and a process circuit 29b3 which reads out in a noncontact way the designated color data stored in a detected section 29a provided in the design panel 22 inside a transparent panel 21, based upon a signal obtained from the light-receiving device 29b2 and which outputs it to a sub-control section 160. The designated color data reader section 29b includes a bar code reader, an optical character reading device, a color discrimination sensor (color sensor) and others, wherein since well-known practical technology is employed, their explanation is thus omitted here.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种在改变柜设计中协调设计面板和发光显示装置之间的颜色色调的游戏机,并减少协调所需的尽可能多的成本。 解决方案:游戏机包括:可装卸地安装在机柜前部的设计面板22用于装饰目的; 能够在根据游戏状态闪烁的游戏状态显示LED部13中使用的能够进行多色发射的全色发光二极管; 指定的彩色数据读取器部分29b,其具有一对光照射装置29b1和光接收装置29b2; 以及处理电路29b3,其基于从光接收装置29b2获得的信号,以非接触方式读出存储在透明面板21内的设计面板22中设置的检测部分29a中的指定颜色数据,并输出 指定的彩色数据读取器部分29b包括条形码读取器,光学字符读取装置,颜色识别传感器(彩色传感器)等,其中由于采用了众所周知的实际技术,所以它们的解释 这里省略。 版权所有(C)2010,JPO&INPIT
    • 94. 发明专利
    • Game machine
    • 游戏机
    • JP2009273874A
    • 2009-11-26
    • JP2009039677
    • 2009-02-23
    • Net Corpネット株式会社
    • YOKOI HIDEOKUNIMOTO KOJIKUNIYOSHI KAZUHIROKIYOTA KENJI
    • A63F5/04
    • PROBLEM TO BE SOLVED: To provide a game machine or the like which allows a player to smoothly perform a game medium feeding operation and a game start operation by a series of operations. SOLUTION: A max bet button 8a having a function of a start lever 9 is provided and the start lever 9 is eliminated in Fig.70(A); and a start lever 9a having a function of a max bet button 8 is provided and the max bet button 8 is eliminated in Fig.70(B). In this regard, a game machine is different from before. A full-color LED is provided inside the max bet button 8a or around the start lever 9a, and is lighted in red in a max bet operation state and in blue in a start operation state. Also, when the maximum number of game tokens are not fed though in the start operation state (when 1 or 2 tokens are fed and they can be additionally fed from a feeding port further), the full-color LED is lighted in yellow. Accordingly, operability is improved and the number of components is reduced. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种允许玩家通过一系列操作平稳地执行游戏介质馈送操作和游戏开始操作的游戏机等。 提供具有启动杆9的功能的最大下注按钮8a,并且在图70(A)中消除起动杆9。 并且提供具有最大投注按钮8的功能的起始杠杆9a,并且在图70(B)中消除最大投注按钮8。 在这方面,游戏机与以前不同。 在最大投注按钮8a内或围绕起始杆9a设置全彩色LED,并且在最大投注操作状态下以红色点亮,并且在开始操作状态下以蓝色点亮。 此外,当在开始操作状态(当进给1或2个令牌并且还可以进一步从馈送端口额外馈送它们)时,当游戏令牌的最大数量不被馈送时,全色LED被点亮为黄色。 因此,操作性提高,部件数量减少。 版权所有(C)2010,JPO&INPIT
    • 95. 发明专利
    • Gaming machine
    • 游戏机
    • JP2009254458A
    • 2009-11-05
    • JP2008104907
    • 2008-04-14
    • Net Corpネット株式会社
    • HAMADA HIROSHIYOSHIDA KATSUYUKIKIYOTA KENJI
    • A63F5/04
    • PROBLEM TO BE SOLVED: To provide a game machine or the like for enhancing speculative nature and gambling performance by increasing technical intervention of a player while satisfying regulations or the like of adult entertainment business or the like. SOLUTION: When a CTB is won, a main control unit 100 executes a CTB game while counting the number of discharged game tokens at a step S1540. At a step S1541, it is checked whether or not the number of discharged tokens has reached 238 during the CTB, and when it has, it is checked whether or not the number of discharged game tokens which is counted during the CTB exceeds a second prescribed number at a step S1550. When it exceeds the second prescribed number, a normal game is played in a non-RT mode at a step S1500; when it does not, it is checked at a step S1560 whether or not a result of random number drawing in a CT bonus is RB (Regular Bonus) winning. When RB is won, the step is shifted to a step S1570; and when RT is not won, the step is shifted to the step S1540, and the CTB game is repeated with the number of discharged game tokens as two. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:通过在满足成人娱乐业务的规定等的同时增加玩家的技术干预来提供用于增强投机性和赌博性能的游戏机等。 解决方案:当赢得CTB时,主控制单元100在步骤S1540对排出的游戏令牌的数量进行计数时执行CTB游戏。 在步骤S1541中,检查在CTB期间排出的令牌的数量是否达到238,并且当检查在CTB期间计数的排出的游戏令牌的数量是否超过第二规定 号码在步骤S1550。 当超过第二规定数量时,在步骤S1500中以非RT模式播放正常游戏; 如果没有,则在步骤S1560中检查CT加值中随机抽签的结果是否为RB(常规奖金)获胜。 当RB获胜时,该步骤转移到步骤S1570; 并且当不赢得RT时,该步骤转移到步骤S1540,并且以排出的游戏令牌的数量重复CTB游戏为2。 版权所有(C)2010,JPO&INPIT
    • 96. 发明专利
    • Game machine and probability oscillation control method
    • 游戏机和可靠性振荡控制方法
    • JP2009240751A
    • 2009-10-22
    • JP2008137354
    • 2008-05-27
    • Net Corpネット株式会社
    • SAEGUSA AKIHIROONIZUKA YOSUKEYOSHIDA KATSUYUKIHAMADA HIROSHISUGIYAMA HISAKUNI
    • A63F5/04
    • PROBLEM TO BE SOLVED: To provide a game machine capable of improving a speculative property and a gambling property by realizing a consecutive win function, suggesting a high-probability state and executing an effective performance. SOLUTION: A main control part 100 determines whether a bonus winning in a step S1640 is a bonus 1 or not, when it is the bonus 1, sets an internal state to RT1 (where a failure probability is high) in a step S1650, when drawing a failure in a step S1652, releases a BB1, however, when drawing a bonus 2, sets it to RT2 (where a failure probability and the number of ceiling games are kept at present values) in a step S 1660. When winning the bonus 2 before a special RP, the main control part sets the state to RT3 or RT4 where the failure probability is high, however, when winning the bonus 2 after the special RP, sets it to RT5 or RT6 being caught into a trapped state, and when drawing the failure in a step S1662 or reaching a ceiling game in a step S1663, releases a BB2. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种能够通过实现连续的胜利功能来提高投机性和赌博性的游戏机,提出高概率状态并执行有效的表现。 解决方案:主控制部分100确定步骤S1640中的奖励中奖是否为奖金1,当为奖金1时,在步骤中将内部状态设置为RT1(其中故障概率高) S1650中,当在步骤S1652中画出故障时,释放BB1,然而,在绘制奖金2时,在步骤S1660中将其设置为RT2(其中故障概率和天数游戏数保持在当前值)。 当在特殊RP之前获得奖金2时,主控部分将状态设置为故障概率高的RT3或RT4,但是在获得特殊RP后的奖金2时,将其设置为RT5或RT6被卡入 被捕获状态,并且当在步骤S1662中画出故障或在步骤S1663中达到天花板游戏时,释放BB2。 版权所有(C)2010,JPO&INPIT
    • 98. 发明专利
    • Heating unit and heating vessel
    • 加热单元和加热容器
    • JP2005304691A
    • 2005-11-04
    • JP2004124281
    • 2004-04-20
    • Fukuvi Chem Ind Co LtdPla-Net Corpフクビ化学工業株式会社プラネット株式会社
    • KAWAGUCHI AKIOMITOBE NOBORU
    • A47J36/28B65D81/34
    • PROBLEM TO BE SOLVED: To provide a heating unit favorably heating a material to be heated while suppressing thermal deformation of a case by reaction heat and a heat conduction to the outside of the heating vessel.
      SOLUTION: This heating unit 1 is provided with the case 10 having an opening part 12, a moisture proof sheet 50 tightly closing the opening part 12, an absorbent sheet 20 provided along the inner face whole body of the case 10, a water bag 30 stored inside the absorbent sheet 20, exothermic agent 40 heating by hydration reaction, and a fracture string 70 fracturing the water bag 30 and the moisture proof sheet 50. One end of the fracture string 70 is fixed to the absorbent sheet 20 and the other end passes through a part where the water in the water bag is not sealed and pulled out to the outside of the case 10.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种加热单元,有利地加热待加热的材料,同时通过反应热抑制壳体的热变形和对加热容器的外部的热传导。 解决方案:该加热单元1设置有具有开口部12的壳体10,紧密封闭开口部12的防潮片50,沿壳体10的内表面全体设置的吸收性片20, 储存在吸收性片材20内的水袋30,通过水合反应加热的放热剂40,以及将水袋30和防潮片50断裂的断裂线70.断裂线70的一端固定在吸收性片20上, 另一端通过水袋中的水没有被密封并被拉出到壳体10的外部的部分。(C)2006年,JPO和NCIPI