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    • 1. 发明公开
    • Apparatus and method for rendering a 3D scene
    • 装置和方法用于显示3D场景
    • EP2034747A3
    • 2013-10-09
    • EP08252922.3
    • 2008-09-03
    • Sony Corporation
    • Fairlawn, Jonathan James StonePorter, Robert Mark StefanClevelands, Clive Henry Gillard
    • H04N13/00G06T7/00G06T7/20G06T15/20
    • G06T7/74G06T7/20G06T7/536G06T15/20G06T2207/10016G06T2207/30221G06T2207/30228G06T2207/30241
    • An image processing apparatus and method generate a three dimensional representation of a scene which includes a plurality of objects disposed on a plane. The three dimensional representation is generated from one or more video images of the scene, which include the objects on the plane produced from a view of the scene by a video camera. The method comprises processing the captured video images so as to extract one or more image features from each object, comparing the one or more image features with sample image features from a predetermined set of possible example objects which the video images may contain, and identifying the objects from the comparison of the image features with the stored image features of the possible example objects. The method also includes generating object path data, which includes object identification data for each object which identifies the respective object; and provides a position of the object on the plane in the video images with respect to time. The method further includes calculating a projection matrix for projecting the position of each of the objects according to the object path data from the plane into a three dimensional model of the plane. As such a three dimensional representation of the scene which includes a synthesised representation of each of the plurality of objects on the plane can be produced, by projecting the position of the objects according to the object path data into the plane of the three dimensional model of the scene using the projection matrix and a predetermined assumption of the height of each of the objects. Accordingly, a three dimensional representation of a live video image of, for example, a football match can be generated, or tracking information included on the live video images. As such, a change in a relative view of the generated three dimensional representation can be made, so that a view can be provided in the three dimensional representation of the scene from a view point at which no camera is actually present to capture video images of the live scene.
    • 3. 发明授权
    • METHOD AND SYSTEM FOR DETERMINING WHETHER A SPHERICAL ELEMENT IMPACTS WITH A COMPONENT OF A PLAYING FIELD
    • VERFAHREN UND SYSTEM ZUR BESTIMMUNG DERBERÜHRUNGEINES SPIELFELDTEILS DURCH EINKUGELFÖRMIGESELEMENT
    • EP2988271B1
    • 2017-05-03
    • EP14723454
    • 2014-04-16
    • FOXTENN BGREEN S L
    • SIMÓN VILAR JAVIER
    • G06T7/00G06T7/20
    • G06T7/004A63B71/0605A63B2071/0611G06T7/20G06T7/70G06T2207/10016G06T2207/30224G06T2207/30228H04N7/18
    • Method and system for determining whether a spherical element impacts with a component of a playing field, or arranged on or proximate thereto The method comprises: a) acquiring images of a surveillance area of a field that covers at least part of said component, such as a delimiting perimeter line (L) of a game area (Z1-Z10) or a target (A1-A8); b) performing an approximate detection of an impact of a spherical element relative to that component or proximate thereto, with an object detection and recognition system that can discern when the detected object is indeed a spherical element; c) automatically selecting one of the images acquired for the same point in time and that includes the area where said impact has occurred; and d) analysing the selected image to check if the spherical element has impacted or not with the component. The system is adapted to implement the method of the invention.
    • 用于确定球形元件是否与运动场的组件碰撞或者被布置在其上或附近的方法和系统。该方法包括:a)获取覆盖所述组件的至少一部分的场的监视区域的图像,例如 游戏区域(Z1-Z10)或目标(A1-A8)的界定周界线(L); b)利用物体检测和识别系统执行球形元件相对于该部件或其附近的撞击的近似检测,所述物体检测和识别系统可以辨别何时所检测到的物体确实是球形元件; c)自动选择为相同时间点采集的图像之一,其中包括发生所述影响的区域; 和d)分析选定的图像以检查球形元件是否已经与组件碰撞。 该系统适用于实施本发明的方法。
    • 10. 发明公开
    • PROCÉDÉ DE DÉTERMINATION DES PARAMÈTRES GÉOMÉTRIQUES INDIQUANT LE MOUVEMENT D'UNE CAMÉRA
    • VERFAHREN ZUR BESTIMMUNG几何参数参数ZUR ANZEIGE DER BEWEGUNG EINER KAMERA
    • EP2826017A1
    • 2015-01-21
    • EP13708861.3
    • 2013-03-13
    • Deltacast S.A.
    • WERY, BrunoROBA, OlivierMAGDELYNS, Sébastien
    • G06T7/00
    • G06T7/80G06T2207/10016G06T2207/20021G06T2207/30228
    • The invention relates to a method for determining the geometric parameters indicating the movement of a camera, which involves: recording a set of P video images of an action carried out over at least one segment of a surface having a texture, wherein each image p is, each time, at least partially segmented into a number N of areas; selecting, for each of the images of said set, a subset of M (M ≤ N) of said areas, each of the M areas having an image element continuing said texture; each time, forming a pair of the images p-i and p so as to then create a series of S (1 ≤ s ≤ S) geometric projections of said selected M areas and determine a rate of coincidence between the projected areas; and searching, from among the S geometric projections, for the geometric projection that provides the highest rate of coincidence between the areas of the images p-i and p.
    • 本发明涉及一种用于确定指示相机运动的几何参数的方法,其涉及:在具有纹理的表面的至少一个片段上记录动作的一组P视频图像,其中每个图像p是 每次至少部分地分割成N个区域; 为所述集合的每个图像选择所述区域的M(M <= N)的子集,所述M个区域中的每一个具有继续所述纹理的图像元素; 每次形成一对图像p-i和p,从而创建所选择的M个区域的一系列S(1 <= s = S)几何投影并确定投影面积之间的一致率; 并从S几何投影中搜索提供图像p-i和p的区域之间最高重合率的几何投影。