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    • 2. 发明公开
    • GAME MACHINE
    • 游戏机
    • EP0704230A1
    • 1996-04-03
    • EP95915329.7
    • 1995-04-17
    • COSMO INSTRUMENTS CO., LTD.
    • FURUSE, Akio
    • A63B67/00A63B69/00
    • A63F7/0005A63F7/3065A63F7/307A63F2003/00668A63F2007/2454
    • A ball (22) is hit by a stick (23) at one end of a mat (11) to hit any one of a plurality of rotating bars (15) provided on the other end of the mat. Therefore, the rotating bar, which the ball has hit, is rotated. This rotation is detected by a detecting means which comprises a permanent magnet and a Hall element, and the detected result is fed to a display device (25) through a length of cable (24). An operation processing unit in the display device (25) counts the number of rotations for each hit ball to generate a table representative of what rotating bar is hit by which ball, and an image signal indicative of the number of rotations to display them on a television receiver. Various games can be performed with the rotating bars and the number of rotations as parameters by changing a software.
    • 球(22)被垫(11)的一端处的杆(23)击打,以撞击设置在垫的另一端上的多个旋转杆(15)中的任何一个。 因此,球击中的旋转杆旋转。 该旋转由包括永磁体和霍尔元件的检测装置检测,并且检测结果通过一段电缆(24)被馈送到显示装置(25)。 显示装置(25)中的操作处理单元对每个击球的旋转次数进行计数,以生成表示哪个旋转杆被哪个球击中的表格以及表示旋转次数的图像信号以将其显示在 电视接收机。 通过改变软件,可以用旋转杆和旋转次数作为参数执行各种游戏。