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热词
    • 2. 发明公开
    • Fishing game device
    • 天使Spielgerät
    • EP1506802A1
    • 2005-02-16
    • EP04026205.7
    • 1998-02-13
    • Sega Corporation
    • Gouji, KazuhiroYokoyama, YutakaSugahara, MasaruSato, JunpeiSuzuki, Yoshiharu
    • A63F13/00A63F13/06A63F9/00
    • A63F13/818A63F9/305A63F13/005A63F13/06A63F13/10A63F13/245A63F13/28A63F13/525A63F2300/1037A63F2300/1062A63F2300/303A63F2300/65A63F2300/6661A63F2300/6684A63F2300/8005A63F2300/8035
    • A fishing game device comprises a display unit (65), a control unit (64) for converting into two-dimensional coordinates data for objects having three-dimensional coordinates in a three-dimensional virtual space, and for controlling the display of images of these objects on the display unit (65), and a simulated fishing rod (1) manipulated by a player, wherein images of the objects shown on the display (65) are updated in response to movements of the simulated fishing rod (1), there being a sensing element (20) for sensing movements of the simulated fishing rod (1) manipulated by the player. The control unit (64) establishes camera viewpoint on the basis of a specific relationship to the coordinates of the object in a three-dimensional coordinate system, and controls the display unit (65) so as to display image data produced through projection of the object, as viewed from the camera viewpoint, onto a two-dimensional plane. The object coordinates, and camera viewpoint coordinates maintained in a specific relationship to the object coordinates, are updated in response to movements of the simulated fishing rod (1) sensed by the sensing element (20).
    • 钓鱼游戏装置包括显示单元(65),用于将三维虚拟空间中具有三维坐标的对象的二维坐标数据转换为用于控制这些图像的显示的控制单元(64) 显示单元(65)上的物体和由玩家操纵的模拟钓鱼竿(1),其中响应于模拟钓鱼竿(1)的移动更新显示器(65)上所示的物体的图像,那里 是用于感测玩家操纵的模拟钓鱼竿(1)的运动的传感元件(20)。 控制单元(64)基于与三维坐标系中的物体的坐标的特定关系建立摄像机视点,并且控制显示单元(65)以显示通过投影物体产生的图像数据 从相机观点看,是二维平面。 响应于由感测元件(20)感测的模拟钓鱼竿(1)的运动,更新与物体坐标保持特定关系的对象坐标和摄像机视点坐标。