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    • 3. 发明公开
    • PATCHED SHADING IN GRAPHICS PROCESSING
    • 图形处理中的补丁阴影
    • EP2834792A2
    • 2015-02-11
    • EP13713314.6
    • 2013-03-15
    • Qualcomm Incorporated
    • GOEL, VineetGRUBER, Andrew, E.KIM, Donghyun
    • G06T15/00
    • G06T15/80G06T15/00G06T15/005
    • Aspects of this disclosure generally relate to a process for rendering graphics that includes performing, with a hardware shading unit of a graphics processing unit (GPU) designated for vertex shading, vertex shading operations to shade input vertices so as to output vertex shaded vertices, wherein the hardware unit is configured to receive a single vertex as an input and generate a single vertex as an output. The process also includes performing, with the hardware shading unit of the GPU, a geometry shading operation to generate one or more new vertices based on one or more of the vertex shaded vertices, wherein the geometry shading operation operates on at least one of the one or more vertex shaded vertices to output the one or more new vertices.
    • 本公开的各方面涉及一种用于渲染图形的过程,该过程包括利用为顶点着色指定的图形处理单元(GPU)的硬件单元执行顶点着色操作以对输入顶点进行着色以输出顶点着色顶点,其中, 硬件单元遵循接收单个顶点的接口作为输入,并生成单个顶点作为输出。 该过程还包括利用指定用于顶点着色的GPU的硬件单元执行船体着色操作以基于一个或多个顶点着色顶点生成一个或多个控制点,其中一个或多个船体着色操作在 一个或多个顶点着色顶点中的至少一个顶点着色顶点输出一个或多个控制点。