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    • 1. 发明公开
    • Video game apparatus and method
    • Videospielgerätund -verfahren
    • EP0817129A2
    • 1998-01-07
    • EP97110525.9
    • 1997-06-26
    • Konami Co., Ltd.
    • Nomi, MitsuhiroKitae, Tadasu
    • G06T15/50
    • G06T15/50A63F2300/66A63F2300/663
    • An inverted polygon data memory stores inverted polygon data generated in advance, among models to be considered for reflection on a water surface, of those models whose polygon data are stored in a polygon data memory. Based on an image display graphic command from a CPU, an image display processor processes graphics data and sends image data to a frame buffer. The image display graphic command comprises data generated by a graphics data generator based on the data stored in the inverted polygon data memory and the polygon data memory. An image including models of the inverted polygon data as being reflected on the water surface is displayed in real-time in a three-dimensional game space on a display monitor so as to be quickly movable in response to movement of the viewpoint of a game character that is also displayed in the three-dimensional game space.
    • 倒置的多边形数据存储器将多边形数据存储在多边形数据存储器中的那些模型存储在预先在水面上考虑用于反射的模型中生成的反向多边形数据。 基于来自CPU的图像显示图形命令,图像显示处理器处理图形数据并将图像数据发送到帧缓冲器。 图像显示图形命令包括基于存储在反向多边形数据存储器和多边形数据存储器中的数据由图形数据生成器生成的数据。 在显示监视器上的三维游戏空间中实时地显示包括在水面上反射的倒置多边形数据的模型的图像,以便响应于游戏角色的视点的移动而快速移动 这也显示在三维游戏空间中。