会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 5. 发明公开
    • FACE AND EYE TRACKING AND FACIAL ANIMATION USING FACIAL SENSORS WITHIN A HEAD-MOUNTED DISPLAY
    • 在头戴式显示器内使用面部传感器进行人脸跟踪和脸部动画
    • EP3252566A1
    • 2017-12-06
    • EP16200100.2
    • 2016-11-22
    • Oculus VR, LLC
    • KATZ, DovTOKSVIG, Michael JohnWANG, ZihengOMERNICK, Timothy PaulHERNDON, Torin Ross
    • G06F3/01H04N5/74G02B27/01
    • G06F3/012G02B27/017G02B2027/014G02B2027/0187G06F3/011G06F3/013G06F2203/011G06K9/00248G06K9/00671
    • A head mounted display (HMD) in a VR system includes sensors for tracking the eyes and face of a user wearing the HMD. The VR system records calibration attributes such as landmarks of the face of the user. Light sources illuminate portions of the user's face covered by the HMD. In conjunction, facial sensors capture facial data. The VR system analyzes the facial data to determine the orientation of planar sections of the illuminated portions of face. The VR system aggregates planar sections of the face and maps the planar sections to landmarks of the face to generate a facial animation of the user, which can also include eye orientation information. The facial animation is represented as a virtual avatar and presented to the user.
      A facial tracking system generates a virtual rendering of a portion of a face of a user wearing a head-mounted display (HMD). The facial tracking system illuminates portions of the face inside the HMD. The facial tracking system captures a plurality of facial data of the portion of the face using one or more facial sensors located inside the HMD. A plurality of planar sections of the portion of the face are identified based at least in part on the plurality of facial data. The plurality of planar sections are mapped to one or more landmarks of the face. Facial animation information is generated based at least in part on the mapping, the facial animation information describing a portion of a virtual face corresponding to the portion of the user's face.
    • VR系统中的头戴式显示器(HMD)包括用于跟踪佩戴HMD的用户的眼睛和脸部的传感器。 VR系统记录校准属性,例如用户脸部的地标。 光源照亮由HMD覆盖的用户脸部的部分。 结合,面部传感器捕捉面部数据。 VR系统分析面部数据以确定面部照明部分的平面部分的方向。 VR系统聚合面部的平面部分并将平面部分映射到面部的界标以生成用户的面部动画,其还可以包括眼睛方向信息。 面部动画被表示为虚拟化身并呈现给用户。 面部追踪系统产生佩戴头戴式显示器(HMD)的用户的面部的一部分的虚拟渲染。 面部追踪系统照亮HMD内部的脸部的一部分。 面部追踪系统使用位于HMD内部的一个或多个面部传感器来捕捉面部的一部分的多个面部数据。 至少部分基于所述多个面部数据来识别所述面部分的多个平面部分。 多个平面部分被映射到脸部的一个或多个界标。 面部动画信息至少部分地基于映射而生成,所述面部动画信息描述与用户的面部的一部分对应的虚拟面部的一部分。