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    • 53. 发明公开
    • IMAGE PROCESSING PROGRAM AND IMAGE PROCESSING SYSTEM USING SAME
    • BILDVERARBEITUNGSPROGRAMM UND BILDVERARBEITUNGSSYSTEM DAMIT
    • EP1923837A1
    • 2008-05-21
    • EP06796972.5
    • 2006-08-29
    • SEGA CORPORATION
    • NAKAMURA, Tomoaki
    • G06T15/00A63F13/00G06T15/60
    • A63F13/52A63F13/10A63F2300/6607A63F2300/6646G06T15/60
    • In an image processing system, drawing can be performed without increasing the load on the processor even when generating numerous humanoid shadows for display on one screen, without lowering the quality of shadows. An image drawing program, which executes control causing the drawing processor to display an image, on the display screen of an image processing system, of a plurality of characters positioned in virtual three-dimensional space in a view from a prescribed viewpoint, the image resulting from perspective projection onto a two-dimensional plane; the drawing processor being caused to execute: a step of forming character image data corresponding to the character data; a step of drawing the character image data formed by the drawing processor in frame memory; a step, when images of shadows to be displayed corresponding to images of characters drawn in frame memory are drawn to the drawing processor, of generating the texture of a shadow to be applied corresponding to the shadow of one character, and storing the texture in texture memory; and a step of using the shadow texture to be applied corresponding to the one character stored in texture memory to draw the texture of shadows of characters to be drawn, which are set to the same pose category as the one character.
    • 在图像处理系统中,即使在不降低阴影质量的情况下,也可以在不增加处理器上的负荷的情况下进行绘制,即使在生成用于一个画面上显示的多个人形阴影时也是如此。 在图像处理系统的显示屏幕上,从规定的视点来看,位于虚拟三维空间中的多个字符的图像绘制程序,其执行使绘图处理器显示图像的控制,所产生的图像 从透视投影到二维平面; 导致绘图处理器执行:形成与字符数据相对应的字符图像数据的步骤; 将由绘图处理器形成的字符图像数据画成帧存储器的步骤; 当将与帧存储器中绘制的字符的图像对应的要显示的阴影的图像绘制到绘图处理器时,产生与一个字符的阴影对应的要应用的阴影的纹理,并将纹理存储在纹理中的步骤 记忆; 以及使用与存储在纹理存储器中的一个字符相对应的阴影纹理来绘制被设置为与一个字符相同的姿势类别的要绘制的字符的阴影的纹理的步骤。
    • 57. 发明公开
    • POSITION DISPLAY SYSTEM
    • POSITIONSANZEIGESYSTEM
    • EP1811796A1
    • 2007-07-25
    • EP05799879.1
    • 2005-11-07
    • SEGA CORPORATION
    • YAMASHITA, Kenya, SEGA CORPORATIONOKUNOKI, Yutaka, SEGA CORPORATION
    • H04Q7/34G08G1/13H04Q7/38
    • H04L67/18A63F13/12A63F13/79A63F2300/406A63F2300/5573A63F2300/5593G08G1/20H04L67/04H04L67/1002H04L67/36H04W12/02H04W64/00
    • In a position display system, position-related information related with real positions of respective information processing terminals are obtained; the position-related information is transmitted to a server; real positions of the respective information processing terminals based on the position-related information are stored; past real positions satisfying the condition of being before the present time by a prescribed period of time and more are generated as display positions for the respective information processing terminals; the display positions of the respective information processing terminals are obtained from the server; and the display positions of said a plurality of information processing terminals are displayed on the screens of the respective information processing terminals. Real positions at which respective users have been actually present but which are not the present real positions of the users and are at times before a prescribed period of time and more are displayed. Thus, the privacy of the users is protected while positions of the mobile bodies can be displayed natural.
    • 在位置显示系统中,获得与各个信息处理终端的实际位置相关的位置相关信息; 位置相关信息被发送到服务器; 存储基于位置相关信息的各个信息处理终端的实际位置; 产生满足当前时间之前的规定时间和更多的条件的过去的实际位置作为各个信息处理终端的显示位置; 从服务器获得各个信息处理终端的显示位置; 并且所述多个信息处理终端的显示位置显示在各个信息处理终端的屏幕上。 各用户实际存在的实际位置,但不是用户现在的实际位置,并且在规定的时间段和更多时间之间显示。 因此,可以自然地显示移动体的位置,保护用户的隐私。