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    • 112. 发明公开
    • GAME DEVICE, CONTROL METHOD OF GAME DEVICE AND INFORMATION STORAGE MEDIUM
    • SPIELVORRICHTUNG,STEUERVERFAHRENFÜREINE SPIELVORRICHTUNG UND INFORMATIONSSPEICHERMEDIUM
    • EP2135648A1
    • 2009-12-23
    • EP07831059.6
    • 2007-11-01
    • Konami Digital Entertainment Co., Ltd.
    • CHOSOGABE, Akiyoshi
    • A63F13/00A63F13/04
    • A63F13/42A63F13/10A63F13/573A63F13/812A63F2300/1093A63F2300/6045A63F2300/646A63F2300/8011
    • Provided is a game device capable of allowing a user to recognize a movement target position candidate for a mobile character at a glance. The game device (10) displays a game screen showing the mobile character moving toward a position designated by the user. A designation position acquisition unit (72) acquires the position designated by the user. A movement target position candidate decision unit (74) decides a movement target position candidate for the mobile character. A line acquisition unit (76) acquires a line connecting a position of the mobile character and the position acquired by the designation position acquisition unit (72). A display control unit (78) displays at least a part of the line acquired by the line acquisition unit (76). The line acquisition unit (76) controls a curved manner of the line connecting the position of the mobile character and the position acquired by the designation position acquisition unit (72) based on a positional relationship between the position acquired by the designation position acquisition unit (72) and the movement target position candidate decided by the movement target position candidate decision unit (74).
    • 提供一种能够允许用户一目了然地识别移动角色的移动目标位置候选的游戏装置。 游戏装置(10)显示表示移动角色朝向用户指定的位置移动的游戏画面。 指定位置获取单元(72)获取用户指定的位置。 移动目标位置候选决定单元(74)决定移动角色的移动目标位置候选。 行获取单元(76)获取连接移动人物的位置和由指定位置获取单元(72)获取的位置的线。 显示控制单元(78)显示线路获取单元(76)获取的行的至少一部分。 线获取单元(76)基于由指定位置获取单元获取的位置之间的位置关系来控制连接移动人物的位置和由指定位置获取单元(72)获取的位置的线的弯曲方式 72)和由移动目标位置候选决定单元(74)决定的移动目标位置候选。
    • 114. 发明公开
    • INFORMATION PROCESSING DEVICE, CONTROL METHOD FOR INFORMATION PROCESSING DEVICE, AND INFORMATION STORAGE MEDIUM
    • 信息技术有限公司(STEMAVERVERARBEITUNGSEINRICHTUNG),STEUERVERFAHRENFÜREINE INFORMATIONSVERARBEITUNGSEINRICHTUNG UND INFORMATIONSSPEICHERMEDIUM
    • EP2124141A1
    • 2009-11-25
    • EP07850413.1
    • 2007-12-11
    • Konami Digital Entertainment Co., Ltd.
    • TAYA, Junichi
    • G06F3/048A63F13/00
    • A63F13/573A63F13/04A63F13/426A63F13/812A63F2300/1087A63F2300/6045G06F3/017G06F3/0325G06F3/04842
    • To provide an information processing device for enabling a user to relatively readily select their desired number of images from among a plurality of images, even in a case such as when the plurality of images are displayed close to one another on a display screen. A trajectory obtaining unit (72) obtains a trajectory of a position on the display screen, the position being designated by the user. A selection candidate image determination unit (74) determines images, among the plurality of images, that are surrounded by the trajectory obtained by the trajectory obtaining unit (72). A number of times the images determined by the selection candidate image determination unit (74) as being surrounded by the trajectory obtained by the trajectory obtaining unit (72) are surrounded by the trajectory is obtained. An image selection unit (78) selects the number of images, the number corresponding to the number of times obtained by a surrounding number of times obtaining unit (76), from among the images determined by the selection candidate image determination unit (74) as being surrounded by the trajectory obtained by the trajectory obtaining unit (72).
    • 为了提供一种信息处理装置,即使在多个图像在显示屏幕上彼此靠近地显示的情况下,使得用户能够相对容易地从多个图像中选择其所需数量的图像。 轨迹获取单元(72)获取显示屏幕上的位置的轨迹,该位置由用户指定。 选择候选图像确定单元(74)确定由轨迹获得单元(72)获得的轨迹包围的多个图像之中的图像。 获得被选择候选图像确定单元(74)确定为由轨迹获取单元(72)获得的轨迹包围的图像被轨迹包围的次数。 图像选择单元(78)从由选择候选图像确定单元(74)确定的图像中选择与由周围的次数获得单元(76)获得的次数相对应的图像数量,作为 由轨迹获取单元(72)获得的轨迹包围。
    • 117. 发明公开
    • GAME MACHINE PROGRAM, GAME MACHINE, AND RECORDING MEDIUM STORING GAME MACHINE PROGRAM
    • SPIELAUTOMATENPROGRAMM,SPIELAUTOMAT UND AUFZEICHNUNGSMEDIUM ZUM SPEICHERN VON SPIELAUTOMATENPROGRAMM
    • EP1941936A1
    • 2008-07-09
    • EP06797715.7
    • 2006-09-08
    • SEGA CORPORATION
    • MORIMOTO, Kenjiro c/o SEGA CorporationYUDA, Takashi c/o SEGA Corporation
    • A63F13/00A63F13/10G06T17/40
    • A63F13/577A63F13/10A63F13/573A63F13/803A63F13/807A63F2300/64A63F2300/646A63F2300/8017A63F2300/8041
    • An object is to provide a program for a game apparatus for making a plurality of moving objects (A, B) including a moving object (A) operated by a player to compete in virtual space against each other, in which players are capable of fully using the stage effects specific to a virtual game to enjoy a heated racing game even when they vary in skill. In a program for a game apparatus comprising moving-object operating means (2), image-information generating means (1), and image-information outputting means (3), the program causes a computer to perform a step (S5) of producing land-configuration information, a step (S2, S3) of monitoring movement information regarding a plurality of moving objects (A, B), a step (S7) of producing a special area object (T) when results of monitoring meet predetermined requirements, a step (S11) of displaying the special area object in such a manner as to be viewable for the player, and a step (S12) of allowing another moving object (A) to ride therein.
    • 本发明的目的是提供一种游戏装置的程序,用于制造包括由玩家操作的运动物体(A)的多个移动物体(A,B)的游戏装置,以相互竞争虚拟空间,玩家能够完全相互竞争 使用特定于虚拟游戏的舞台效果即使在技能不同的情况下也可以享受加热的赛车游戏。 在包括移动物体操作装置(2),图像信息产生装置(1)和图像信息输出装置(3)的游戏装置的程序中,程序使计算机执行制作步骤(S5) 监视关于多个运动物体(A,B)的运动信息的步骤(S2,S3);当监视结果满足预定要求时产生特殊区域物体(T)的步骤(S7) 显示特定区域对象的步骤(S11),以便能够为玩家观看;以及步骤(S12),允许另一移动物体(A)骑在其中。
    • 118. 发明公开
    • GAME PROGRAM, GAME DEVICE, AND GAME METHOD
    • SPIELPROGRAMM,SPIELVORRICHTUNG UND SPIELVERFAHREN
    • EP1716895A4
    • 2007-12-12
    • EP05703524
    • 2005-01-13
    • KONAMI DIGITAL ENTERTAINMENT
    • TOYOHARA KOJISHIMIZU AKIHIKOYOKOYAMA YUICHIYOSHIDA MASAFUMI
    • A63F13/00A63F13/10
    • A63F13/537A63F13/10A63F13/573A63F13/812A63F2300/303A63F2300/307A63F2300/64A63F2300/646A63F2300/8011
    • A player can easily predict the direction of a mobile body from information on a predicted passing position of a predicted passing display region. Moreover, from the information on the predicted passing position of the predicted passing display region, a player can know the force of the mobile body. In first force characteristic setting means (52), first force characteristic of the mobile body (33) is set for the mobile body. On force state display means (53), a force state (61) of the mobile body determined according to the first force characteristic is displayed at a predicted passing position (60) of a predicted passing display region (40). In rotation characteristic setting means (54), rotation characteristic is set for the mobile body (33) transmitted from a character. In second force characteristic setting means (55), second force characteristic is set for the mobile body (33). On rotation state display means (58), a rotation state (62) of the mobile body determined by the rotation characteristic is continuously displayed at the predicted passing position (60).
    • 玩家可以根据预测通过显示区域的预测通过位置的信息容易地预测移动体的方向。 而且,从关于预测通过显示区域的预测通过位置的信息,玩家可以知道移动体的力。 在第一力特性设定单元(52)中,移动体(33)的第一力特性被设定为移动体。 在力状态显示装置(53)上,在预测通过显示区域(40)的预测通过位置(60)显示根据第一力特性确定的移动体的力状态(61)。 在旋转特性设定装置(54)中,对从角色发送的移动体(33)设定旋转特性。 在第二力特性设定单元(55)中,对移动体(33)设定第二力特性。 在旋转状态显示装置(58)上,由旋转特性确定的移动体的旋转状态(62)被连续显示在预测的通过位置(60)。