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    • 1. 发明公开
    • GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    • 游戏设备,游戏设备控制方法,程序和信息存储介质
    • EP2216081A1
    • 2010-08-11
    • EP08844352.8
    • 2008-09-19
    • Konami Digital Entertainment Co., Ltd.
    • CHOSOGABE, Akiyoshi
    • A63F13/10A63F13/00
    • A63F13/56A63F13/10A63F13/422A63F13/812A63F2300/306A63F2300/643A63F2300/6623A63F2300/6653A63F2300/8011
    • To provide a game device capable of preventing viewing of an operation-subject player character from becoming difficult due to interference of a teammate player character in a sport game which is played between an operation subject team, to which the operation-subject player character which moves according to operation by a user and the teammate player character belong, and an opposing team. A movement-target position acquiring section (62) acquires a movement target position of the operation-subject player character based on a content of the operation by the user. A determination section (64) determines whether or not the teammate player character is positioned within a decision area specified based on the movement target position. A teammate player control section (66) moves the teammate player character away from the movement target position in a case where it is determined that the teammate player character is positioned within the decision area.
    • 本发明的目的在于提供一种游戏装置,该游戏装置能够防止操作对象选手角色所移动的操作对象队伍之间所进行的运动游戏中的队友选手角色的干扰而使操作对象选手角色的观看变得困难 根据用户和队友玩家角色所属的操作以及对手队伍。 移动目标位置获取部分(62)基于用户的操作内容来获取操作对象玩家角色的移动目标位置。 确定部分(64)确定队友选手角色是否位于基于移动目标位置指定的决定区域内。 在确定队友玩家角色位于判定区域内的情况下,队友玩家控制部分(66)使得队友玩家角色远离移动目标位置。
    • 2. 发明公开
    • GAME DEVICE, CONTROL METHOD OF GAME DEVICE AND INFORMATION STORAGE MEDIUM
    • SPIELVORRICHTUNG,STEUERVERFAHRENFÜREINE SPIELVORRICHTUNG UND INFORMATIONSSPEICHERMEDIUM
    • EP2135648A1
    • 2009-12-23
    • EP07831059.6
    • 2007-11-01
    • Konami Digital Entertainment Co., Ltd.
    • CHOSOGABE, Akiyoshi
    • A63F13/00A63F13/04
    • A63F13/42A63F13/10A63F13/573A63F13/812A63F2300/1093A63F2300/6045A63F2300/646A63F2300/8011
    • Provided is a game device capable of allowing a user to recognize a movement target position candidate for a mobile character at a glance. The game device (10) displays a game screen showing the mobile character moving toward a position designated by the user. A designation position acquisition unit (72) acquires the position designated by the user. A movement target position candidate decision unit (74) decides a movement target position candidate for the mobile character. A line acquisition unit (76) acquires a line connecting a position of the mobile character and the position acquired by the designation position acquisition unit (72). A display control unit (78) displays at least a part of the line acquired by the line acquisition unit (76). The line acquisition unit (76) controls a curved manner of the line connecting the position of the mobile character and the position acquired by the designation position acquisition unit (72) based on a positional relationship between the position acquired by the designation position acquisition unit (72) and the movement target position candidate decided by the movement target position candidate decision unit (74).
    • 提供一种能够允许用户一目了然地识别移动角色的移动目标位置候选的游戏装置。 游戏装置(10)显示表示移动角色朝向用户指定的位置移动的游戏画面。 指定位置获取单元(72)获取用户指定的位置。 移动目标位置候选决定单元(74)决定移动角色的移动目标位置候选。 行获取单元(76)获取连接移动人物的位置和由指定位置获取单元(72)获取的位置的线。 显示控制单元(78)显示线路获取单元(76)获取的行的至少一部分。 线获取单元(76)基于由指定位置获取单元获取的位置之间的位置关系来控制连接移动人物的位置和由指定位置获取单元(72)获取的位置的线的弯曲方式 72)和由移动目标位置候选决定单元(74)决定的移动目标位置候选。
    • 4. 发明公开
    • GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND INFORMATION RECORDING MEDIUM
    • 游戏设备,控制游戏设备的方法和信息记录介质
    • EP2098270A1
    • 2009-09-09
    • EP07832492.8
    • 2007-11-26
    • Konami Digital Entertainment Co., Ltd.
    • CHOSOGABE, AkiyoshiFUKANO, Takayoshi
    • A63F13/00
    • A63F13/426A63F13/10A63F13/53A63F13/55A63F2300/306A63F2300/6054A63F2300/8011
    • Provided is a game device which allows a user to designate even a position within a region that is not being displayed on a game screen within a game space as an action target position for a game character. If it is judged that a screen coordinate value according to a user's operation obtained by a screen coordinate value acquisition unit (80) is a screen coordinate value outside the game screen, a second action target position acquisition unit (86) acquires a position outside a display subject region on the game screen within a game space as the action target position for the game character. The second action target position acquisition unit (86) stores a condition related to the screen coordinate value in association with each of a plurality of action target position candidates set outside the display subject region within the game space. The second action target position acquisition unit (86) acquires an action target position candidate associated with the condition satisfied by the screen coordinate value acquired by the screen coordinate value acquisition unit (80), as the action target position for the game character.
    • 提供一种游戏装置,其允许用户将在游戏空间内的游戏画面上未显示的区域内的位置作为游戏角色的动作对象位置。 如果判断出由屏幕坐标值获取单元(80)获得的根据用户操作的屏幕坐标值是游戏屏幕外部的屏幕坐标值,则第二动作目标位置获取单元(86)获取第 将游戏空间内的游戏画面上的被摄体区域显示为游戏角色的动作对象位置。 第二动作目标位置获取单元(86)将与屏幕坐标值有关的条件与设置在游戏空间内的显示主题区域外部的多个动作目标位置候选中的每一个相关联地存储。 第二动作目标位置获取单元(86)获取与由屏幕坐标值获取单元(80)获取的屏幕坐标值满足的条件相关联的动作目标位置候选作为游戏角色的动作目标位置。