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    • 5. 发明公开
    • Electronically interactive game apparatus with fanciful characters
    • Elektronisch interaktive Spielvorrichtung mit fantasiereichen Spielfiguren
    • EP1997542A1
    • 2008-12-03
    • EP08156180.5
    • 2008-05-14
    • Giochi Preziosi S.p.A.
    • Bertè, Dario
    • A63F9/24
    • A63F9/24A63F3/00075A63F3/00643A63F3/00697A63F2003/00716A63F2003/00728A63F2003/00826A63F2009/243A63F2009/2451A63F2009/247A63F2009/2494A63F2011/0058A63F2011/0072A63F2250/265
    • An electronically interactive game apparatus with fanciful characters (1), each having a predetermined level of virtual power associated therewith for generating a virtual power recognizable as a multiplier of the one detected in the character (1). The apparatus comprises a base (5) having at least one socket (10, 11) with electrical connections (12, 13) designed to be connected to corresponding mating connections (6, 7) on the character and having such a shape as to allow coupling with at least one mating shape on the character, a power source (19), at least one circuit (14) for detecting the level of virtual power associated with the character (1) connected to the base socket, a device (18, 20) for generating information about the detected level of virtual power, a circuit (21) for the player to generate a virtual power, and a device (18, 20) for producing information about the virtual power generated by the player, said circuits and devices being powered by said power source (19). The virtual power associated with the character (1) and said virtual power generated by the player are represented by respective voltage drops detected in the respective circuits powered by said power source (19). The virtual power associated with a character (1) is given by the voltage drop caused by an electric resistor (R) having a predetermined fixed value for each character (1) whereas said virtual power generated by the player is given by the voltage drop caused by the bioelectric impedance of the player.
    • 一种具有奇幻字符(1)的电子交互式游戏装置,每个具有与之相关联的预定级别的虚拟功率,用于产生可识别为字符(1)中检测到的一个的乘数的虚拟功率。 该设备包括具有至少一个插座(10,11)的基座(5),该插座具有电连接(12,13),该电连接被设计成连接到字符上的对应配合连接件(6,7),并且具有允许 与所述字符上的至少一个配合形状耦合;电源(19);用于检测与连接到所述基座的字符(1)相关联的虚拟电源的水平的至少一个电路(14) 20),用于产生关于检测到的虚拟电源的水平的信息,用于播放器产生虚拟电力的电路(21),以及用于产生关于玩家产生的虚拟电力的信息的装置(18,20),所述电路和 设备由所述电源(19)供电。 与由角色(1)相关联的虚拟功率和由播放器产生的虚拟功率由在由所述电源(19)供电的各个电路中检测到的相应电压降表示。 与字符(1)相关联的虚拟功率由对于每个字符(1)具有预定固定值的电阻(R)引起的电压降给出,而由播放器产生的所述虚拟电力由所引起的电压降给出 由玩家的生物电阻抗。
    • 7. 发明公开
    • JIGSAW PUZZLE APPARATUS
    • JIGSAW拼图设备
    • EP1144058A1
    • 2001-10-17
    • EP00909488.9
    • 2000-03-10
    • BAXTER, Malcolm
    • BAXTER, Malcolm
    • A63F9/10
    • A63F9/10A63F2009/1066A63F2009/245A63F2009/247
    • Jigsaw puzzle apparatus comprises a plurality of individual pieces (30, 32) capable of being fitted together to constitute a completed design, and a base board (2) onto which said individual pieces (30, 32) are positioned, characterised in that the base board (2) includes one or more sensor means (8, 10 to 8, 16) arranged to produce a signal in response to the placing thereon of an associated piece (32) of the jigsaw puzzle and sound-emitting means (40) interconnected with the sensor means (8, 10 to 8, 16) to emit a sound in response to a signal from the sensor means (8, 10 to 8, 16).
    • 拼图游戏装置包括能够被装配在一起以构成完整设计的多个单独件(30,32)以及所述单独件(30,32)被定位在其上的基板(2),其特征在于,基部 板(2)包括一个或多个传感器装置(8,10至8,16),所述传感器装置被布置为响应于在其上放置互连的拼图智能玩具和发声装置(40)的相关部件(32)而产生信号 与传感器装置(8,10至8,16)一起响应于来自传感器装置(8,10至8,16)的信号发出声音。