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    • 6. 发明申请
    • BOARD GAME WITH MULTI-FUNCTIONAL PIECES
    • 多功能棋盘游戏
    • WO2003092832A1
    • 2003-11-13
    • PCT/US2002/013071
    • 2002-05-01
    • NETHERWARE LTDBLAKE, RussellBLAKE, Karla
    • BLAKE, RussellBLAKE, Karla
    • A63F3/00
    • A63F3/00697A63F3/0415A63F9/20A63F2003/00779A63F2003/00842A63F2003/00867A63F2003/0418
    • A board game permitting from one to thirty-five players includes a plurality of square playing tiles (2201-2204) in an opaque bag, and a square board (2200) on which the tiles are placed. Each tile is simultaneously an element in four distinct bi-directionally infinite arithmetic series. A player moves by placing a tile onto the board. There are nine distinct tile front surface patterns. In the preferred embodiment the pattern imprinted on the board is a macroscopic image of these nine tiles, and its mirror image is imprinted on the back surface of the tiles. In order to be played, the marking on the back surface of a tile must match the markings on the square on the board on which it is placed. The first person to play all their tiles wins; in a solitaire game, the goal is to run out placing the fewest tiles.
    • 允许从一到三十五个玩家的棋盘游戏包括在不透明袋中的多个方形玩具(2201-2204)和放置瓦片的方形板(2200)。 每个瓦片同时是四个不同的双向无限运算系列的元件。 玩家通过将一块瓷砖放在板上来移动。 有九个不同的瓷砖前表面图案。 在优选实施例中,印刷在板上的图案是这九个瓦片的宏观图像,并且其镜像印刷在瓦片的后表面上。 为了播放,瓷砖背面的标记必须与放置在其上的板上的正方形上的标记相匹配。 第一个玩所有瓷砖的人赢了; 在纸牌游戏中,目标是耗尽最少的瓷砖。
    • 10. 发明申请
    • MATCH UP
    • 配对
    • US20090309304A1
    • 2009-12-17
    • US12140850
    • 2008-06-17
    • Hubert S. Miguel
    • Hubert S. Miguel
    • A63F3/00
    • A63F3/02A63F3/0415A63F3/0423A63F2003/00779A63F2011/0083
    • A matching game apparatus and method of play comprising a gaming board in the form of a grid with a starting space located thereon. Indicia bearing tiles are pulled at random by the players, who commence play by amassing an initial set of tiles and a first player setting a tile in the starting space. Subsequent players must find a match within their sets of tiles, and place a matching tile atop the previous player's tile and another tile adjacent to the matching tiles. If a player doesn't have a matching tile, that player must draw tiles at random in an attempt to draw a matching tile. After three attempts, the player forfeits the turn and the next player's turn commences. The first player to get rid of all tiles in that player's possession is declared the winner.
    • 一种匹配的游戏装置和游戏方法,包括网格形式的游戏板,其上具有起始空间。 标记轴承瓦片由玩家随机拉动,玩家通过积累初始的瓦片和首先在起始空间中设置瓦片的玩家开始玩游戏。 随后的玩家必须在他们的瓷砖组中找到一个匹配,并在匹配的瓷砖旁边放置一个匹配的瓷砖,而在前一个玩家的瓷砖和另一个瓷砖的顶部。 如果玩家没有匹配的瓦片,则玩家必须随机绘制瓦片以试图绘制匹配的瓦片。 三次尝试后,玩家没有轮到,下一个玩家的回合开始。 第一名摆脱玩家所有牌的玩家被宣布获胜。