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    • 1. 发明申请
    • Image display system, image processing system, and video game system
    • 图像显示系统,图像处理系统和视频游戏系统
    • US20060079324A1
    • 2006-04-13
    • US11243481
    • 2005-10-04
    • Yusuke WatanabeSatoru MiyakiTukasa Yoshimura
    • Yusuke WatanabeSatoru MiyakiTukasa Yoshimura
    • A63F13/00
    • A63F13/655A63F1/04A63F13/10A63F13/213A63F13/95A63F2009/2419A63F2300/1093A63F2300/206A63F2300/5546A63F2300/65A63F2300/69A63F2300/8058A63F2300/8082G06T7/254
    • According to a function 188 which stores in the first memory for difference, pickup image data from CCD camera 42 based on a predetermined timing, a function 190 which stores in the second memory for difference, pickup image data from CCD camera 42 based on another timing, a function 192 which obtains a difference between the pickup image data stored in the first memory for difference 24 and the pickup image data stored in the second memory for difference 26, a function 194 for specifying an image having moved based on the data as a difference, a function 196 which determines whether or not the image having moved is touching the character image, and a function 200 which increases a value of parameters such as experiential value, physical energy, and offensive power, when it is determined that the image having moved comes into contact with the character image, it is possible to expand a range of card game used to be played only in a real space up to a virtual space, and offer a new game which merges the card game and video game.
    • 根据存储在第一存储器中的功能188,基于预定定时从CCD摄像机42拾取图像数据,存储第二存储器中的差值的功能190,其基于另一定时从CCD摄像机42拾取图像数据 获得存储在差分24的第一存储器中的拾取图像数据与存储在第二存储器26中的拾取图像数据之间的差异的功能192,用于将基于数据移动的图像指定为 差异,确定所移动的图像是否正在触摸字符图像的功能196以及当确定图像具有的图像具有增加诸如经验值,物理能量和令人反感的功率之类的参数的值的功能200时 移动与人物图像接触,可以扩展一个仅用于虚拟空间的真实空间中玩的纸牌游戏范围,并提供新的游戏 e合并了纸牌游戏和视频游戏。
    • 3. 发明授权
    • Image display system, image processing system, and video game system
    • 图像显示系统,图像处理系统和视频游戏系统
    • US07690975B2
    • 2010-04-06
    • US11243481
    • 2005-10-04
    • Yusuke WatanabeSatoru MiyakiTukasa Yoshimura
    • Yusuke WatanabeSatoru MiyakiTukasa Yoshimura
    • A63F13/00G06K9/18G06K9/20G06T5/00H04N3/40
    • A63F13/655A63F1/04A63F13/10A63F13/213A63F13/95A63F2009/2419A63F2300/1093A63F2300/206A63F2300/5546A63F2300/65A63F2300/69A63F2300/8058A63F2300/8082G06T7/254
    • According to a function 188 which stores in the first memory for difference, pickup image data from CCD camera 42 based on a predetermined timing, a function 190 which stores in the second memory for difference, pickup image data from CCD camera 42 based on another timing, a function 192 which obtains a difference between the pickup image data stored in the first memory for difference 24 and the pickup image data stored in the second memory for difference 26, a function 194 for specifying an image having moved based on the data as a difference, a function 196 which determines whether or not the image having moved is touching the character image, and a function 200 which increases a value of parameters such as experiential value, physical energy, and offensive power, when it is determined that the image having moved comes into contact with the character image, it is possible to expand a range of card game used to be played only in a real space up to a virtual space, and offer a new game which merges the card game and video game.
    • 根据存储在第一存储器中的功能188,基于预定定时从CCD摄像机42拾取图像数据,存储第二存储器中的差值的功能190,其基于另一定时从CCD摄像机42拾取图像数据 获得存储在差分24的第一存储器中的拾取图像数据与存储在第二存储器26中的拾取图像数据之间的差异的功能192,用于将基于数据移动的图像指定为 差异,确定所移动的图像是否正在触摸字符图像的功能196以及当确定图像具有的图像具有增加诸如经验值,物理能量和令人反感的功率之类的参数的值的功能200时 被移动接触到角色图像,有可能扩展一个范围的纸牌游戏,只能在真实的空间中播放直到一个虚拟空间,并提供一个新的游戏 它合并了纸牌游戏和视频游戏。