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    • 6. 发明申请
    • PLAY RESULT PROCESSING SYSTEM
    • 播放结果处理系统
    • US20110124416A1
    • 2011-05-26
    • US13055396
    • 2009-07-14
    • Hiroyuki MasudaKoji MakinoYoshito FukudaMasanori KonoMasato OtsukaTakayuki Akita
    • Hiroyuki MasudaKoji MakinoYoshito FukudaMasanori KonoMasato OtsukaTakayuki Akita
    • A63F9/24A63F13/02
    • A63F13/335A63F13/12A63F13/79A63F2300/1075A63F2300/208A63F2300/407A63F2300/537A63F2300/5546A63F2300/572A63F2300/61A63F2300/8047
    • A play result processing system includes a first storage part for storing player identifiers, each of which is unique to a player of a computer game and for storing medium identifiers each of which is unique to an information storage medium used for playing the computer game, each one of the player identifiers being associated with at least one of the medium identifiers in the first storage part. The play result processing system also includes a second storage part for storing the player identifiers and data-generation information elements, each of the data-generation information elements being necessary for generating a data element that indicates a message in a manner that is unique to the player corresponding to the message, the player identifier for each single player being associated with the data-generation information element for the player in the second storage part. The play result processing system receives data indicating a set including a play result and a medium identifier for an information storage medium used for the play; generates a message that indicates the play result contained in the set indicated by the data received at the receiver in a manner that is unique to a player, the manner depending on the data-generation information element associated in the second storage part with the player identifier that is associated in the first storage part with the medium identifier received at the receiver; and transmits the generated message to a webpage production system.
    • 播放结果处理系统包括:第一存储部分,用于存储播放器标识符,每个播放器标识符对于计算机游戏的播放器是唯一的,并且用于存储媒体标识符,每个标识符对于用于播放计算机游戏的信息存储介质是唯一的,每个 播放器标识符之一与第一存储部分中的至少一个媒体标识符相关联。 播放结果处理系统还包括用于存储玩家标识符和数据生成信息元素的第二存储部件,每个数据生成信息元素是生成表示消息的数据元素所必需的, 播放器对应于消息,每个单个播放器的播放器标识符与第二存储部分中的玩家的数据生成信息元素相关联。 播放结果处理系统接收指示包括用于播放的信息存储介质的播放结果和媒体标识符的集合的数据; 生成指示包含在由接收机接收的数据所指示的集合中的播放结果的消息,该播放结果以播放器唯一的方式,取决于与具有播放器标识符的第二存储部分中相关联的数据生成信息元素 在第一存储部分中与在接收机处接收的介质标识符相关联; 并将生成的消息发送到网页制作系统。
    • 9. 发明授权
    • Game apparatus, gaming method, and game program
    • 游戏机,游戏方法和游戏程序
    • US08500559B2
    • 2013-08-06
    • US12437450
    • 2009-05-07
    • Naoko MatsumotoHiroyuki MasudaMasanori KonoYoshito Fukuda
    • Naoko MatsumotoHiroyuki MasudaMasanori KonoYoshito Fukuda
    • G07F17/32
    • A63F13/42A63F13/06A63F13/10A63F13/2145A63F13/63A63F2300/1075A63F2300/6045
    • A game apparatus is provided that determines an operation result based on a player's input operation with respect to an operation instruction and comprises: an operating unit that is divided into a plurality of subregions and that has at least one input region formed from some or all of the subregions; a region display pattern table 333 that, for each game difficulty level, stores a region display pattern that assigns a specific input region to each of the subregions; an input region forming unit 325 that reads out the region display pattern that accords with the game difficulty level from the storing unit and forms the input region in the operating unit based on the region display pattern that was read out; and a determining unit 324 that determines the operation result based on the operation instruction given to the player and the input region wherein the player's input operation is accepted.
    • 提供了一种游戏装置,其基于玩家对操作指令的输入操作确定操作结果,并且包括:操作单元,其被划分为多个子区域,并且具有至少一个输入区域,所述输入区域由一些或全部 次区域 区域显示模式表333,对于每个游戏难易度级,存储向每个子区域分配特定输入区域的区域显示模式; 输入区域形成单元325,根据读出的区域显示模式,从存储单元中读出符合游戏难易程度的区域显示模式,并在操作单元中形成输入区域; 以及确定单元324,其基于给予玩家的操作指令和其中接受玩家的输入操作的输入区域来确定操作结果。